1chocolate-server(6) Games Manual chocolate-server(6)
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6 chocolate-server - dedicated server for chocolate-doom
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9 chocolate-server [OPTIONS]
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12 Chocolate Doom is a modern doom engine designed to behave as similar to
13 the original doom game as is possible.
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15 chocolate-server is a dedicated server for Chocolate Doom. It is equiv‐
16 alent to running chocolate-doom with the "-dedicated" option.
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18 Game options are not specified to the server, which merely acts to
19 retransmit data between players in the game; parameters for the game
20 should be specified by the first player to connect to the server, who
21 is designated the controlling player.
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24 -ignoreversion
25 Ignore version mismatches between the server and the client.
26 Using this option may cause game desyncs to occur, or differ‐
27 ences in protocol may mean the netgame will simply not function
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30 -port <n>
31 Use the specified UDP port for communications, instead of the
32 default (2342).
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34 -privateserver
35 Don't register with the global master server.
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37 -servername <name>
38 Specify a name for the server.
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41 chocolate-doom(6), chocolate-setup(6)
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44 Chocolate Doom is written and maintained by Simon Howard.
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46 This manual was written by Jon Dowland.
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49 Copyright © id Software Inc. Copyright © 2005-8 Simon Howard.
50 This is free software. You may redistribute copies of it under the
51 terms of the GNU General Public License
52 <http://www.gnu.org/licenses/gpl.html>. There is NO WARRANTY, to the
53 extent permitted by law.
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58 chocolate-server(6)