1al_perspective_transform(3) al_perspective_transform(3)
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6 al_perspective_transform - Allegro 5 API
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9 #include <allegro5/allegro.h>
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11 void al_perspective_transform(ALLEGRO_TRANSFORM *trans,
12 float left, float top, float n,
13 float right, float bottom, float f)
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16 Like al_orthographic_transform(3) but honors perspective. If every‐
17 thing is at a z-position of -near it will look the same as with an or‐
18 thographic transformation.
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20 To use a specific horizontal field of view you can use the relation:
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22 tan(hfov / 2) = (right - left) / 2 / near
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24 and therefore
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26 near = (right - left) / 2 / tan(hfov / 2)
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28 Example 1:
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30 float w = 800, h = 450; // assume our display is 800 x 450
31 float fov = tan(90 * ALLEGRO_PI / 180 / 2); // 90 degree field of view
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33 // Our projection goes from 0/0 to w/h with the near parameter set
34 // for a 90 degree horizontal viewing angle.
35 ALLEGRO_TRANSFORM projection;
36 al_identity_transform(&projection);
37 al_perspective_transform(&projection, 0, 0,
38 w / 2 / fov,
39 w, h,
40 2000);
41 al_use_projection_transform(&projection);
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43 // Set the camera z to +400 (which is exactly the near distance)
44 ALLEGRO_TRANSFORM camera;
45 al_build_camera_transform(&camera, 0, 0, 400, 0, 0, 0, 0, 1, 0);
46 al_use_transform(&camera);
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48 // This will draw two rectangles at the left and right edge of the
49 // screen and vertically centered. The x distance between them is 800
50 // units, but the camera transform moves them 400 along z, so with
51 // a 90° viewing angle both are visible.
52 al_draw_filled_rectangle(0, 200, 50, 250, red;
53 al_draw_filled_rectangle(750, 200, 800, 250, red);
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55 Example 2:
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57 float w = 800, h = 450; // assume our display is 800 x 450
58 float fov = tan(90 * ALLEGRO_PI / 180 / 2); // 90 degree field of view
59 float aspect = h / w;
60 float zoom = 2; // enlarge x 2
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62 // This projection is very different from the one in the first example.
63 // Here we map the left and right edge of the screen to -1 and +1. And
64 // the y axis goes from -1 at the bottom to +1 at the top, scaled by
65 // the aspect ratio. We also add a zoom parameter so we can control
66 // the visible portion of the scene independent of the field of view.
67 ALLEGRO_TRANSFORM projection;
68 al_identity_transform(&projection);
69 al_perspective_transform(&projection,
70 -1 / zoom, aspect / zoom,
71 1 / fov,
72 1 / zoom, -aspect / zoom,
73 2000);
74 al_use_projection_transform(&projection);
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76 // Moves everything by -4 in the z direction.
77 ALLEGRO_TRANSFORM camera;
78 al_build_camera_transform(&camera, 0, 0, 4, 0, 0, 0, 0, 1, 0);
79 al_use_transform(&camera);
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81 // At a z distance of 4 with a 90° hfov everything would be scaled
82 // down to 25%. However we also zoom 2-fold, so the final scaling is
83 // 50%. This rectangle therefore will appear at a size of 400 x 225
84 // pixel (assuming the display is 800 x 450).
85 al_draw_filled_rectangle(-1, -1, 1, 1, red);
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88 5.1.3
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91 al_use_projection_transform(3), al_orthographic_transform(3)
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95Allegro reference manual al_perspective_transform(3)