1textout_ex(3)                   Allegro manual                   textout_ex(3)
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NAME

6       textout_ex  -  Writes  a  string  on a bitmap. Allegro game programming
7       library.
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SYNOPSIS

10       #include <allegro.h>
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13       void textout_ex(BITMAP *bmp, const FONT *f, const char *s, int  x,  int
14       y, int color, int bg);
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DESCRIPTION

17       Writes the string `s' onto the bitmap at position x, y, using the spec‐
18       ified font, foreground color and background color.  If  the  background
19       color  is -1, then the text is written transparently. If the foreground
20       color is -1 and a color font is in use, it will be drawn using the col‐
21       ors  from the original font bitmap (the one you imported into the grab‐
22       ber program), which allows multicolored text output. For high and  true
23       color  fonts, the foreground color is ignored and always treated as -1.
24       Example:
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26          /* Show the program's version in blue letters. */
27          textout_ex(screen, font, "v4.2.0-beta2", 10, 10,
28                     makecol(0, 0, 255), -1);
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SEE ALSO

32       font(3),   textout_centre_ex(3),   textout_right_ex(3),    textout_jus‐
33       tify_ex(3), textprintf_ex(3), text_height(3), text_length(3)
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37Allegro                          version 4.4.3                   textout_ex(3)
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