1XPILOT-NG-X11(6) Games XPILOT-NG-X11(6)
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3
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6 xpilot-ng-x11 - X11 client for multiplayer space war game.
7
9 xpilot-ng-x11 [-options ...] [server]
10
12 Copyright © 1991-2005 by Bjørn Stabell, Ken Ronny Schouten, Bert
13 Gijsbers, Dick Balaska, Uoti Urpala, Juha Lindström, Kristian
14 Söderblom and Erik Andersson. XPilot NG 4.7.2 comes with ABSO‐
15 LUTELY NO WARRANTY; for details see the provided COPYING file.
16
17 Where options include:
18
19 -newbie <value>
20
21 Enable newbie help. The default value is: yes.
22
23 -help
24
25 Display this help message.
26
27 -version
28
29 Show the source code version.
30
31 -join
32
33 Join the game immediately, no questions asked.
34
35 -text
36
37 Use the simple text interface to contact a server instead of the
38 graphical user interface.
39
40 -list
41
42 List all servers running on the local network.
43
44 -shutdown <value>
45
46 Shutdown the server with a message. The message used is the
47 first argument to this option. There is no default value for
48 this option.
49
50 -name <value>
51
52 Set the nickname. There is no default value for this option.
53
54 -user <value>
55
56 Set the username. There is no default value for this option.
57
58 -host <value>
59
60 Set the hostname. There is no default value for this option.
61
62 -team <value>
63
64 Set the team to join. The default value is: 65535.
65
66 -port <value>
67
68 Set the port number of the server. Almost all servers use the
69 default port, which is the recommended policy. You can find out
70 about which port is used by a server by querying the XPilot Meta
71 server. The default value is: 15345.
72
73 -clientPortStart <value>
74
75 Use UDP ports clientPortStart - clientPortEnd (for firewalls).
76 The default value is: 0.
77
78 -clientPortEnd <value>
79
80 Use UDP ports clientPortStart - clientPortEnd (for firewalls).
81 The default value is: 0.
82
83 -power <value>
84
85 Set the engine power. Valid values are in the range 5-55. The
86 default value is: 55.000.
87
88 -turnSpeed <value>
89
90 Set the ship's turn speed. Valid values are in the range 4-64.
91 The default value is: 16.000.
92
93 -turnResistance <value>
94
95 Set the ship's turn resistance. This determines the speed at
96 which a ship stops turning. Valid values are in the range
97 0.0-1.0. This should always be 0, other values are for compati‐
98 bility. See also turnSpeed. The default value is: 0.000.
99
100 -scaleFactor <value>
101
102 Specifies scaling factor for the drawing window. The default
103 value is: 1.000.
104
105 -altScaleFactor <value>
106
107 Specifies alternative scaling factor for the drawing window.
108 The default value is: 2.000.
109
110 -maxFPS <value>
111
112 Set maximum FPS supported by the client. The server will try to
113 send at most this many frames per second to the client. The
114 default value is: 255.
115
116 -maxMouseTurnsPS <value>
117
118 Set maximum number of mouse turns sent per second Set to 0 to
119 disable this feature (its mostly useful on modem) The default
120 value is: 0.
121
122 -sparkSize <value>
123
124 Size of sparks in pixels. The default value is: 2.
125
126 -sparkProb <value>
127
128 The probablilty that sparks are drawn. This gives a sparkling
129 effect. Valid values are in the range [0.0-1.0] The default
130 value is: 0.400.
131
132 -hudRadarDotSize <value>
133
134 Which size to use for drawing the hudradar dots. The default
135 value is: 10.
136
137 -hudRadarScale <value>
138
139 The relative size of the hudradar. The default value is: 1.500.
140
141 -hudRadarLimit <value>
142
143 Hudradar dots closer than this to your ship are not drawn. A
144 value of 1.0 means that the dots are not drawn for ships in your
145 active view area. The default value is: 0.050.
146
147 -hudScale <value>
148
149 How much larger than minimum size to draw the hud. The default
150 value is: 2.000.
151
152 -baseWarningType <value>
153
154 Which type of base warning you prefer. A value of 0 disables
155 base warning. A value of 1 draws a time meter on a base when a
156 ship is appearing. A value of 2 makes the base name flash when
157 a ship is appearing. A value of 3 combines the effects of val‐
158 ues 1 and 2. The default value is: 3.
159
160 -maxCharsInNames <value>
161
162 Maximum number of characters to paint in names on game area.
163 The default value is: 16.
164
165 -slidingRadar <value>
166
167 If the game is in edgewrap mode then the radar will keep your
168 position on the radar in the center and raw the rest of the
169 radar around it. Note that this requires a fast graphics sys‐
170 tem. The default value is: yes.
171
172 -dirPrediction <value>
173
174 Client paints the wanted direction of your ship instead of what
175 the server sent you. Possible differences are corrected in
176 roundtrip time. The default value is: no.
177
178 -showShipShapes <value>
179
180 Should others' shipshapes be displayed or not. The default
181 value is: yes.
182
183 -showMyShipShape <value>
184
185 Should your own shipshape be displayed or not. The default
186 value is: yes.
187
188 -showShipShapesHack <value>
189
190 Should the ship shapes hack be displayed or not. The default
191 value is: no.
192
193 -showLivesByShip <value>
194
195 Paint remaining lives next to ships. The default value is: no.
196
197 -showMessages <value>
198
199 Should game messages appear on screen. The default value is:
200 yes.
