1XPILOT-NG-X11(6) Games XPILOT-NG-X11(6)
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6 xpilot-ng-x11 - X11 client for multiplayer space war game.
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9 xpilot-ng-x11 [-options ...] [server]
10
12 Copyright © 1991-2005 by Bjørn Stabell, Ken Ronny Schouten, Bert
13 Gijsbers, Dick Balaska, Uoti Urpala, Juha Lindström, Kristian
14 Söderblom and Erik Andersson. XPilot NG 4.7.2 comes with ABSO‐
15 LUTELY NO WARRANTY; for details see the provided COPYING file.
16
17 Where options include:
18
19 -newbie <value>
20
21 Enable newbie help. The default value is: yes.
22
23 -help
24
25 Display this help message.
26
27 -version
28
29 Show the source code version.
30
31 -join
32
33 Join the game immediately, no questions asked.
34
35 -text
36
37 Use the simple text interface to contact a server instead of the
38 graphical user interface.
39
40 -list
41
42 List all servers running on the local network.
43
44 -shutdown <value>
45
46 Shutdown the server with a message. The message used is the
47 first argument to this option. There is no default value for
48 this option.
49
50 -name <value>
51
52 Set the nickname. There is no default value for this option.
53
54 -user <value>
55
56 Set the username. There is no default value for this option.
57
58 -host <value>
59
60 Set the hostname. There is no default value for this option.
61
62 -team <value>
63
64 Set the team to join. The default value is: 65535.
65
66 -port <value>
67
68 Set the port number of the server. Almost all servers use the
69 default port, which is the recommended policy. You can find out
70 about which port is used by a server by querying the XPilot Meta
71 server. The default value is: 15345.
72
73 -clientPortStart <value>
74
75 Use UDP ports clientPortStart - clientPortEnd (for firewalls).
76 The default value is: 0.
77
78 -clientPortEnd <value>
79
80 Use UDP ports clientPortStart - clientPortEnd (for firewalls).
81 The default value is: 0.
82
83 -power <value>
84
85 Set the engine power. Valid values are in the range 5-55. The
86 default value is: 55.000.
87
88 -turnSpeed <value>
89
90 Set the ship's turn speed. Valid values are in the range 4-64.
91 The default value is: 16.000.
92
93 -turnResistance <value>
94
95 Set the ship's turn resistance. This determines the speed at
96 which a ship stops turning. Valid values are in the range
97 0.0-1.0. This should always be 0, other values are for compati‐
98 bility. See also turnSpeed. The default value is: 0.000.
99
100 -scaleFactor <value>
101
102 Specifies scaling factor for the drawing window. The default
103 value is: 1.000.
104
105 -altScaleFactor <value>
106
107 Specifies alternative scaling factor for the drawing window.
108 The default value is: 2.000.
109
110 -maxFPS <value>
111
112 Set maximum FPS supported by the client. The server will try to
113 send at most this many frames per second to the client. The
114 default value is: 255.
115
116 -maxMouseTurnsPS <value>
117
118 Set maximum number of mouse turns sent per second Set to 0 to
119 disable this feature (its mostly useful on modem) The default
120 value is: 0.
121
122 -sparkSize <value>
123
124 Size of sparks in pixels. The default value is: 2.
125
126 -sparkProb <value>
127
128 The probablilty that sparks are drawn. This gives a sparkling
129 effect. Valid values are in the range [0.0-1.0] The default
130 value is: 0.400.
131
132 -hudRadarDotSize <value>
133
134 Which size to use for drawing the hudradar dots. The default
135 value is: 10.
136
137 -hudRadarScale <value>
138
139 The relative size of the hudradar. The default value is: 1.500.
140
141 -hudRadarLimit <value>
142
143 Hudradar dots closer than this to your ship are not drawn. A
144 value of 1.0 means that the dots are not drawn for ships in your
145 active view area. The default value is: 0.050.
146
147 -hudScale <value>
148
149 How much larger than minimum size to draw the hud. The default
150 value is: 2.000.
151
152 -baseWarningType <value>
153
154 Which type of base warning you prefer. A value of 0 disables
155 base warning. A value of 1 draws a time meter on a base when a
156 ship is appearing. A value of 2 makes the base name flash when
157 a ship is appearing. A value of 3 combines the effects of val‐
158 ues 1 and 2. The default value is: 3.
159
160 -maxCharsInNames <value>
161
162 Maximum number of characters to paint in names on game area.
163 The default value is: 16.
164
165 -slidingRadar <value>
166
167 If the game is in edgewrap mode then the radar will keep your
168 position on the radar in the center and raw the rest of the
169 radar around it. Note that this requires a fast graphics sys‐
170 tem. The default value is: yes.
171
172 -dirPrediction <value>
173
174 Client paints the wanted direction of your ship instead of what
175 the server sent you. Possible differences are corrected in
176 roundtrip time. The default value is: no.
177
178 -showShipShapes <value>
179
180 Should others' shipshapes be displayed or not. The default
181 value is: yes.
182
183 -showMyShipShape <value>
184
185 Should your own shipshape be displayed or not. The default
186 value is: yes.
187
188 -showShipShapesHack <value>
189
190 Should the ship shapes hack be displayed or not. The default
191 value is: no.
192
193 -showLivesByShip <value>
194
195 Paint remaining lives next to ships. The default value is: no.
196
197 -showMessages <value>
198
199 Should game messages appear on screen. The default value is:
200 yes.
