1load_bitmap_font(3) Allegro manual load_bitmap_font(3)
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6 load_bitmap_font - Grabs a font from a bitmap file. Allegro game pro‐
7 gramming library.
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10 #include <allegro.h>
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13 FONT *load_bitmap_font(const char *filename, RGB *pal, void *param)
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16 Tries to grab a font from a bitmap. The bitmap can be in any format
17 that load_bitmap understands.
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19 The size of each character is determined by the layout of the image,
20 which should be a rectangular grid containing all the ASCII characters
21 from space (32) up to the tilde (126). The way the characters are sepa‐
22 rated depends on the color depth of the image file:
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24 paletted (8 bit) image file Use color 0 for the transparent portions of
25 the characters and fill the spaces between each letter with color 255.
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27 High (15/16 bit) and true (24/32 bit) color image file Use bright pink
28 (maximum red and blue, zero green) for the transparent portions of the
29 characters and fill the spaces between each letter with bright yellow
30 (maximum red and green, zero blue).
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33 Note that in each horizontal row the bounding boxes around the charac‐
34 ters should align and have the same height.
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36 Probably the easiest way to get to grips with how this works is to load
37 up the `demo.dat' file and export the TITLE_FONT into a PCX file. Have
38 a look at the resulting picture in your paint program: that is the for‐
39 mat a font should be in.
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41 Take care with high and true color fonts: Allegro will convert these to
42 the current color depth when you load the font. If you try to use a
43 font on a bitmap with a different color depth Allegro will do color
44 conversions on the fly, which will be rather slow. For optimal perfor‐
45 mance you should set the color depth to the color depth you want to use
46 before loading any fonts.
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49 Returns a pointer to the font or NULL on error. Remember that you are
50 responsible for destroying the font when you are finished with it to
51 avoid memory leaks.
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55 register_font_file_type(3), load_font(3), load_bitmap(3),
56 set_color_depth(3), grab_font_from_bitmap(3)
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60Allegro version 4.4.3 load_bitmap_font(3)