1XMOTO(6) Games Manual XMOTO(6)
2
3
4
6 XMOTO - 2D motocross platform game
7
8
10 xmoto [options]
11
12
14 xmoto is a challenging 2D motocross platform game, where physics play
15 an all important role in the gameplay. You need to control your bike to
16 its limit, if you want to have a chance finishing the more difficult of
17 the challenges.
18
19
21 A number of strawberries are typically spread around each level, which
22 generally consists of a complicated landscape seen from the side - i.e.
23 much like islands in the sky. You need to collect all these berries to
24 complete the level - when you've got the last one, you should find the
25 sunflower which will complete the level when you touch it. Variations
26 to this basic gameplay may be found around some of the levels.
27
28 Your motocross bike is likewise seen from the side, and you control its
29 throttle, braking, and simple changes to the attitude by jerking the
30 bike back and forth. Additionally you can change the direction of your
31 driving, by rotating on the spot.
32
33 You control your bike using the keyboard. The following keys are the
34 default values, but may be changed from inside the game :
35
36 Up arrow
37 Accelerates
38
39 Down arrow
40 Brakes
41
42 Left arrow
43 Rotates it counter-clockwise
44
45 Right arrow
46 Rotates it clockwise
47
48 Space Turns around and drives in the other direction
49
50
51 Additionally, some other keys can be pressed while playing:
52
53 Escape Pauses the game, and opens the in-game menu
54
55 F12 Takes a screenshot and places it in the game directory
56
57
59 -h Show summary of options.
60
61 -res widthxheigt
62 Forces a specific display resolution.
63
64 -bpp bits
65 Forces a specific number of bits per pixel.
66
67 -fs Forces the game to run in fullscreen mode.
68
69 -win Forces the game to run in windowed mode.
70
71 -nogfx Starts the game without graphics. Only meaningful when combined
72 with the
73
74 -replay
75 argument, in which case it will play the replay in the back‐
76 ground and only print out the player's name and finish time.
77
78 -v Be verbose and output debug messages on the standard output.
79
80 -level id
81 Start playing the specified level right away. If id is a number
82 the corresponding built-in level is selected, otherwise it
83 should be the identifier of an external level (not the file
84 name).
85
86 -debug Enables debug mode.
87
88 -profile name
89 Use the player profile specified by name.
90
91 -listlevels
92 Outputs a list of available levels and then quits.
93
94 -fps Enables framerate display.
95
96 -nowww Don't allow xmoto to connect on the web even if the option is
97 set on.
98
99 -testTheme
100 Enables testThemeMode. This will display the collision forms
101 over the sprites of the theme to check if the theme is nicely
102 designed.
103
104 -ugly Enables "ugly" mode. This will increase the game's framerate
105 significantly, but it will also make the graphics look very ugly
106 - most things inside the game will be drawn with lines, the
107 rider for instance being a simple stick figure. This option is
108 very useful if your system doesn't have a proper OpenGL-capable
109 video card (like for instance if you have a laptop with on-board
110 video card). If you have the right amount of CPU power, it
111 should even be possible to run X-Moto in OpenGL software emula‐
112 tion mode (MesaGL on linux, Windows' OpenGL fallback driver,
113 etc).
114
115
117 The important configuration options can be modified from inside the
118 game by pressing the Options button in the main menu. Most of it should
119 be pretty self explanatory, so I won't drag you through it here.
120
121 Options are saved in a file called config.dat. On Windows the file is
122 saved in the game directory, while on Linux it is saved in ~/.xmoto.
123 It is a plain XML text file, so it should be straight-forward to modify
124 in any text editor. In addition to the options accessible from inside
125 the game, there's a couple more, which is not interesting enough to get
126 included in the menus:
127
128 DefaultProfile
129 Specifies which player profile should be active when the game
130 starts.
131
132 ScreenshotFormat
133 The format in which screenshots should be saved in. Can be
134 either jpg or png.
135
136 NotifyAtInit
137 If true, a message about the game release is shown at startup.
138 Automatically set to false afterwards.
139
140
142 xmoto-edit(6).
143
144
146 xmoto was written by Rasmus Neckelmann <neckelmann@gmail.com>.
147
148 This manual page was written by Samuel Mimram <smimram@debian.org>, for
149 the Debian project (but may be used by others). Updated by Amand Tihon
150 <amand.tihon@alrj.org>
151
152
153
154 2006-08-08 XMOTO(6)