201
202 -showItems <value>
203
204 Should owned items be displayed permanently on the HUD? The
205 default value is: yes.
206
207 -showItemsTime <value>
208
209 If showItems is false, the time in seconds to display item
210 information on the HUD when it has changed. The default value
211 is: 5.000.
212
213 -filledWorld <value>
214
215 Draws the walls solid, filled with one color, unless overridden
216 by texture. Be warned that this option needs fast graphics.
217 The default value is: no.
218
219 -texturedWalls <value>
220
221 Allows drawing polygon bitmaps specified by the (new-style) map.
222 Be warned that this needs a reasonably fast graphics system.
223 The default value is: yes.
224
225 -blockProtocol <value>
226
227 Prefer (old) block protocol when joining servers. The default
228 value is: no.
229
230 -outlineWorld <value>
231
232 Draws only the outline of all the wall blocks on block based
233 maps. The default value is: no.
234
235 -showDecor <value>
236
237 Should decorations be displayed on the screen and radar? The
238 default value is: yes.
239
240 -outlineDecor <value>
241
242 Draws only the outline of the map decoration. The default value
243 is: no.
244
245 -filledDecor <value>
246
247 Draws filled decorations. The default value is: no.
248
249 -texturedDecor <value>
250
251 Draws the map decoration filled with a texture pattern. The
252 default value is: no.
253
254 -clientRanker <value>
255
256 Scan messages and make personal kill/death ranking. The default
257 value is: no.
258
259 -clockAMPM <value>
260
261 Use AMPM format for clock display instead of 24 hour format.
262 The default value is: no.
263
264 -shotSize <value>
265
266 The size of shots in pixels. The default value is: 6.
267
268 -teamShotSize <value>
269
270 The size of team shots in pixels. Note that team shots are
271 drawn in teamShotColor. The default value is: 4.
272
273 -backgroundPointDist <value>
274
275 The distance between points in the background measured in
276 blocks. These are drawn in empty map regions to keep feeling
277 for which direction the ship is moving to. The default value
278 is: 8.
279
280 -backgroundPointSize <value>
281
282 Specifies the size of the background points.
283 0 means no points.
284
285 The default value is: 2.
286
287 -scoreObjectTime <value>
288
289 How many seconds score objects remain visible on the map. The
290 default value is: 4.000.
291
292 -charsPerSecond <value>
293
294 Rate at which messages appear on screen in characters per sec‐
295 ond. The default value is: 100.
296
297 -maxMessages <value>
298
299 The maximum number of messages to display at the same time. The
300 default value is: 8.
301
302 -messagesToStdout <value>
303
304 Send messages to standard output. 0: Don't. 1: Only player
305 messages. 2: Player and status messages. The default value is:
306 0.
307
308 -maxLinesInHistory <value>
309
310 Number of your messages saved in the 'history' of the talk win‐
311 dow. 'history' is accessible with 'keyTalkCursorUp/Down'. The
312 default value is: 32.
313
314 -toggleShield <value>
315
316 Are shields toggled by a keypress only? The default value is:
317 no.
318
319 -autoShield <value>
320
321 Are shields lowered automatically for weapon fire? The default
322 value is: yes.
323
324 -fuelNotify <value>
325
326 The limit when the HUD fuel bar will become visible. The
327 default value is: 500.000.
328
329 -fuelWarning <value>
330
331 The limit when the HUD fuel bar will start flashing. The
332 default value is: 200.000.
333
334 -fuelCritical <value>
335
336 The limit when the HUD fuel bar will flash faster. The default
337 value is: 100.000.
338
339 -speedFactHUD <value>
340
341 How much to move HUD to indicate the current velocity. The
342 default value is: 0.000.
343
344 -speedFactPTR <value>
345
346 Uses a red line to indicate the current velocity and direction.
347 The default value is: 0.000.
348
349 -showScoreDecimals <value>
350
351 The number of decimals to use when displaying scores. The
352 default value is: 1.
353
354 -altPower <value>
355
356 Set the ship's alternate engine power. See also the keySwapSet‐
357 tings option. The default value is: 55.000.
358
359 -altTurnSpeed <value>
360
361 Set the ship's alternate turn speed. See also the keySwapSet‐
362 tings option. The default value is: 16.000.
363
364 -altTurnResistance <value>
365
366 Set the ship's alternate turn resistance. See also the
367 keySwapSettings option. The default value is: 0.000.
368
369 -markingLights <value>
370
371 Should the fighters have marking lights, just like airplanes?
372 The default value is: no.
373
374 -modifierBank1 <value>
375
376 The default weapon modifier values for the first modifier bank.
377 There is no default value for this option.
378
379 -modifierBank2 <value>
380
381 The default weapon modifier values for the second modifier bank.
382 There is no default value for this option.
383
384 -modifierBank3 <value>
385
386 The default weapon modifier values for the third modifier bank.
387 There is no default value for this option.
388
389 -modifierBank4 <value>
390
391 The default weapon modifier values for the fourth modifier bank.
392 There is no default value for this option.
393
394 -shipShape <value>
395
396 Define the ship shape to use.
397 Because the argument to this option
398
399 is rather large (up to 500 bytes) the recommended way to set
400 this option is in the .xpilotrc file in your home directory.