201
202 -showItems <value>
203
204 Should owned items be displayed permanently on the HUD? The
205 default value is: yes.
206
207 -showItemsTime <value>
208
209 If showItems is false, the time in seconds to display item
210 information on the HUD when it has changed. The default value
211 is: 5.000.
212
213 -filledWorld <value>
214
215 Draws the walls solid, filled with one color, unless overridden
216 by texture. Be warned that this option needs fast graphics.
217 The default value is: no.
218
219 -texturedWalls <value>
220
221 Allows drawing polygon bitmaps specified by the (new-style) map.
222 Be warned that this needs a reasonably fast graphics system.
223 The default value is: yes.
224
225 -protocolVersion <value>
226
227 Which protocol version to prefer when joining servers. There is
228 no default value for this option.
229
230 -outlineWorld <value>
231
232 Draws only the outline of all the wall blocks on block based
233 maps. The default value is: no.
234
235 -showDecor <value>
236
237 Should decorations be displayed on the screen and radar? The
238 default value is: yes.
239
240 -outlineDecor <value>
241
242 Draws only the outline of the map decoration. The default value
243 is: no.
244
245 -filledDecor <value>
246
247 Draws filled decorations. The default value is: no.
248
249 -texturedDecor <value>
250
251 Draws the map decoration filled with a texture pattern. The
252 default value is: no.
253
254 -clientRanker <value>
255
256 Scan messages and make personal kill/death ranking. The default
257 value is: no.
258
259 -clockAMPM <value>
260
261 Use AMPM format for clock display instead of 24 hour format.
262 The default value is: no.
263
264 -shotSize <value>
265
266 The size of shots in pixels. The default value is: 6.
267
268 -teamShotSize <value>
269
270 The size of team shots in pixels. Note that team shots are
271 drawn in teamShotColor. The default value is: 4.
272
273 -backgroundPointDist <value>
274
275 The distance between points in the background measured in
276 blocks. These are drawn in empty map regions to keep feeling
277 for which direction the ship is moving to. The default value
278 is: 8.
279
280 -backgroundPointSize <value>
281
282 Specifies the size of the background points.
283 0 means no points.
284
285 The default value is: 2.
286
287 -scoreObjectTime <value>
288
289 How many seconds score objects remain visible on the map. The
290 default value is: 4.000.
291
292 -charsPerSecond <value>
293
294 Rate at which messages appear on screen in characters per sec‐
295 ond. The default value is: 100.
296
297 -maxMessages <value>
298
299 The maximum number of messages to display at the same time. The
300 default value is: 8.
301
302 -messagesToStdout <value>
303
304 Send messages to standard output. 0: Don't. 1: Only player
305 messages. 2: Player and status messages. The default value is:
306 0.
307
308 -maxLinesInHistory <value>
309
310 Number of your messages saved in the 'history' of the talk win‐
311 dow. 'history' is accessible with 'keyTalkCursorUp/Down'. The
312 default value is: 32.
313
314 -toggleShield <value>
315
316 Are shields toggled by a keypress only? The default value is:
317 no.
318
319 -autoShield <value>
320
321 Are shields lowered automatically for weapon fire? The default
322 value is: yes.
323
324 -fuelNotify <value>
325
326 The limit when the HUD fuel bar will become visible. The
327 default value is: 500.000.
328
329 -fuelWarning <value>
330
331 The limit when the HUD fuel bar will start flashing. The
332 default value is: 200.000.
333
334 -fuelCritical <value>
335
336 The limit when the HUD fuel bar will flash faster. The default
337 value is: 100.000.
338
339 -speedFactHUD <value>
340
341 How much to move HUD to indicate the current velocity. The
342 default value is: 0.000.
343
344 -speedFactPTR <value>
345
346 Uses a red line to indicate the current velocity and direction.
347 The default value is: 0.000.
348
349 -showScoreDecimals <value>
350
351 The number of decimals to use when displaying scores. The
352 default value is: 1.
353
354 -altPower <value>
355
356 Set the ship's alternate engine power. See also the keySwapSet‐
357 tings option. The default value is: 55.000.
358
359 -altTurnSpeed <value>
360
361 Set the ship's alternate turn speed. See also the keySwapSet‐
362 tings option. The default value is: 16.000.
363
364 -altTurnResistance <value>
365
366 Set the ship's alternate turn resistance. See also the
367 keySwapSettings option. The default value is: 0.000.
368
369 -markingLights <value>
370
371 Should the fighters have marking lights, just like airplanes?
372 The default value is: no.
373
374 -modifierBank1 <value>
375
376 The default weapon modifier values for the first modifier bank.
377 There is no default value for this option.
378
379 -modifierBank2 <value>
380
381 The default weapon modifier values for the second modifier bank.
382 There is no default value for this option.
383
384 -modifierBank3 <value>
385
386 The default weapon modifier values for the third modifier bank.
387 There is no default value for this option.
388
389 -modifierBank4 <value>
390
391 The default weapon modifier values for the fourth modifier bank.
392 There is no default value for this option.
393
394 -shipShape <value>
395
396 Define the ship shape to use.
397 Because the argument to this option
398
399 is rather large (up to 500 bytes) the recommended way to set
400 this option is in the .xpilotrc file in your home directory.
