1XMOTO(6)                         Games Manual                         XMOTO(6)
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NAME

6       X-Moto—2D motocross platform game
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SYNOPSIS

10       xmoto [options]
11       xmoto [options] replay.rpl
12       xmoto [options] level.lvl
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DESCRIPTION

16       X-Moto is a challenging 2D motocross platform game, where physics plays
17       an important role in the gameplay. You need to control your bike to its
18       limit, if you want to have a chance finishing the more difficult of the
19       challenges.
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GAMEPLAY

23       A number of strawberries are typically spread around each level,  which
24       generally  consists  of a complicated landscape seen from the side—i.e.
25       much like islands in the sky. You need to collect all those berries  to
26       finish  the  level—when you've got the last one, you need find the sun‐
27       flower which will complete the level when you touch it.  Variations  to
28       this basic gameplay may be found around some of the levels.
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30       Your motocross bike is likewise seen from the side, and you control its
31       throttle, braking, and simple changes to the attitude  by  jerking  the
32       bike  back and forth. Additionally you can change the direction of your
33       driving, by rotating on the spot.
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35       You control your bike using the keyboard. The following  keys  are  the
36       default values, but may be changed from inside the game:
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38       Up arrow
39              Accelerate.
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41       Down arrow
42              Brake.
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44       Left arrow
45              Rotate counter-clockwise.
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47       Right arrow
48              Rotate clockwise.
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50       Space  Turn around and drive in the other direction.
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53       Additionally, some other keys can be pressed while playing:
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55       Escape Pause the game, and open the in-game menu.
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57       TAB    Autozoom  animation.  Zooms  out  so  that you can see the whole
58              level.
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60       F2     Switch the camera to the ghost, so you can follow it and see how
61              the level can be mastered.
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63       F3     Add the current level to favorites while playing. Press again to
64              remove from favorites.
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66       F5     Restart the  level  while  playing.   Rebuild  the  database  if
67              pressed while in the main menu.
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69       F7     Show/hide frames-per-second counter.
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71       F8     Activate/Deactivate Internet connection.
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73       F9     Switch  to  the  "Ugly  mode". Saves a lot of CPU time and shows
74              some secret passages.
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76       F10    Theme Mode. It can be used to test custom graphics.  Also  helps
77              to avoid wreckers.
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79       F11    Line  Mode.  This mode is mostly for testing. Draws lines around
80              blocks and shows zones.
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82       F12    Take a Screenshot. The file is saved into the xmoto directory.
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84       Ctrl+i Toggle replay interpolation. Makes replays  look  smoother  when
85              turned on.
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87       Ctrl+m Toggle mirror mode. Wanna have twice as many levels?
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89       Ctrl+b Blacklist/unblacklist a level while playing.
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91       Ctrl+s enable/disable sound.
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93       Ctrl+o display the option window
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95       PgUp   Jump to the previous level while playing.
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97       PgDown Jump to the next level while playing.
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99       Alt+Enter
100              Toggle  fullscreen.  Aslo changes your "run windowed/fullscreen"
101              setting.
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OPTIONS