401 The exact format is defined in the file doc/README.SHIPS in the
402 XPilot distribution. Note that there is a nifty Unix tool called
403 editss for easy ship creation. There is XPShipEditor for Windows
404 and Ship Shaper for Java. See the XPilot FAQ for details. See
405 also the "shipShapeFile" option below. There is no default
406 value for this option.
407
408 -shipShapeFile <value>
409
410 An optional file where shipshapes can be stored. If this
411 resource is defined and it refers to an existing file then ship‐
412 shapes can be referenced to by their name. For instance if you
413 define shipShapeFile to be /home/myself/.shipshapes and this
414 file contains one or more shipshapes then you can select the
415 shipshape by starting xpilot as:
416
417 xpilot -shipShape myshipshapename
418
419 Where "myshipshapename" should be the "name:" or "NM:" of one of
420 the shipshapes defined in /home/myself/.shipshapes. Each ship‐
421 shape definition should be defined on only one line, where all
422 characters up to the first left parenthesis don't matter. The
423 default value is: /usr/local/share/xpilot-ng/shipshapes.txt.
424
425 -texturePath <value>
426
427 Search path for texture files. This is a list of one or more
428 directories separated by colons. The default value is:
429 /usr/local/share/xpilot-ng/textures/.
430
431 -clientRankFile <value>
432
433 An optional file where clientside kill/death rank is stored.
434 There is no default value for this option.
435
436 -clientRankHTMLFile <value>
437
438 An optional file where clientside kill/death rank is published
439 in HTML format. There is no default value for this option.
440
441 -clientRankHTMLNOJSFile <value>
442
443 An optional file where clientside kill/death rank is published
444 in HTML format, w/o JavaScript. There is no default value for
445 this option.
446
447 -soundFile <value>
448
449 Specifies the sound file. The default value is:
450 /usr/local/share/xpilot-ng/sound/sounds.txt.
451
452 -maxVolume <value>
453
454 Specifies the volume to play sounds with (0-100%%). The default
455 value is: 100.
456
457 -sound <value>
458
459 Is sound enabled? (set to false to mute client). The default
460 value is: yes.
461
462 -fullColor <value>
463
464 Whether to use a colors as close as possible to the specified
465 ones or use a few standard colors for everything. May require
466 more resources from your system. The default value is: yes.
467
468 -texturedObjects <value>
469
470 Whether to draw certain game objects with textures. Be warned
471 that this requires more graphics speed. fullColor must be on
472 for this to work. You may also need to enable multibuffering or
473 double-buffering. The default value is: yes.
474
475 -geometry <value>
476
477 Set the window size and position in standard X geometry format.
478 The maximum allowed window size is 1922x1440. The default value
479 is: 1024x768.
480
481 -display <value>
482
483 Set the X display. There is no default value for this option.
484
485 -keyboard <value>
486
487 Set the X keyboard input if you want keyboard input from another
488 display. The default is to use the keyboard input from the X
489 display. There is no default value for this option.
490
491 -visual <value>
492
493 Specify which visual to use for allocating colors. To get a
494 listing of all possible visuals on your dislay set the argument
495 for this option to list. There is no default value for this
496 option.
497
498 -colorSwitch <value>
499
500 Use color buffering or not. Usually color buffering is faster,
501 especially on 8-bit PseudoColor displays. The default value is:
502 yes.
503
504 -multibuffer <value>
505
506 Use the X windows multibuffer extension if present. The default
507 value is: no.
508
509 -ignoreWindowManager <value>
510
511 Ignore the window manager when opening the top level player win‐
512 dow. This can be handy if you want to have your XPilot window
513 on a preferred position without window manager borders. Also
514 sometimes window managers may interfere when switching col‐
515 ormaps. This option may prevent that. The default value is: no.
516
517 -titleFlip <value>
518
519 Should the title bar change or not. Some window managers like
520 twm may have problems with flipping title bars. Hence this
521 option to turn it off. The default value is: yes.
522
523 -gameFont <value>
524
525 The font used on the HUD and for most other text. The default
526 value is: -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
527
528 -scoreListFont <value>
529
530 The font used on the score list. This must be a non-propor‐
531 tional font. The default value is:
532 -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
533
534 -buttonFont <value>
535
536 The font used on all buttons. The default value is:
537 -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
538
539 -textFont <value>
540
541 The font used in the help and about windows. The default value
542 is: -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
543
544 -talkFont <value>
545
546 The font used in the talk window. The default value is:
547 -*-fixed-bold-*-*--15-*-*-*-c-*-iso8859-1.
548
549 -motdFont <value>
550
551 The font used in the MOTD window and key list window. This must
552 be a non-proportional font. The default value is:
553 -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
554
555 -messageFont <value>
556
557 The font used for drawing messages. The default value is:
558 -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.
559
560 -showNastyShots <value>
561
562 Use the Nasty Looking Shots instead of the round shots. You
563 will probably want to increase your shotSize if you use this.
564 The default value is: no.
565
566 -mouseAccelInClient <value>
567
568 This option makes the client handle the mouse acceleration.
569 Options mouseAccelNum, mouseAccelDenom and mouseAccelThresh can
570 be used to fine tune the acceleration. The default values of
571 these three options give linear response to mouse movements.
572 The default value is: yes.
573
574 -mouseAccelNum <value>
575
576 Mouse acceleration numerator. The default value is: 0.
577
578 -mouseAccelDenom <value>
579
580 Mouse acceleration denominator. The default value is: 1.
581
582 -mouseAccelThresh <value>
583
584 Mouse acceleration threshold. The default value is: 0.
585
586 -hudColor <value>
587
588 Which color number to use for drawing the HUD. The default
589 value is: 2.