401 The exact format is defined in the file doc/README.SHIPS in the
402 XPilot distribution. Note that there is a nifty Unix tool called
403 editss for easy ship creation. There is XPShipEditor for Windows
404 and Ship Shaper for Java. See the XPilot FAQ for details. See
405 also the "shipShapeFile" option below. There is no default
406 value for this option.
407
408 -shipShapeFile <value>
409
410 An optional file where shipshapes can be stored. If this
411 resource is defined and it refers to an existing file then ship‐
412 shapes can be referenced to by their name. For instance if you
413 define shipShapeFile to be /home/myself/.shipshapes and this
414 file contains one or more shipshapes then you can select the
415 shipshape by starting xpilot as:
416
417 xpilot -shipShape myshipshapename
418
419 Where "myshipshapename" should be the "name:" or "NM:" of one of
420 the shipshapes defined in /home/myself/.shipshapes. Each ship‐
421 shape definition should be defined on only one line, where all
422 characters up to the first left parenthesis don't matter. The
423 default value is: /usr/local/share/xpilot-ng/shipshapes.txt.
424
425 -texturePath <value>
426
427 Search path for texture files. This is a list of one or more
428 directories separated by colons. The default value is:
429 /usr/local/share/xpilot-ng/textures/.
430
431 -clientRankFile <value>
432
433 An optional file where clientside kill/death rank is stored.
434 There is no default value for this option.
435
436 -clientRankHTMLFile <value>
437
438 An optional file where clientside kill/death rank is published
439 in HTML format. There is no default value for this option.
440
441 -clientRankHTMLNOJSFile <value>
442
443 An optional file where clientside kill/death rank is published
444 in HTML format, w/o JavaScript. There is no default value for
445 this option.
446
447 -soundFile <value>
448
449 Specifies the sound file. The default value is:
450 /usr/local/share/xpilot-ng/sound/sounds.txt.
451
452 -maxVolume <value>
453
454 Specifies the volume to play sounds with (0-100%%). The default
455 value is: 100.
456
457 -sound <value>
458
459 Is sound enabled? (set to false to mute client). The default
460 value is: yes.
461
462 -fullColor <value>
463
464 Whether to use a colors as close as possible to the specified
465 ones or use a few standard colors for everything. May require
466 more resources from your system. The default value is: yes.
467
468 -texturedObjects <value>
469
470 Whether to draw certain game objects with textures. Be warned
471 that this requires more graphics speed. fullColor must be on
472 for this to work. You may also need to enable multibuffering or
473 double-buffering. The default value is: yes.
474
475 -geometry <value>
476
477 Set the window size and position in standard X geometry format.
478 The maximum allowed window size is 1922x1440. The default value
479 is: 1024x768.
480
481 -display <value>
482
483 Set the X display. There is no default value for this option.
484
485 -keyboard <value>
486
487 Set the X keyboard input if you want keyboard input from another
488 display. The default is to use the keyboard input from the X
489 display. There is no default value for this option.
490
491 -visual <value>
492
493 Specify which visual to use for allocating colors. To get a
494 listing of all possible visuals on your dislay set the argument
495 for this option to list. There is no default value for this
496 option.
497
498 -colorSwitch <value>
499
500 Use color buffering or not. Usually color buffering is faster,
501 especially on 8-bit PseudoColor displays. The default value is:
502 yes.
503
504 -multibuffer <value>
505
506 Use the X windows multibuffer extension if present. The default
507 value is: no.
508
509 -ignoreWindowManager <value>
510
511 Ignore the window manager when opening the top level player win‐
512 dow. This can be handy if you want to have your XPilot window
513 on a preferred position without window manager borders. Also
514 sometimes window managers may interfere when switching col‐
515 ormaps. This option may prevent that. The default value is: no.
516
517 -gameFont <value>
518
519 The font used on the HUD and for most other text. The default
520 value is: -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
521
522 -scoreListFont <value>
523
524 The font used on the score list. This must be a non-propor‐
525 tional font. The default value is:
526 -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
527
528 -buttonFont <value>
529
530 The font used on all buttons. The default value is:
531 -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
532
533 -textFont <value>
534
535 The font used in the help and about windows. The default value
536 is: -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
537
538 -talkFont <value>
539
540 The font used in the talk window. The default value is:
541 -*-fixed-bold-*-*--15-*-*-*-c-*-iso8859-1.
542
543 -motdFont <value>
544
545 The font used in the MOTD window and key list window. This must
546 be a non-proportional font. The default value is:
547 -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
548
549 -messageFont <value>
550
551 The font used for drawing messages. The default value is:
552 -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
553
554 -showNastyShots <value>
555
556 Use the Nasty Looking Shots instead of the round shots. You
557 will probably want to increase your shotSize if you use this.
558 The default value is: no.
559
560 -mouseAccelInClient <value>
561
562 This option makes the client handle the mouse acceleration.
563 Options mouseAccelNum, mouseAccelDenom and mouseAccelThresh can
564 be used to fine tune the acceleration. The default values of
565 these three options give linear response to mouse movements.
566 The default value is: yes.
567
568 -mouseAccelNum <value>
569
570 Mouse acceleration numerator. The default value is: 0.
571
572 -mouseAccelDenom <value>
573
574 Mouse acceleration denominator. The default value is: 1.
575
576 -mouseAccelThresh <value>
577
578 Mouse acceleration threshold. The default value is: 0.
579
580 -hudColor <value>
581
582 Which color number to use for drawing the HUD. The default
583 value is: 2.