104       Most of these options also change your config settings, so be careful!
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106       -h, -?, -help, --help
107              Show summary of options.
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109       -res, --resolution <widthxheight>
110              Forces a specific display resolution.
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112       -fs, --fullscreen
113              Forces the game to run in fullscreen mode.
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115       -win, --windowed
116              Forces the game to run in windowed mode.
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118       --nosound
119              Turns off sound effects, even if they are enabled in the config.
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121       -r, --replay <replay>
122              Play the replay and quit afterwards.
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124       -ri, --replayInfos <replay>
125              Display information about the replay and quit.
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127       -v, --verbose
128              Be verbose and output debug messages on the standard output.
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130       -l, --level  id
131              Start playing the specified level right away. If id is a  number
132              the  corresponding  built-in  level  is  selected,  otherwise it
133              should be the identifier of an  external  level  (not  the  file
134              name).
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136       --levelFile <FILE>
137              Start playing the given level right away.
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139       -d, --debug
140              Enables debug mode.
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142       -p, --profile  name
143              Use the player profile specified by name.
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145       --children
146              Force  children  compliant  mode. It removes levels not suitable
147              for children.
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149       --configpath path
150              Use path as the xmoto configuration path.
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152       -ll, --listlevels
153              Output the list of available levels and quit.
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155       -lr, --listreplays
156              Output the list of available replays and quit.
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158       --fps  Enables framerate display.
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160       -td, --timedemo
161              Tries to render the game as fast as possible. No delaying, maxi‐
162              mum framerate.
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164       --benchmark
165              Only meaningful when combined with --replay and --timedemo. Use‐
166              ful to determine graphics performance.
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168       --nowww
169              Do not  allow xmoto to connect to the web.
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171       --testTheme
172              Enables testThemeMode. This will  display  the  collision  forms
173              over  the  sprites  of the theme to check if the theme is nicely
174              designed.
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176       --drawlib drawlib
177              Choose which rendering engine to use (default one is  OPENGL  if
178              available).  You  do not need this unless you *really* know what
179              you are doing.
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181       --noexts
182              Do not use any OpenGL extensions.
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184       --novobs
185              Don't use VOB OpenGL extension (GL_ARB_vertex_buffer_object).
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187       --ugly Enables "the ugly" mode. This will increase the game's framerate
188              significantly,  but  it  will  also  make the graphics look very
189              ugly—most things inside the game will be drawn with  lines,  the
190              rider  for  instance being a simple stick figure. This option is
191              very useful if your system doesn't have a proper  OpenGL-capable
192              video card (like for instance if you have a laptop with on-board
193              video card). If you have the  right  amount  of  CPU  power,  it
194              should  even be possible to run X-Moto in OpenGL software emula‐
195              tion mode (MesaGL on linux,  Windows'  OpenGL  fallback  driver,
196              etc).
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198       --defaultTheme theme
199              Set  theme  as  default  theme for new profiles created. This is
200              mostly useful for packagers wanting to set the  theme  of  their
201              distribution by default.
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203       --noDBDirsCheck
204              Don't  check that system and user dirs changed at startup. It is
205              mainly useful if you use X-Moto on a USB key.
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207       --server
208              Run X-Moto as a server only (no gui).
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210       --serverPort <port>
211              Specify the server port (with --server only).
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213       --serverAdminPassword <password>
214              Specify a server admin password  which  is  always  valid  (with
215              --server only).
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217       --connectAtStartup
218              Connect the client to the server at startup.
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220       --updateLevelsOnly
221              Only update levels (no gui).
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223       --noLog
224              Disable logging into xmoto.log
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226       --pack bin dir
227              Build a bin package from the directory dir.
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229       --unpack bin dir no_list
230              Unpack  the bin package into the dir dir.  Add no_list if you do
231              not need a list of all extracted files.
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233       --cleancache
234              Deletes the content of the level cache.
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236       --cleanNoWWWLevels
237              Check web levels list and remove levels which are not  available
238              on the web (removed files are put into ~/.xmoto/Trash/Levels)
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240       --sqlTrace
241              Enable sql trace mode.
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243       --videoRecording
244              Enable  video  recording  while plaing/replaying (should be used
245              with --replay and --benchmark).
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247       --videoRecordingSizeDivision DIVISION
248              Change video size (1=full, 2=50%, 4=25%).
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250       --videoRecordingFramerate FRAMERATE
251              Change video framerate.
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253       --videoRecordingStartTime NBCENTSOFSECONDS
254              Start recording video after NBCENTSOFSECONDS time elapsed.
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256       --videoRecordingEndTime NBCENTSOFSECONDS
257              Stop recording video after NBCENTSOFSECONDS time elapsed.
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259       --hidePlayingInformation
260              Don't show some information while playing/replaying ; useful  to
261              make nicer video.
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EXAMPLES

265       view a replay in windowed mode:
266       xmoto --windowed ~/.xmoto/Replays/replay.rpl
267       disable sounds, Internet connection and play mylevel.lvl directly:
268       xmoto --nosound --nowww mylevel.lvl
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AUTHORS

273       xmoto  was written by Rasmus Neckelmann <neckelmann@gmail.com>, Nicolas
274       Adenis-Lamarre    <nadenislamarre@free.fr>    and    Emmanuel     Gorse
275       <e.gorse@free.fr>.
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REPORTING BUGS

279       Please  fill out bug reports on our website: <http://todo.xmoto.tuxfam
280       ily.org/>, or write to xmoto@tuxfamily.org.
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284       This manual page was written by Samuel Mimram <smimram@debian.org>, for
285       the  Debian  project. Updated by Amand Tihon <amand.tihon@alrj.org> and
286       AvovA.
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290                                  2008-01-11                          XMOTO(6)
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