590
591 -hudHLineColor <value>
592
593 Which color number to use for drawing the horizontal lines The
594 default value is: 0.
595
596 -hudVLineColor <value>
597
598 Which color number to use for drawing the vertical lines in the
599 HUD. The default value is: 0.
600
601 -hudItemsColor <value>
602
603 Which color number to use for drawing owned items on the HUD.
604 The default value is: 2.
605
606 -hudRadarEnemyColor <value>
607
608 Which color number to use for drawing hudradar dots that repre‐
609 sent enemy ships. The default value is: 3.
610
611 -hudRadarOtherColor <value>
612
613 Which color number to use for drawing hudradar dots that repre‐
614 sent friendly ships or other objects. The default value is: 2.
615
616 -hudLockColor <value>
617
618 Which color number to use for drawing the lock on the HUD. The
619 default value is: 0.
620
621 -fuelGaugeColor <value>
622
623 Which color number to use for drawing the fuel gauge. The
624 default value is: 0.
625
626 -dirPtrColor <value>
627
628 Which color number to use for drawing the direction pointer
629 hack. The default value is: 0.
630
631 -messagesColor <value>
632
633 Which color number to use for drawing messages. The default
634 value is: 12.
635
636 -oldMessagesColor <value>
637
638 Which color number to use for drawing old messages. The default
639 value is: 13.
640
641 -msgScanBallColor <value>
642
643 Which color number to use for drawing ball message warning. The
644 default value is: 3.
645
646 -msgScanSafeColor <value>
647
648 Which color number to use for drawing safe message. The default
649 value is: 4.
650
651 -msgScanCoverColor <value>
652
653 Which color number to use for drawing cover message. The
654 default value is: 2.
655
656 -msgScanPopColor <value>
657
658 Which color number to use for drawing pop message. The default
659 value is: 11.
660
661 -fuelMeterColor <value>
662
663 Which color number to use for drawing the fuel meter. The
664 default value is: 0.
665
666 -powerMeterColor <value>
667
668 Which color number to use for drawing the power meter. The
669 default value is: 0.
670
671 -turnSpeedMeterColor <value>
672
673 Which color number to use for drawing the turn speed meter. The
674 default value is: 0.
675
676 -packetSizeMeterColor <value>
677
678 Which color number to use for drawing the packet size meter.
679 Each bar is equavalent to 1024 bytes, for a maximum of 4096
680 bytes. The default value is: 0.
681
682 -packetLossMeterColor <value>
683
684 Which color number to use for drawing the packet loss meter.
685 This gives the percentage of lost frames due to network failure.
686 The default value is: 3.
687
688 -packetDropMeterColor <value>
689
690 Which color number to use for drawing the packet drop meter.
691 This gives the percentage of dropped frames due to display slow‐
692 ness. The default value is: 3.
693
694 -packetLagMeterColor <value>
695
696 Which color number to use for drawing the packet lag meter.
697 This gives the amount of lag in frames over the past one second.
698 The default value is: 3.
699
700 -temporaryMeterColor <value>
701
702 Which color number to use for drawing temporary meters. The
703 default value is: 3.
704
705 -meterBorderColor <value>
706
707 Which color number to use for drawing borders of meters. The
708 default value is: 2.
709
710 -scoreObjectColor <value>
711
712 Which color number to use for drawing score objects. The
713 default value is: 4.
714
715 -wallRadarColor <value>
716
717 Which color number to use for drawing walls on the radar. Valid
718 values all even numbers smaller than maxColors. The default
719 value is: 2.
720
721 -decorRadarColor <value>
722
723 Which color number to use for drawing decorations on the radar.
724 Valid values are all even numbers smaller than maxColors. The
725 default value is: 6.
726
727 -targetRadarColor <value>
728
729 Which color number to use for drawing targets on the radar.
730 Valid values are all even numbers smaller than maxColors. The
731 default value is: 4.
732
733 -clockColor <value>
734
735 Which color number to use for drawing the clock. The clock is
736 displayed in the top right of the score window. The default
737 value is: 1.
738
739 -scoreColor <value>
740
741 Which color number to use for drawing score list entries. The
742 default value is: 1.
743
744 -scoreSelfColor <value>
745
746 Which color number to use for drawing your own score. The
747 default value is: 3.
748
749 -scoreInactiveColor <value>
750
751 Which color number to use for drawing inactive players's scores.
752 The default value is: 12.
753
754 -scoreInactiveSelfColor <value>
755
756 Which color number to use for drawing your score when inactive.
757 The default value is: 12.
758
759 -scoreOwnTeamColor <value>
760
761 Which color number to use for drawing your own team score. The
762 default value is: 4.
763
764 -scoreEnemyTeamColor <value>
765
766 Which color number to use for drawing enemy team score. The
767 default value is: 11.
768
769 -baseNameColor <value>
770
771 Which color number to use for drawing names of bases (unless
772 drawn in one of the life colors). The default value is: 2.
773
774 -backgroundPointColor <value>
775
776 Which color number to use for drawing background points. The
777 default value is: 2.
778
779 -fuelColor <value>
780
781 Which color number to use for drawing fuel stations. The
782 default value is: 3.