584
585 -hudHLineColor <value>
586
587 Which color number to use for drawing the horizontal lines The
588 default value is: 0.
589
590 -hudVLineColor <value>
591
592 Which color number to use for drawing the vertical lines in the
593 HUD. The default value is: 0.
594
595 -hudItemsColor <value>
596
597 Which color number to use for drawing owned items on the HUD.
598 The default value is: 2.
599
600 -hudRadarEnemyColor <value>
601
602 Which color number to use for drawing hudradar dots that repre‐
603 sent enemy ships. The default value is: 3.
604
605 -hudRadarOtherColor <value>
606
607 Which color number to use for drawing hudradar dots that repre‐
608 sent friendly ships or other objects. The default value is: 2.
609
610 -hudLockColor <value>
611
612 Which color number to use for drawing the lock on the HUD. The
613 default value is: 0.
614
615 -fuelGaugeColor <value>
616
617 Which color number to use for drawing the fuel gauge. The
618 default value is: 0.
619
620 -dirPtrColor <value>
621
622 Which color number to use for drawing the direction pointer
623 hack. The default value is: 0.
624
625 -messagesColor <value>
626
627 Which color number to use for drawing messages. The default
628 value is: 12.
629
630 -oldMessagesColor <value>
631
632 Which color number to use for drawing old messages. The default
633 value is: 13.
634
635 -msgScanBallColor <value>
636
637 Which color number to use for drawing ball message warning. The
638 default value is: 3.
639
640 -msgScanSafeColor <value>
641
642 Which color number to use for drawing safe message. The default
643 value is: 4.
644
645 -msgScanCoverColor <value>
646
647 Which color number to use for drawing cover message. The
648 default value is: 2.
649
650 -msgScanPopColor <value>
651
652 Which color number to use for drawing pop message. The default
653 value is: 11.
654
655 -fuelMeterColor <value>
656
657 Which color number to use for drawing the fuel meter. The
658 default value is: 0.
659
660 -powerMeterColor <value>
661
662 Which color number to use for drawing the power meter. The
663 default value is: 0.
664
665 -turnSpeedMeterColor <value>
666
667 Which color number to use for drawing the turn speed meter. The
668 default value is: 0.
669
670 -packetSizeMeterColor <value>
671
672 Which color number to use for drawing the packet size meter.
673 Each bar is equavalent to 1024 bytes, for a maximum of 4096
674 bytes. The default value is: 0.
675
676 -packetLossMeterColor <value>
677
678 Which color number to use for drawing the packet loss meter.
679 This gives the percentage of lost frames due to network failure.
680 The default value is: 3.
681
682 -packetDropMeterColor <value>
683
684 Which color number to use for drawing the packet drop meter.
685 This gives the percentage of dropped frames due to display slow‐
686 ness. The default value is: 3.
687
688 -packetLagMeterColor <value>
689
690 Which color number to use for drawing the packet lag meter.
691 This gives the amount of lag in frames over the past one second.
692 The default value is: 3.
693
694 -temporaryMeterColor <value>
695
696 Which color number to use for drawing temporary meters. The
697 default value is: 3.
698
699 -meterBorderColor <value>
700
701 Which color number to use for drawing borders of meters. The
702 default value is: 2.
703
704 -scoreObjectColor <value>
705
706 Which color number to use for drawing score objects. The
707 default value is: 4.
708
709 -wallRadarColor <value>
710
711 Which color number to use for drawing walls on the radar. Valid
712 values all even numbers smaller than maxColors. The default
713 value is: 2.
714
715 -decorRadarColor <value>
716
717 Which color number to use for drawing decorations on the radar.
718 Valid values are all even numbers smaller than maxColors. The
719 default value is: 6.
720
721 -targetRadarColor <value>
722
723 Which color number to use for drawing targets on the radar.
724 Valid values are all even numbers smaller than maxColors. The
725 default value is: 4.
726
727 -clockColor <value>
728
729 Which color number to use for drawing the clock. The clock is
730 displayed in the top right of the score window. The default
731 value is: 1.
732
733 -scoreColor <value>
734
735 Which color number to use for drawing score list entries. The
736 default value is: 1.
737
738 -scoreSelfColor <value>
739
740 Which color number to use for drawing your own score. The
741 default value is: 3.
742
743 -scoreInactiveColor <value>
744
745 Which color number to use for drawing inactive players's scores.
746 The default value is: 12.
747
748 -scoreInactiveSelfColor <value>
749
750 Which color number to use for drawing your score when inactive.
751 The default value is: 12.
752
753 -scoreOwnTeamColor <value>
754
755 Which color number to use for drawing your own team score. The
756 default value is: 4.
757
758 -scoreEnemyTeamColor <value>
759
760 Which color number to use for drawing enemy team score. The
761 default value is: 11.
762
763 -baseNameColor <value>
764
765 Which color number to use for drawing names of bases (unless
766 drawn in one of the life colors). The default value is: 2.
767
768 -backgroundPointColor <value>
769
770 Which color number to use for drawing background points. The
771 default value is: 2.
772
773 -fuelColor <value>
774
775 Which color number to use for drawing fuel stations. The
776 default value is: 3.
777
778 -visibilityBorderColor <value>
779
780 Which color number to use for drawing the visibility border.
781 The default value is: 2.
782
783 -teamShotColor <value>
784
785 Which color number to use for drawing harmless shots. The
786 default value is: 2.
