1GD(3)                 User Contributed Perl Documentation                GD(3)
2
3
4

NAME

6       GD.pm - Interface to Gd Graphics Library
7

SYNOPSIS

9           use GD;
10
11           # create a new image
12           $im = GD::Image->new(100,100);
13
14           # allocate some colors
15           $white = $im->colorAllocate(255,255,255);
16           $black = $im->colorAllocate(0,0,0);
17           $red = $im->colorAllocate(255,0,0);
18           $blue = $im->colorAllocate(0,0,255);
19
20           # make the background transparent and interlaced
21           $im->transparent($white);
22           $im->interlaced('true');
23
24           # Put a black frame around the picture
25           $im->rectangle(0,0,99,99,$black);
26
27           # Draw a blue oval
28           $im->arc(50,50,95,75,0,360,$blue);
29
30           # And fill it with red
31           $im->fill(50,50,$red);
32
33           # make sure we are writing to a binary stream
34           binmode STDOUT;
35
36           # Convert the image to PNG and print it on standard output
37           print $im->png;
38

DESCRIPTION

40       GD.pm is a Perl interface to Thomas Boutell's gd graphics library
41       (version 2.01 or higher; see below). GD allows you to create color
42       drawings using a large number of graphics primitives, and emit the
43       drawings as PNG files.
44
45       GD defines the following four classes:
46
47       "GD::Image"
48            An image class, which holds the image data and accepts graphic
49            primitive method calls.
50
51       "GD::Font"
52            A font class, which holds static font information and used for
53            text rendering.
54
55       "GD::Polygon"
56            A simple polygon object, used for storing lists of vertices prior
57            to rendering a polygon into an image.
58
59       "GD::Simple"
60            A "simple" class that simplifies the GD::Image API and then adds a
61            set of object-oriented drawing methods using turtle graphics,
62            simplified font handling, ability to work in polar coordinates,
63            HSV color spaces, and human-readable color names like "lightblue".
64            Please see GD::Simple for a description of these methods.
65
66       A Simple Example:
67
68               #!/usr/bin/perl
69
70               use GD;
71
72               # create a new image
73               $im = GD::Image->new(100,100);
74
75               # allocate some colors
76               $white = $im->colorAllocate(255,255,255);
77               $black = $im->colorAllocate(0,0,0);
78               $red = $im->colorAllocate(255,0,0);
79               $blue = $im->colorAllocate(0,0,255);
80
81               # make the background transparent and interlaced
82               $im->transparent($white);
83               $im->interlaced('true');
84
85               # Put a black frame around the picture
86               $im->rectangle(0,0,99,99,$black);
87
88               # Draw a blue oval
89               $im->arc(50,50,95,75,0,360,$blue);
90
91               # And fill it with red
92               $im->fill(50,50,$red);
93
94               # make sure we are writing to a binary stream
95               binmode STDOUT;
96
97               # Convert the image to PNG and print it on standard output
98               print $im->png;
99
100       Notes:
101
102       1. To create a new, empty image, send a new() message to GD::Image,
103       passing it the width and height of the image you want to create.  An
104       image object will be returned.  Other class methods allow you to
105       initialize an image from a preexisting JPG, PNG, GD, GD2, XBM or other
106       supported image files.
107       2. Next you will ordinarily add colors to the image's color table.
108       colors are added using a colorAllocate() method call.  The three
109       parameters in each call are the red, green and blue (rgb) triples for
110       the desired color.  The method returns the index of that color in the
111       image's color table.  You should store these indexes for later use.
112       3. Now you can do some drawing!  The various graphics primitives are
113       described below.  In this example, we do some text drawing, create an
114       oval, and create and draw a polygon.
115       4. Polygons are created with a new() message to GD::Polygon.  You can
116       add points to the returned polygon one at a time using the addPt()
117       method. The polygon can then be passed to an image for rendering.
118       5. When you're done drawing, you can convert the image into PNG format
119       by sending it a png() message (or any other supported image format).
120       It will return a (potentially large) scalar value containing the binary
121       data for the image.  Ordinarily you will print it out at this point or
122       write it to a file.  To ensure portability to platforms that
123       differentiate between text and binary files, be sure to call binmode()
124       on the file you are writing the image to.
125