783
784 -visibilityBorderColor <value>
785
786 Which color number to use for drawing the visibility border.
787 The default value is: 2.
788
789 -teamShotColor <value>
790
791 Which color number to use for drawing harmless shots. The
792 default value is: 2.
793
794 -ballColor <value>
795
796 Which color number to use for drawing balls. The default value
797 is: 1.
798
799 -connColor <value>
800
801 Which color number to use for drawing connectors. The default
802 value is: 2.
803
804 -zeroLivesColor <value>
805
806 Which color to associate with ships with zero lives left. This
807 can be used to paint for example ship and base names. The
808 default value is: 5.
809
810 -oneLifeColor <value>
811
812 Which color to associate with ships with one life left. This
813 can be used to paint for example ship and base names. The
814 default value is: 11.
815
816 -twoLivesColor <value>
817
818 Which color to associate with ships with two lives left. This
819 can be used to paint for example ship and base names. The
820 default value is: 4.
821
822 -manyLivesColor <value>
823
824 Which color to associate with ships with more than two lives
825 left. This can be used to paint for example ship and base
826 names. The default value is: 0.
827
828 -selfLWColor <value>
829
830 Which color to use to paint your ship in when on last life.
831 Original color for this is red. The default value is: 3.
832
833 -enemyLWColor <value>
834
835 Which color to use to paint enemy ships in when on last life.
836 Original color for this is red. The default value is: 3.
837
838 -teamLWColor <value>
839
840 Which color to use to paint teammate ships in when on last life.
841 Original color for this is green. The default value is: 2.
842
843 -shipNameColor <value>
844
845 Which color number to use for drawing names of ships (unless
846 drawn in one of the life colors). The default value is: 2.
847
848 -mineNameColor <value>
849
850 Which color number to use for drawing names of mines. The
851 default value is: 2.
852
853 -teamShipColor <value>
854
855 Which color number to use for drawing your teammates. The
856 default value is: 2.
857
858 -team0Color <value>
859
860 Which color number to use for drawing team 0 objects. The
861 default value is: 0.
862
863 -team1Color <value>
864
865 Which color number to use for drawing team 1 objects. The
866 default value is: 0.
867
868 -team2Color <value>
869
870 Which color number to use for drawing team 2 objects. The
871 default value is: 0.
872
873 -team3Color <value>
874
875 Which color number to use for drawing team 3 objects. The
876 default value is: 0.
877
878 -team4Color <value>
879
880 Which color number to use for drawing team 4 objects. The
881 default value is: 0.
882
883 -team5Color <value>
884
885 Which color number to use for drawing team 5 objects. The
886 default value is: 0.
887
888 -team6Color <value>
889
890 Which color number to use for drawing team 6 objects. The
891 default value is: 0.
892
893 -team7Color <value>
894
895 Which color number to use for drawing team 7 objects. The
896 default value is: 0.
897
898 -team8Color <value>
899
900 Which color number to use for drawing team 8 objects. The
901 default value is: 0.
902
903 -team9Color <value>
904
905 Which color number to use for drawing team 9 objects. The
906 default value is: 0.
907
908 -msg1 <value>
909
910 Talkmessage 1. The default value is: #t:*** BALL! Our ball
911 is gone! Save it! ***.
912
913 -msg2 <value>
914
915 Talkmessage 2. The default value is: #t:*** SAFE! Our ball is
916 safe. ***.
917
918 -msg3 <value>
919
920 Talkmessage 3. The default value is: #t:*** COVER! The enemy
921 ball is approaching our base. ***.
922
923 -msg4 <value>
924
925 Talkmessage 4. The default value is: #t:*** POP! The enemy ball
926 is back at the enemy base. ***.
927
928 -msg5 <value>
929
930 Talkmessage 5. The default value is: #=[#t|2|/team 4|/team 2].
931
932 -msg6 <value>
933
934 Talkmessage 6. There is no default value for this option.
935
936 -msg7 <value>
937
938 Talkmessage 7. There is no default value for this option.
939
940 -msg8 <value>
941
942 Talkmessage 8. There is no default value for this option.
943
944 -msg9 <value>
945
946 Talkmessage 9. There is no default value for this option.
947
948 -msg10 <value>
949
950 Talkmessage 10. There is no default value for this option.
951
952 -msg11 <value>
953
954 Talkmessage 11. There is no default value for this option.
955
956 -msg12 <value>
957
958 Talkmessage 12. There is no default value for this option.
959
960 -msg13 <value>
961
962 Talkmessage 13. There is no default value for this option.
963
964 -msg14 <value>
965
966 Talkmessage 14. There is no default value for this option.
967
968 -msg15 <value>
969
970 Talkmessage 15. There is no default value for this option.
971
972 -msg16 <value>
973
974 Talkmessage 16. There is no default value for this option.
975
976 -msg17 <value>
977
978 Talkmessage 17. There is no default value for this option.
979
980 -msg18 <value>
981
982 Talkmessage 18. There is no default value for this option.
983
984 -msg19 <value>
985
986 Talkmessage 19. There is no default value for this option.
987
988 -msg20 <value>
989
990 Talkmessage 20. There is no default value for this option.
991
992 -keyTurnLeft <value>
993
994 Turn left (anti-clockwise). There is no default value for this
995 option.
996
997 -keyTurnRight <value>
998
999 Turn right (clockwise). There is no default value for this
1000 option.