787
788 -ballColor <value>
789
790 Which color number to use for drawing balls. The default value
791 is: 1.
792
793 -connColor <value>
794
795 Which color number to use for drawing connectors. The default
796 value is: 2.
797
798 -zeroLivesColor <value>
799
800 Which color to associate with ships with zero lives left. This
801 can be used to paint for example ship and base names. The
802 default value is: 5.
803
804 -oneLifeColor <value>
805
806 Which color to associate with ships with one life left. This
807 can be used to paint for example ship and base names. The
808 default value is: 11.
809
810 -twoLivesColor <value>
811
812 Which color to associate with ships with two lives left. This
813 can be used to paint for example ship and base names. The
814 default value is: 4.
815
816 -manyLivesColor <value>
817
818 Which color to associate with ships with more than two lives
819 left. This can be used to paint for example ship and base
820 names. The default value is: 0.
821
822 -selfLWColor <value>
823
824 Which color to use to paint your ship in when on last life.
825 Original color for this is red. The default value is: 3.
826
827 -enemyLWColor <value>
828
829 Which color to use to paint enemy ships in when on last life.
830 Original color for this is red. The default value is: 3.
831
832 -teamLWColor <value>
833
834 Which color to use to paint teammate ships in when on last life.
835 Original color for this is green. The default value is: 2.
836
837 -shipNameColor <value>
838
839 Which color number to use for drawing names of ships (unless
840 drawn in one of the life colors). The default value is: 2.
841
842 -mineNameColor <value>
843
844 Which color number to use for drawing names of mines. The
845 default value is: 2.
846
847 -teamShipColor <value>
848
849 Which color number to use for drawing your teammates. The
850 default value is: 2.
851
852 -team0Color <value>
853
854 Which color number to use for drawing team 0 objects. The
855 default value is: 0.
856
857 -team1Color <value>
858
859 Which color number to use for drawing team 1 objects. The
860 default value is: 0.
861
862 -team2Color <value>
863
864 Which color number to use for drawing team 2 objects. The
865 default value is: 0.
866
867 -team3Color <value>
868
869 Which color number to use for drawing team 3 objects. The
870 default value is: 0.
871
872 -team4Color <value>
873
874 Which color number to use for drawing team 4 objects. The
875 default value is: 0.
876
877 -team5Color <value>
878
879 Which color number to use for drawing team 5 objects. The
880 default value is: 0.
881
882 -team6Color <value>
883
884 Which color number to use for drawing team 6 objects. The
885 default value is: 0.
886
887 -team7Color <value>
888
889 Which color number to use for drawing team 7 objects. The
890 default value is: 0.
891
892 -team8Color <value>
893
894 Which color number to use for drawing team 8 objects. The
895 default value is: 0.
896
897 -team9Color <value>
898
899 Which color number to use for drawing team 9 objects. The
900 default value is: 0.
901
902 -msg1 <value>
903
904 Talkmessage 1. The default value is: #t:*** BALL! Our ball
905 is gone! Save it! ***.
906
907 -msg2 <value>
908
909 Talkmessage 2. The default value is: #t:*** SAFE! Our ball is
910 safe. ***.
911
912 -msg3 <value>
913
914 Talkmessage 3. The default value is: #t:*** COVER! The enemy
915 ball is approaching our base. ***.
916
917 -msg4 <value>
918
919 Talkmessage 4. The default value is: #t:*** POP! The enemy ball
920 is back at the enemy base. ***.
921
922 -msg5 <value>
923
924 Talkmessage 5. The default value is: #=[#t|2|/team 4|/team 2].
925
926 -msg6 <value>
927
928 Talkmessage 6. There is no default value for this option.
929
930 -msg7 <value>
931
932 Talkmessage 7. There is no default value for this option.
933
934 -msg8 <value>
935
936 Talkmessage 8. There is no default value for this option.
937
938 -msg9 <value>
939
940 Talkmessage 9. There is no default value for this option.
941
942 -msg10 <value>
943
944 Talkmessage 10. There is no default value for this option.
945
946 -msg11 <value>
947
948 Talkmessage 11. There is no default value for this option.
949
950 -msg12 <value>
951
952 Talkmessage 12. There is no default value for this option.
953
954 -msg13 <value>
955
956 Talkmessage 13. There is no default value for this option.
957
958 -msg14 <value>
959
960 Talkmessage 14. There is no default value for this option.
961
962 -msg15 <value>
963
964 Talkmessage 15. There is no default value for this option.
965
966 -msg16 <value>
967
968 Talkmessage 16. There is no default value for this option.
969
970 -msg17 <value>
971
972 Talkmessage 17. There is no default value for this option.
973
974 -msg18 <value>
975
976 Talkmessage 18. There is no default value for this option.
977
978 -msg19 <value>
979
980 Talkmessage 19. There is no default value for this option.
981
982 -msg20 <value>
983
984 Talkmessage 20. There is no default value for this option.
985
986 -keyTurnLeft <value>
987
988 Turn left (anti-clockwise). The default key is: a.
989
990 -keyTurnRight <value>
991
992 Turn right (clockwise). The default key is: s.
993
994 -keyThrust <value>
995
996 Thrust. The default keys are: Shift_R Shift_L.
997
998 -keyShield <value>
999
1000 Raise or toggle the shield. The default key is: space.
1001
1002 -keyFireShot <value>
1003
1004 Fire shot. Note that shields must be down to fire. The default
1005 keys are: Return Linefeed.