Object Constructors: Creating Images

127       See GD::Image for the current list of supported Image formats.
128
129       The following class methods allow you to create new GD::Image objects.
130
131       $image = GD::Image->new([$width,$height],[$truecolor])
132       $image = GD::Image->new(*FILEHANDLE)
133       $image = GD::Image->new($filename)
134       $image = GD::Image->new($data)
135           The new() method is the main constructor for the GD::Image class.
136           Called with two integer arguments, it creates a new blank image of
137           the specified width and height. For example:
138
139                   $myImage = GD::Image->new(100,100) || die;
140
141           This will create an image that is 100 x 100 pixels wide.  If you
142           don't specify the dimensions, a default of 64 x 64 will be chosen.
143
144           The optional third argument, $truecolor, tells new() to create a
145           truecolor GD::Image object.  Truecolor images have 24 bits of color
146           data (eight bits each in the red, green and blue channels
147           respectively), allowing for precise photograph-quality color usage.
148           If not specified, the image will use an 8-bit palette for
149           compatibility with older versions of libgd.
150
151           Alternatively, you may create a GD::Image object based on an
152           existing image by providing an open filehandle, a filename, or the
153           image data itself.  The image formats automatically recognized and
154           accepted are: GIF, PNG, JPEG, XBM, XPM, GD2, TIFF, WEBP, HEIF or
155           AVIF. Other formats, including WBMP, and GD version 1, cannot be
156           recognized automatically at this time.
157
158           If something goes wrong (e.g. insufficient memory), this call will
159           return undef.
160
161       $image = GD::Image->trueColor([0,1])
162           For backwards compatibility with scripts previous versions of GD,
163           new images created from scratch (width, height) are palette based
164           by default.  To change this default to create true color images
165           use:
166
167                   GD::Image->trueColor(1);
168
169           before creating new images.  To switch back to palette based by
170           default, use:
171
172                   GD::Image->trueColor(0);
173
174       $image = GD::Image->newPalette([$width,$height])
175       $image = GD::Image->newTrueColor([$width,$height])
176           The newPalette() and newTrueColor() methods can be used to
177           explicitly create an palette based or true color image regardless
178           of the current setting of trueColor().
179
180       $image = GD::Image->newFromPng($file, [$truecolor])
181       $image = GD::Image->newFromPngData($data, [$truecolor])
182           The newFromPng() method will create an image from a PNG file read
183           in through the provided filehandle or file path.  The filehandle
184           must previously have been opened on a valid PNG file or pipe.  If
185           successful, this call will return an initialized image which you
186           can then manipulate as you please.  If it fails, which usually
187           happens if the thing at the other end of the filehandle is not a
188           valid PNG file, the call returns undef.  Notice that the call
189           doesn't automatically close the filehandle for you.  But it does
190           call binmode(FILEHANDLE) for you, on platforms where this matters.
191
192           You may use any of the following as the argument:
193
194             1) a simple filehandle, such as STDIN
195             2) a filehandle glob, such as *PNG
196             3) a reference to a glob, such as \*PNG
197             4) an IO::Handle object
198             5) the pathname of a file
199
200           In the latter case, newFromPng() will attempt to open the file for
201           you and read the PNG information from it.
202
203             Example1:
204
205             open (PNG,"barnswallow.png") || die;
206             $myImage = GD::Image->newFromPng(\*PNG) || die;
207             close PNG;
208
209             Example2:
210             $myImage = GD::Image->newFromPng('barnswallow.png');
211
212           To get information about the size and color usage of the
213           information, you can call the image query methods described below.
214           Images created by reading PNG images will be truecolor if the image
215           file itself is truecolor. To force the image to be palette-based,
216           pass a value of 0 in the optional $truecolor argument.
217
218           The newFromPngData() method will create a new GD::Image initialized
219           with the PNG format data contained in $data.
220
221       $image = GD::Image->newFromJpeg($file, [$truecolor])
222       $image = GD::Image->newFromJpegData($data, [$truecolor])
223           These methods will create an image from a JPEG file.  They work
224           just like newFromPng() and newFromPngData(), and will accept the