1001
1002 -keyThrust <value>
1003
1004 Thrust. The default keys are: Shift_R Shift_L.
1005
1006 -keyShield <value>
1007
1008 Raise or toggle the shield. The default key is: space.
1009
1010 -keyFireShot <value>
1011
1012 Fire shot. Note that shields must be down to fire. The default
1013 keys are: Return Linefeed.
1014
1015 -keyFireMissile <value>
1016
1017 Fire smart missile. The default key is: backslash.
1018
1019 -keyFireTorpedo <value>
1020
1021 Fire unguided torpedo. The default key is: quoteright.
1022
1023 -keyFireHeat <value>
1024
1025 Fire heatseeking missile. The default key is: semicolon.
1026
1027 -keyFireLaser <value>
1028
1029 Activate laser beam. The default key is: slash.
1030
1031 -keyDropMine <value>
1032
1033 Drop a stationary mine. The default key is: Tab.
1034
1035 -keyDetachMine <value>
1036
1037 Detach a moving mine. The default key is: bracketright.
1038
1039 -keyDetonateMines <value>
1040
1041 Detonate the closest mine you have dropped or thrown. The
1042 default key is: equal.
1043
1044 -keyLockClose <value>
1045
1046 Lock on closest player. The default key is: Up.
1047
1048 -keyLockNextClose <value>
1049
1050 Lock on next closest player. The default key is: Down.
1051
1052 -keyLockNext <value>
1053
1054 Lock on next player. The default keys are: Next Right.
1055
1056 -keyLockPrev <value>
1057
1058 Lock on previous player. The default keys are: Prior Right.
1059
1060 -keyRefuel <value>
1061
1062 Refuel. The default keys are: f Control_L Control_R.
1063
1064 -keyRepair <value>
1065
1066 Repair target. The default key is: f.
1067
1068 -keyCloak <value>
1069
1070 Toggle cloakdevice. The default keys are: Delete BackSpace.
1071
1072 -keyEcm <value>
1073
1074 Use ECM. The default key is: bracketleft.
1075
1076 -keySelfDestruct <value>
1077
1078 Toggle self destruct. The default key is: End.
1079
1080 -keyIdMode <value>
1081
1082 Toggle User mode (show real names). The default key is: u.
1083
1084 -keyPause <value>
1085
1086 Toggle pause mode. When the ship is stationary on its homebase.
1087 The default key is: Pause.
1088
1089 -keySwapSettings <value>
1090
1091 Swap to alternate control settings. These are the power, turn
1092 speed and turn resistance settings. There is no default value
1093 for this option.
1094
1095 -keySwapScaleFactor <value>
1096
1097 Swap scalefactor settings. There is no default value for this
1098 option.
1099
1100 -keyChangeHome <value>
1101
1102 Change home base. When the ship is close to a suitable base.
1103 The default keys are: Home h.
1104
1105 -keyConnector <value>
1106
1107 Connect to a ball. The default keys are: f Control_L Control_R.
1108
1109 -keyDropBall <value>
1110
1111 Drop a ball. The default key is: d.
1112
1113 -keyTankNext <value>
1114
1115 Use the next tank. The default key is: e.
1116
1117 -keyTankPrev <value>
1118
1119 Use the the previous tank. The default key is: w.
1120
1121 -keyTankDetach <value>
1122
1123 Detach the current tank. The default key is: r.
1124
1125 -keyIncreasePower <value>
1126
1127 Increase engine power. The default key is: KP_Multiply.
1128
1129 -keyDecreasePower <value>
1130
1131 Decrease engine power. The default key is: KP_Divide.
1132
1133 -keyIncreaseTurnspeed <value>
1134
1135 Increase turnspeed. The default key is: KP_Add.
1136
1137 -keyDecreaseTurnspeed <value>
1138
1139 Decrease turnspeed. The default key is: KP_Subtract.
1140
1141 -keyTransporter <value>
1142
1143 Use transporter to steal an item. The default key is: t.
1144
1145 -keyDeflector <value>
1146
1147 Toggle deflector. The default key is: o.
1148
1149 -keyHyperJump <value>
1150
1151 Teleport. The default key is: q.
1152
1153 -keyPhasing <value>
1154
1155 Use phasing device. The default key is: p.
1156
1157 -keyTalk <value>
1158
1159 Toggle talk window. The default key is: m.
1160
1161 -keyToggleNuclear <value>
1162
1163 Toggle nuclear weapon modifier. The default key is: n.
1164
1165 -keyToggleCluster <value>
1166
1167 Toggle cluster weapon modifier. The default key is: c.
1168
1169 -keyToggleImplosion <value>
1170
1171 Toggle implosion weapon modifier. The default key is: i.
1172
1173 -keyToggleVelocity <value>
1174
1175 Toggle explosion velocity weapon modifier. The default key is:
1176 v.