1006
1007 -keyFireMissile <value>
1008
1009 Fire smart missile. The default key is: backslash.
1010
1011 -keyFireTorpedo <value>
1012
1013 Fire unguided torpedo. The default key is: quoteright.
1014
1015 -keyFireHeat <value>
1016
1017 Fire heatseeking missile. The default key is: semicolon.
1018
1019 -keyFireLaser <value>
1020
1021 Activate laser beam. The default key is: slash.
1022
1023 -keyDropMine <value>
1024
1025 Drop a stationary mine. The default key is: Tab.
1026
1027 -keyDetachMine <value>
1028
1029 Detach a moving mine. The default key is: bracketright.
1030
1031 -keyDetonateMines <value>
1032
1033 Detonate the closest mine you have dropped or thrown. The
1034 default key is: equal.
1035
1036 -keyLockClose <value>
1037
1038 Lock on closest player. The default key is: Up.
1039
1040 -keyLockNextClose <value>
1041
1042 Lock on next closest player. The default key is: Down.
1043
1044 -keyLockNext <value>
1045
1046 Lock on next player. The default keys are: Next Right.
1047
1048 -keyLockPrev <value>
1049
1050 Lock on previous player. The default keys are: Prior Right.
1051
1052 -keyRefuel <value>
1053
1054 Refuel. The default keys are: f Control_L Control_R.
1055
1056 -keyRepair <value>
1057
1058 Repair target. The default key is: f.
1059
1060 -keyCloak <value>
1061
1062 Toggle cloakdevice. The default keys are: Delete BackSpace.
1063
1064 -keyEcm <value>
1065
1066 Use ECM. The default key is: bracketleft.
1067
1068 -keySelfDestruct <value>
1069
1070 Toggle self destruct. The default key is: End.
1071
1072 -keyIdMode <value>
1073
1074 Toggle User mode (show real names). The default key is: u.
1075
1076 -keyPause <value>
1077
1078 Toggle pause mode. When the ship is stationary on its homebase.
1079 The default key is: Pause.
1080
1081 -keySwapSettings <value>
1082
1083 Swap to alternate control settings. These are the power, turn
1084 speed and turn resistance settings. There is no default value
1085 for this option.
1086
1087 -keySwapScaleFactor <value>
1088
1089 Swap scalefactor settings. There is no default value for this
1090 option.
1091
1092 -keyChangeHome <value>
1093
1094 Change home base. When the ship is close to a suitable base.
1095 The default keys are: Home h.
1096
1097 -keyConnector <value>
1098
1099 Connect to a ball. The default keys are: f Control_L Control_R.
1100
1101 -keyDropBall <value>
1102
1103 Drop a ball. The default key is: d.
1104
1105 -keyTankNext <value>
1106
1107 Use the next tank. The default key is: e.
1108
1109 -keyTankPrev <value>
1110
1111 Use the the previous tank. The default key is: w.
1112
1113 -keyTankDetach <value>
1114
1115 Detach the current tank. The default key is: r.
1116
1117 -keyIncreasePower <value>
1118
1119 Increase engine power. The default key is: KP_Multiply.
1120
1121 -keyDecreasePower <value>
1122
1123 Decrease engine power. The default key is: KP_Divide.
1124
1125 -keyIncreaseTurnspeed <value>
1126
1127 Increase turnspeed. The default key is: KP_Add.
1128
1129 -keyDecreaseTurnspeed <value>
1130
1131 Decrease turnspeed. The default key is: KP_Subtract.
1132
1133 -keyTransporter <value>
1134
1135 Use transporter to steal an item. The default key is: t.
1136
1137 -keyDeflector <value>
1138
1139 Toggle deflector. The default key is: o.
1140
1141 -keyHyperJump <value>
1142
1143 Teleport. The default key is: q.
1144
1145 -keyPhasing <value>
1146
1147 Use phasing device. The default key is: p.
1148
1149 -keyTalk <value>
1150
1151 Toggle talk window. The default key is: m.
1152
1153 -keyToggleNuclear <value>
1154
1155 Toggle nuclear weapon modifier. The default key is: n.
1156
1157 -keyToggleCluster <value>
1158
1159 Toggle cluster weapon modifier. The default key is: c.
1160
1161 -keyToggleImplosion <value>
1162
1163 Toggle implosion weapon modifier. The default key is: i.
1164
1165 -keyToggleVelocity <value>
1166
1167 Toggle explosion velocity weapon modifier. The default key is:
1168 v.