225           same filehandle and pathname arguments.
226
227           Images created by reading JPEG images will always be truecolor.  To
228           force the image to be palette-based, pass a value of 0 in the
229           optional $truecolor argument.
230
231       $image = GD::Image->newFromGif($file, [$truecolor])
232       $image = GD::Image->newFromGifData($data)
233           These methods will create an image from a GIF file.  They work just
234           like newFromPng() and newFromPngData(), and will accept the same
235           filehandle and pathname arguments.
236
237           Images created from GIFs are always 8-bit palette images. To
238           convert to truecolor, you must create a truecolor image and then
239           perform a copy.
240
241       $image = GD::Image->newFromXbm($file, [$truecolor])
242           This works in exactly the same way as "newFromPng", but reads the
243           contents of an X Bitmap (black & white) file:
244
245                   open (XBM,"coredump.xbm") || die;
246                   $myImage = GD::Image->newFromXbm(\*XBM) || die;
247                   close XBM;
248
249           There is no newFromXbmData() function, because there is no
250           corresponding function in the gd library.
251
252       $image = GD::Image->newFromWBMP($file, [$truecolor])
253           This works in exactly the same way as "newFromPng", but reads the
254           contents of an Windows BMP Bitmap file:
255
256                   open (BMP,"coredump.bmp") || die;
257                   $myImage = GD::Image->newFromWBMP(\*BMP) || die;
258                   close BMP;
259
260           There is no newFromWBMPData() function, because there is no
261           corresponding function in the gd library.
262
263       $image = GD::Image->newFromGd($file)
264       $image = GD::Image->newFromGdData($data)
265           NOTE: GD and GD2 support was dropped witn libgd 2.3.2.
266
267           These methods initialize a GD::Image from a Gd file, filehandle, or
268           data.  Gd is Tom Boutell's disk-based storage format, intended for
269           the rare case when you need to read and write the image to disk
270           quickly.  It's not intended for regular use, because, unlike PNG or
271           JPEG, no image compression is performed and these files can become
272           BIG.
273
274                   $myImage = GD::Image->newFromGd("godzilla.gd") || die;
275                   close GDF;
276
277       $image = GD::Image->newFromGd2($file)
278       $image = GD::Image->newFromGd2Data($data)
279           NOTE: GD and GD2 support was dropped witn libgd 2.3.2.
280
281           This works in exactly the same way as newFromGd() and
282           newFromGdData, but use the new compressed GD2 image format.
283
284       $image = GD::Image->newFromGd2Part($file,srcX,srcY,width,height)
285           This class method allows you to read in just a portion of a GD2
286           image file.  In addition to a filehandle, it accepts the top-left
287           corner and dimensions (width,height) of the region of the image to
288           read.  For example:
289
290                   open (GDF,"godzilla.gd2") || die;
291                   $myImage = GD::Image->newFromGd2Part(\*GDF,10,20,100,100) || die;
292                   close GDF;
293
294           This reads a 100x100 square portion of the image starting from
295           position (10,20).
296
297       $image = GD::Image->newFromXpm($filename)
298           This creates a new GD::Image object starting from a filename.  This
299           is unlike the other newFrom() functions because it does not take a
300           filehandle.  This difference comes from an inconsistency in the
301           underlying gd library.
302
303                   $myImage = GD::Image->newFromXpm('earth.xpm') || die;
304
305           This function is only available if libgd was compiled with XPM
306           support.
307
308           NOTE: The libgd library is unable to read certain XPM files,
309           returning an all-black image instead.
310
311       $bool = GD::supportsFileType($filename, $is_writing)
312           This returns a TRUE or FALSE value, if libgd supports reading or
313           when the 2nd argument is 1, if libgd supports writing the given
314           filetype, depending on the filename extension. Only with libgd
315           versions >= gd-2.1.1.
316
317           Assuming LibGD is compiled with support for these image types, the
318           following extensions are supported:
319
320               .gif
321               .gd, .gd2
322               .wbmp
323               .bmp
324               .xbm
325               .tga
326               .png
327               .jpg, .jpeg
328               .tiff, .tif
329               .webp
330               .heic, .heix
331               .avif
332               .xpm
333
334           Filenames are parsed case-insensitively.  .avifs is not yet
335           suppurted upstream in libavif.
336