1177
1178 -keyToggleMini <value>
1179
1180 Toggle mini weapon modifier. The default key is: x.
1181
1182 -keyToggleSpread <value>
1183
1184 Toggle spread weapon modifier. The default key is: z.
1185
1186 -keyTogglePower <value>
1187
1188 Toggle power weapon modifier. The default key is: b.
1189
1190 -keyToggleCompass <value>
1191
1192 Toggle HUD/radar compass lock. The default key is: KP_7.
1193
1194 -keyToggleAutoPilot <value>
1195
1196 Toggle automatic pilot mode. The default key is: h.
1197
1198 -keyToggleLaser <value>
1199
1200 Toggle laser modifier. The default key is: l.
1201
1202 -keyEmergencyThrust <value>
1203
1204 Pull emergency thrust handle. The default key is: j.
1205
1206 -keyEmergencyShield <value>
1207
1208 Toggle emergency shield power. The default key is: Caps_Lock.
1209
1210 -keyTractorBeam <value>
1211
1212 Use tractor beam in attract mode. The default key is: comma.
1213
1214 -keyPressorBeam <value>
1215
1216 Use tractor beam in repulse mode. The default key is: period.
1217
1218 -keyClearModifiers <value>
1219
1220 Clear current weapon modifiers. The default key is: k.
1221
1222 -keyLoadModifiers1 <value>
1223
1224 Load the weapon modifiers from bank 1. The default key is: 1.
1225
1226 -keyLoadModifiers2 <value>
1227
1228 Load the weapon modifiers from bank 2. The default key is: 2.
1229
1230 -keyLoadModifiers3 <value>
1231
1232 Load the weapon modifiers from bank 3. The default key is: 3.
1233
1234 -keyLoadModifiers4 <value>
1235
1236 Load the weapon modifiers from bank 4. The default key is: 4.
1237
1238 -keyToggleOwnedItems <value>
1239
1240 Toggle list of owned items on HUD. The default key is: KP_8.
1241
1242 -keyToggleMessages <value>
1243
1244 Toggle showing of messages. The default key is: KP_9.
1245
1246 -keyReprogram <value>
1247
1248 Reprogram modifier or lock bank. The default key is: quoteleft.
1249
1250 -keyLoadLock1 <value>
1251
1252 Load player lock from bank 1. The default key is: 5.
1253
1254 -keyLoadLock2 <value>
1255
1256 Load player lock from bank 2. The default key is: 6.
1257
1258 -keyLoadLock3 <value>
1259
1260 Load player lock from bank 3. The default key is: 7.
1261
1262 -keyLoadLock4 <value>
1263
1264 Load player lock from bank 4. The default key is: 8.
1265
1266 -keyToggleRecord <value>
1267
1268 Toggle recording of session (see recordFile). The default key
1269 is: KP_5.
1270
1271 -keyToggleSound <value>
1272
1273 Toggle sound. Changes value of option 'sound'. There is no
1274 default value for this option.
1275
1276 -keyToggleRadarScore <value>
1277
1278 Toggles the radar and score windows on and off. The default key
1279 is: F11.
1280
1281 -keyToggleFullScreen <value>
1282
1283 Toggles between fullscreen mode and window mode. The default
1284 key is: F11.
1285
1286 -keySelectItem <value>
1287
1288 Select an item to lose. The default keys are: KP_0 KP_Insert.
1289
1290 -keyLoseItem <value>
1291
1292 Lose the selected item. The default keys are: KP_Delete KP_Dec‐
1293 imal.
1294
1295 -keyPrintMessagesStdout <value>
1296
1297 Print the current messages to stdout. The default key is:
1298 Print.
1299
1300 -keyTalkCursorLeft <value>
1301
1302 Move Cursor to the left in the talk window. The default key is:
1303 Left.
1304
1305 -keyTalkCursorRight <value>
1306
1307 Move Cursor to the right in the talk window. The default key
1308 is: Right.
1309
1310 -keyTalkCursorUp <value>
1311
1312 Browsing in the history of the talk window. The default key is:
1313 Up.
1314
1315 -keyTalkCursorDown <value>
1316
1317 Browsing in the history of the talk window. The default key is:
1318 Down.
1319
1320 -keyPointerControl <value>
1321
1322 Toggle pointer control. The default key is: KP_Enter.
1323
1324 -keyExit <value>
1325
1326 Generic exit key. Used for example to exit mouse mode or quit
1327 the client. The default key is: Escape.
1328
1329 -keyYes <value>
1330
1331 Positive reply key. Used to reply 'yes' to client questions.
1332 The default key is: y.
1333
1334 -keyNo <value>
1335
1336 Negative reply key. Used to reply 'no' to client questions.
1337 The default key is: n.
1338
1339 -keySendMsg1 <value>
1340
1341 Sends the talkmessage stored in msg1. The default key is: F1.
1342
1343 -keySendMsg2 <value>
1344
1345 Sends the talkmessage stored in msg2. The default key is: F2.
1346
1347 -keySendMsg3 <value>
1348
1349 Sends the talkmessage stored in msg3. The default key is: F3.
1350
1351 -keySendMsg4 <value>
1352
1353 Sends the talkmessage stored in msg4. The default key is: F4.
1354
1355 -keySendMsg5 <value>
1356
1357 Sends the talkmessage stored in msg5. The default key is: F5.
1358
1359 -keySendMsg6 <value>
1360
1361 Sends the talkmessage stored in msg6. The default key is: F6.
1362
1363 -keySendMsg7 <value>
1364
1365 Sends the talkmessage stored in msg7. The default key is: F7.
1366
1367 -keySendMsg8 <value>
1368
1369 Sends the talkmessage stored in msg8. The default key is: F8.
1370
1371 -keySendMsg9 <value>
1372
1373 Sends the talkmessage stored in msg9. The default key is: F9.
1374
1375 -keySendMsg10 <value>
1376
1377 Sends the talkmessage stored in msg10. The default key is: F10.
1378
1379 -keySendMsg11 <value>
1380
1381 Sends the talkmessage stored in msg11. There is no default
1382 value for this option.