1169
1170 -keyToggleMini <value>
1171
1172 Toggle mini weapon modifier. The default key is: x.
1173
1174 -keyToggleSpread <value>
1175
1176 Toggle spread weapon modifier. The default key is: z.
1177
1178 -keyTogglePower <value>
1179
1180 Toggle power weapon modifier. The default key is: b.
1181
1182 -keyToggleCompass <value>
1183
1184 Toggle HUD/radar compass lock. The default key is: KP_7.
1185
1186 -keyToggleAutoPilot <value>
1187
1188 Toggle automatic pilot mode. The default key is: h.
1189
1190 -keyToggleLaser <value>
1191
1192 Toggle laser modifier. The default key is: l.
1193
1194 -keyEmergencyThrust <value>
1195
1196 Pull emergency thrust handle. The default key is: j.
1197
1198 -keyEmergencyShield <value>
1199
1200 Toggle emergency shield power. The default key is: Caps_Lock.
1201
1202 -keyTractorBeam <value>
1203
1204 Use tractor beam in attract mode. The default key is: comma.
1205
1206 -keyPressorBeam <value>
1207
1208 Use tractor beam in repulse mode. The default key is: period.
1209
1210 -keyClearModifiers <value>
1211
1212 Clear current weapon modifiers. The default key is: k.
1213
1214 -keyLoadModifiers1 <value>
1215
1216 Load the weapon modifiers from bank 1. The default key is: 1.
1217
1218 -keyLoadModifiers2 <value>
1219
1220 Load the weapon modifiers from bank 2. The default key is: 2.
1221
1222 -keyLoadModifiers3 <value>
1223
1224 Load the weapon modifiers from bank 3. The default key is: 3.
1225
1226 -keyLoadModifiers4 <value>
1227
1228 Load the weapon modifiers from bank 4. The default key is: 4.
1229
1230 -keyToggleOwnedItems <value>
1231
1232 Toggle list of owned items on HUD. The default key is: KP_8.
1233
1234 -keyToggleMessages <value>
1235
1236 Toggle showing of messages. The default key is: KP_9.
1237
1238 -keyReprogram <value>
1239
1240 Reprogram modifier or lock bank. The default key is: quoteleft.
1241
1242 -keyLoadLock1 <value>
1243
1244 Load player lock from bank 1. The default key is: 5.
1245
1246 -keyLoadLock2 <value>
1247
1248 Load player lock from bank 2. The default key is: 6.
1249
1250 -keyLoadLock3 <value>
1251
1252 Load player lock from bank 3. The default key is: 7.
1253
1254 -keyLoadLock4 <value>
1255
1256 Load player lock from bank 4. The default key is: 8.
1257
1258 -keyToggleRecord <value>
1259
1260 Toggle recording of session (see recordFile). The default key
1261 is: KP_5.
1262
1263 -keyToggleSound <value>
1264
1265 Toggle sound. Changes value of option 'sound'. There is no
1266 default value for this option.
1267
1268 -keyToggleRadarScore <value>
1269
1270 Toggles the radar and score windows on and off. The default key
1271 is: F11.
1272
1273 -keyToggleFullScreen <value>
1274
1275 Toggles between fullscreen mode and window mode. The default
1276 key is: F11.
1277
1278 -keySelectItem <value>
1279
1280 Select an item to lose. The default keys are: KP_0 KP_Insert.
1281
1282 -keyLoseItem <value>
1283
1284 Lose the selected item. The default keys are: KP_Delete KP_Dec‐
1285 imal.
1286
1287 -keyPrintMessagesStdout <value>
1288
1289 Print the current messages to stdout. The default key is:
1290 Print.
1291
1292 -keyTalkCursorLeft <value>
1293
1294 Move Cursor to the left in the talk window. The default key is:
1295 Left.
1296
1297 -keyTalkCursorRight <value>
1298
1299 Move Cursor to the right in the talk window. The default key
1300 is: Right.
1301
1302 -keyTalkCursorUp <value>
1303
1304 Browsing in the history of the talk window. The default key is:
1305 Up.
1306
1307 -keyTalkCursorDown <value>
1308
1309 Browsing in the history of the talk window. The default key is:
1310 Down.
1311
1312 -keyPointerControl <value>
1313
1314 Toggle pointer control. The default key is: KP_Enter.
1315
1316 -keyExit <value>
1317
1318 Generic exit key. Used for example to exit mouse mode or quit
1319 the client. The default key is: Escape.
1320
1321 -keyYes <value>
1322
1323 Positive reply key. Used to reply 'yes' to client questions.
1324 The default key is: y.
1325
1326 -keyNo <value>
1327
1328 Negative reply key. Used to reply 'no' to client questions.
1329 The default key is: n.
1330
1331 -keySendMsg1 <value>
1332
1333 Sends the talkmessage stored in msg1. The default key is: F1.
1334
1335 -keySendMsg2 <value>
1336
1337 Sends the talkmessage stored in msg2. The default key is: F2.
1338
1339 -keySendMsg3 <value>
1340
1341 Sends the talkmessage stored in msg3. The default key is: F3.
1342
1343 -keySendMsg4 <value>
1344
1345 Sends the talkmessage stored in msg4. The default key is: F4.
1346
1347 -keySendMsg5 <value>
1348
1349 Sends the talkmessage stored in msg5. The default key is: F5.
1350
1351 -keySendMsg6 <value>
1352
1353 Sends the talkmessage stored in msg6. The default key is: F6.
1354
1355 -keySendMsg7 <value>
1356
1357 Sends the talkmessage stored in msg7. The default key is: F7.
1358
1359 -keySendMsg8 <value>
1360
1361 Sends the talkmessage stored in msg8. The default key is: F8.
1362
1363 -keySendMsg9 <value>
1364
1365 Sends the talkmessage stored in msg9. The default key is: F9.
1366
1367 -keySendMsg10 <value>
1368
1369 Sends the talkmessage stored in msg10. The default key is: F10.
1370
1371 -keySendMsg11 <value>
1372
1373 Sends the talkmessage stored in msg11. There is no default
1374 value for this option.
1375
1376 -keySendMsg12 <value>
1377
1378 Sends the talkmessage stored in msg12. There is no default
1379 value for this option.