1383
1384 -keySendMsg12 <value>
1385
1386 Sends the talkmessage stored in msg12. There is no default
1387 value for this option.
1388
1389 -keySendMsg13 <value>
1390
1391 Sends the talkmessage stored in msg13. There is no default
1392 value for this option.
1393
1394 -keySendMsg14 <value>
1395
1396 Sends the talkmessage stored in msg14. There is no default
1397 value for this option.
1398
1399 -keySendMsg15 <value>
1400
1401 Sends the talkmessage stored in msg15. There is no default
1402 value for this option.
1403
1404 -keySendMsg16 <value>
1405
1406 Sends the talkmessage stored in msg16. There is no default
1407 value for this option.
1408
1409 -keySendMsg17 <value>
1410
1411 Sends the talkmessage stored in msg17. There is no default
1412 value for this option.
1413
1414 -keySendMsg18 <value>
1415
1416 Sends the talkmessage stored in msg18. There is no default
1417 value for this option.
1418
1419 -keySendMsg19 <value>
1420
1421 Sends the talkmessage stored in msg19. There is no default
1422 value for this option.
1423
1424 -keySendMsg20 <value>
1425
1426 Sends the talkmessage stored in msg20. There is no default
1427 value for this option.
1428
1429 -pointerButton1 <value>
1430
1431 The keys to activate when pressing the first mouse button. The
1432 default value is: keyFireShot.
1433
1434 -pointerButton2 <value>
1435
1436 The keys to activate when pressing the second mouse button. The
1437 default value is: keyThrust.
1438
1439 -pointerButton3 <value>
1440
1441 The keys to activate when pressing the third mouse button. The
1442 default value is: keyThrust.
1443
1444 -pointerButton4 <value>
1445
1446 The keys to activate when pressing the fourth mouse button.
1447 There is no default value for this option.
1448
1449 -pointerButton5 <value>
1450
1451 The keys to activate when pressing the fifth mouse button.
1452 There is no default value for this option.
1453
1454 -recordFile <value>
1455
1456 An optional file where a recording of a game can be made. If
1457 this file is undefined then recording isn't possible. There is
1458 no default value for this option.
1459
1460 -maxColors <value>
1461
1462 The number of colors to use. Use value 16. Other values are not
1463 actively supported. The default value is: 16.
1464
1465 -color0 <value>
1466
1467 The color value for the first color. The default value is:
1468 #000000.
1469
1470 -color1 <value>
1471
1472 The color value for the second color. The default value is:
1473 #FFFFFF.
1474
1475 -color2 <value>
1476
1477 The color value for the third color. The default value is:
1478 #4E7CFF.
1479
1480 -color3 <value>
1481
1482 The color value for the fourth color. The default value is:
1483 #FF3A27.
1484
1485 -color4 <value>
1486
1487 The color value for the fifth color. The default value is:
1488 #33BB44.
1489
1490 -color5 <value>
1491
1492 The color value for the sixth color. The default value is:
1493 #992200.
1494
1495 -color6 <value>
1496
1497 The color value for the seventh color. The default value is:
1498 #BB7700.
1499
1500 -color7 <value>
1501
1502 The color value for the eighth color. The default value is:
1503 #EE9900.
1504
1505 -color8 <value>
1506
1507 The color value for the ninth color. The default value is:
1508 #002299.
1509
1510 -color9 <value>
1511
1512 The color value for the tenth color. The default value is:
1513 #CC4400.
1514
1515 -color10 <value>
1516
1517 The color value for the eleventh color. The default value is:
1518 #DD8800.
1519
1520 -color11 <value>
1521
1522 The color value for the twelfth color. The default value is:
1523 #FFBB11.
1524
1525 -color12 <value>
1526
1527 The color value for the thirteenth color. The default value is:
1528 #9F9F9F.
1529
1530 -color13 <value>
1531
1532 The color value for the fourteenth color. The default value is:
1533 #5F5F5F.
1534
1535 -color14 <value>
1536
1537 The color value for the fifteenth color. The default value is:
1538 #DFDFDF.
1539
1540 -color15 <value>
1541
1542 The color value for the sixteenth color. The default value is:
1543 #202020.
1544
1545 -sparkColors <value>
1546
1547 Which color numbers to use for spark and debris particles. The
1548 default value is: 5,6,7,3.
1549
1550 -wallColor <value>
1551
1552 Which color number to use for drawing walls. The default value
1553 is: 2.
1554
1555 -decorColor <value>
1556
1557 Which color number to use for drawing decorations. The default
1558 value is: 6.
1559
1560 -windowColor <value>
1561
1562 Which color number to use for drawing windows. The default
1563 value is: 8.
1564
1565 -buttonColor <value>
1566
1567 Which color number to use for drawing buttons. The default
1568 value is: 2.
1569
1570 -borderColor <value>
1571
1572 Which color number to use for drawing borders. The default
1573 value is: 1.
1574
1575 Most of these options can also be set in the .xpilotrc file in your
1576 home directory. Each key option may have multiple keys bound to it and
1577 one key may be used by multiple key options. If no server is specified
1578 on the command line, xpilot will display a welcome screen where you can
1579 select a server.
1580
1581 XPilot NG 4.7.2 comes with ABSOLUTELY NO WARRANTY; for details
1582 see the provided COPYING file.
1583
1584 xpilot-ng-x11 4.7.2
1585
1586
1587
1588xpilot.sourceforge.net September 2005 XPILOT-NG-X11(6)