1380
1381 -keySendMsg13 <value>
1382
1383 Sends the talkmessage stored in msg13. There is no default
1384 value for this option.
1385
1386 -keySendMsg14 <value>
1387
1388 Sends the talkmessage stored in msg14. There is no default
1389 value for this option.
1390
1391 -keySendMsg15 <value>
1392
1393 Sends the talkmessage stored in msg15. There is no default
1394 value for this option.
1395
1396 -keySendMsg16 <value>
1397
1398 Sends the talkmessage stored in msg16. There is no default
1399 value for this option.
1400
1401 -keySendMsg17 <value>
1402
1403 Sends the talkmessage stored in msg17. There is no default
1404 value for this option.
1405
1406 -keySendMsg18 <value>
1407
1408 Sends the talkmessage stored in msg18. There is no default
1409 value for this option.
1410
1411 -keySendMsg19 <value>
1412
1413 Sends the talkmessage stored in msg19. There is no default
1414 value for this option.
1415
1416 -keySendMsg20 <value>
1417
1418 Sends the talkmessage stored in msg20. There is no default
1419 value for this option.
1420
1421 -pointerButton1 <value>
1422
1423 The keys to activate when pressing the first mouse button. The
1424 default value is: keyFireShot.
1425
1426 -pointerButton2 <value>
1427
1428 The keys to activate when pressing the second mouse button. The
1429 default value is: keyThrust.
1430
1431 -pointerButton3 <value>
1432
1433 The keys to activate when pressing the third mouse button. The
1434 default value is: keyThrust.
1435
1436 -pointerButton4 <value>
1437
1438 The keys to activate when pressing the fourth mouse button.
1439 There is no default value for this option.
1440
1441 -pointerButton5 <value>
1442
1443 The keys to activate when pressing the fifth mouse button.
1444 There is no default value for this option.
1445
1446 -recordFile <value>
1447
1448 An optional file where a recording of a game can be made. If
1449 this file is undefined then recording isn't possible. There is
1450 no default value for this option.
1451
1452 -maxColors <value>
1453
1454 The number of colors to use. Use value 16. Other values are not
1455 actively supported. The default value is: 16.
1456
1457 -color0 <value>
1458
1459 The color value for the first color. The default value is:
1460 #000000.
1461
1462 -color1 <value>
1463
1464 The color value for the second color. The default value is:
1465 #FFFFFF.
1466
1467 -color2 <value>
1468
1469 The color value for the third color. The default value is:
1470 #4E7CFF.
1471
1472 -color3 <value>
1473
1474 The color value for the fourth color. The default value is:
1475 #FF3A27.
1476
1477 -color4 <value>
1478
1479 The color value for the fifth color. The default value is:
1480 #33BB44.
1481
1482 -color5 <value>
1483
1484 The color value for the sixth color. The default value is:
1485 #992200.
1486
1487 -color6 <value>
1488
1489 The color value for the seventh color. The default value is:
1490 #BB7700.
1491
1492 -color7 <value>
1493
1494 The color value for the eighth color. The default value is:
1495 #EE9900.
1496
1497 -color8 <value>
1498
1499 The color value for the ninth color. The default value is:
1500 #002299.
1501
1502 -color9 <value>
1503
1504 The color value for the tenth color. The default value is:
1505 #CC4400.
1506
1507 -color10 <value>
1508
1509 The color value for the eleventh color. The default value is:
1510 #DD8800.
1511
1512 -color11 <value>
1513
1514 The color value for the twelfth color. The default value is:
1515 #FFBB11.
1516
1517 -color12 <value>
1518
1519 The color value for the thirteenth color. The default value is:
1520 #9F9F9F.
1521
1522 -color13 <value>
1523
1524 The color value for the fourteenth color. The default value is:
1525 #5F5F5F.
1526
1527 -color14 <value>
1528
1529 The color value for the fifteenth color. The default value is:
1530 #DFDFDF.
1531
1532 -color15 <value>
1533
1534 The color value for the sixteenth color. The default value is:
1535 #202020.
1536
1537 -sparkColors <value>
1538
1539 Which color numbers to use for spark and debris particles. The
1540 default value is: 5,6,7,3.
1541
1542 -wallColor <value>
1543
1544 Which color number to use for drawing walls. The default value
1545 is: 2.
1546
1547 -decorColor <value>
1548
1549 Which color number to use for drawing decorations. The default
1550 value is: 6.
1551
1552 -windowColor <value>
1553
1554 Which color number to use for drawing windows. The default
1555 value is: 8.
1556
1557 -buttonColor <value>
1558
1559 Which color number to use for drawing buttons. The default
1560 value is: 2.
1561
1562 -borderColor <value>
1563
1564 Which color number to use for drawing borders. The default
1565 value is: 1.
1566
1567 Most of these options can also be set in the .xpilotrc file in your
1568 home directory. Each key option may have multiple keys bound to it and
1569 one key may be used by multiple key options. If no server is specified
1570 on the command line, xpilot will display a welcome screen where you can
1571 select a server.
1572
1573 XPilot NG 4.7.2 comes with ABSOLUTELY NO WARRANTY; for details
1574 see the provided COPYING file.
1575
1576 xpilot-ng-x11 4.7.2
1577
1578
1579
1580xpilot.sourceforge.net August 2006 XPILOT-NG-X11(6)