GD::Image Methods

338       Once a GD::Image object is created, you can draw with it, copy it, and
339       merge two images.  When you are finished manipulating the object, you
340       can convert it into a standard image file format to output or save to a
341       file.
342
343   Image Data Output Methods
344       The following methods convert the internal drawing format into standard
345       output file formats.
346
347       $pngdata = $image->png([$compression_level])
348           This returns the image data in PNG format.  You can then print it,
349           pipe it to a display program, or write it to a file.  Example:
350
351                   $png_data = $myImage->png;
352                   open (DISPLAY,"| display -") || die;
353                   binmode DISPLAY;
354                   print DISPLAY $png_data;
355                   close DISPLAY;
356
357           Note the use of binmode().  This is crucial for portability to
358           DOSish platforms.
359
360           The optional $compression_level argument controls the amount of
361           compression to apply to the output PNG image.  Values range from
362           0-9, where 0 means no compression (largest files, highest quality)
363           and 9 means maximum compression (smallest files, worst quality).  A
364           compression level of -1 uses the default compression level selected
365           when zlib was compiled on your system, and is the same as calling
366           png() with no argument.  Be careful not to confuse this argument
367           with the jpeg() quality argument, which ranges from 0-100 and has
368           the opposite meaning from compression (higher numbers give higher
369           quality).
370
371       $gifdata = $image->gifanimbegin([$GlobalCM [, $Loops]])
372           For libgd version 2.0.33 and higher, this call begins an animated
373           GIF by returning the data that comprises animated gif image file
374           header.  After you call this method, call gifanimadd() one or more
375           times to add the frames of the image. Then call gifanimend(). Each
376           frame must be the same width and height.
377
378           A typical sequence will look like this:
379
380             my $gifdata = $image->gifanimbegin;
381             $gifdata   .= $image->gifanimadd;    # first frame
382             for (1..100) {
383                # make a frame of right size
384                my $frame  = GD::Image->new($image->getBounds);
385                add_frame_data($frame);              # add the data for this frame
386                $gifdata   .= $frame->gifanimadd;     # add frame
387             }
388             $gifdata   .= $image->gifanimend;   # finish the animated GIF
389             print $gifdata;                     # write animated gif to STDOUT
390
391           If you do not wish to store the data in memory, you can print it to
392           stdout or a file.
393
394           The image that you call gifanimbegin on is used to set the image
395           size, color resolution and color map.  If argument $GlobalCM is 1,
396           the image color map becomes the GIF89a global color map.  If $Loops
397           is given and >= 0, the NETSCAPE2.0 application extension is
398           created, with looping count.  Looping count 0 means forever.
399
400       $gifdata = $image->gifanimadd([$LocalCM [, $LeftOfs [, $TopOfs [,
401       $Delay [, $Disposal [, $previm]]]]]])
402           Returns the data that comprises one animated gif image frame.  You
403           can then print it, pipe it to a display program, or write it to a
404           file.  With $LeftOfs and $TopOfs you can place this frame in
405           different offset than (0,0) inside the image screen.  Delay between
406           the previous frame and this frame is in 1/100s units.  Disposal is
407           usually and by default 1.  Compression is activated by giving the
408           previous image as a parameter.  This function then compares the
409           images and only writes the changed pixels to the new frame in
410           animation.  The Disposal parameter for optimized animations must be
411           set to 1, also for the first frame.  $LeftOfs and $TopOfs
412           parameters are ignored for optimized frames.
413
414       $gifdata = $image->gifanimend()
415           Returns the data for end segment of animated gif file.  It always
416           returns string ';'.  This string must be printed to an animated gif
417           file after all image frames to properly terminate it according to
418           GIF file syntax.  Image object is not used at all in this method.
419
420       $jpegdata = $image->jpeg([$quality])
421           This returns the image data in JPEG format.  You can then print it,
422           pipe it to a display program, or write it to a file.  You may pass
423           an optional quality score to jpeg() in order to control the JPEG
424           quality.  This should be an integer between 0 and 100.  Higher
425           quality scores give larger files and better image quality.  If you
426           don't specify the quality, jpeg() will choose a good default.
427
428       $gifdata = $image->gif().
429           This returns the image data in GIF format.  You can then print it,
430           pipe it to a display program, or write it to a file.
431
432       $gddata = $image->gd
433           This returns the image data in GD format.  You can then print it,
434           pipe it to a display program, or write it to a file.  Example:
435
436                   binmode MYOUTFILE;
437                   print MYOUTFILE $myImage->gd;
438
439       $gd2data = $image->gd2
440           Same as gd(), except that it returns the data in compressed GD2
441           format.
442
443       $wbmpdata = $image->wbmp([$foreground])
444           This returns the image data in WBMP format, which is a black-and-
445           white image format.  Provide the index of the color to become the
446           foreground color.  All other pixels will be considered background.
447
448       $tiffdata = $image->tiff()
449           This returns the image data in TIFF format.
450
451       $webpdata = $image->webp([$quality])
452           This returns the image data in WEBP format, with the optional
453           quality argument.  The default is 80, also chosen by the value -1.
454           A quality value of >= 101 is considered Lossless.
455
456       $webpdata = $image->heif([$quality])
457           This returns the truecolor image data in HEIF format, with the
458           optional quality and speed arguments.  If truecolor is not set,
459           this fails.  The default quality is 80, also chosen by the value
460           -1.  A quality value of 200 is considered Lossless.
461
462       $webpdata = $image->avif([$quality,$speed])
463           This returns the truecolor image data in AVIF format, with the AVif
464           encoder and 444 chroma, and the optional quality argument.  If
465           truecolor is not set, this fails.  The default compression quality
466           1-100 is -1, the default speed 0-10 is 6.
467
468       $success = $image->_file($filename)
469           Writes an image to a file in the format indicated by the filename,
470           with libgd versions >= gd-2.1.1.
471
472           File type is determined by the extension of the file name.  See
473           "supportsFiletype" for an overview of the parsing.
474
475           For file types that require extra arguments, "_file" attempts to
476           use sane defaults:
477
478             C<gdImageGd2> chunk size = 0, compression is enabled.
479             C<gdImageJpeg>        quality = -1 (i.e. the reasonable default)
480             C<gdImageWBMP>        foreground is the darkest available color
481             C<gdImageWEBP>        quality default
482             C<gdImageHEIF>        quality default, codes = HEVC, chroma = 444
483             C<gdImageAVIF>        quality default, speed = 6
484
485           Everything else is called with the two-argument function and so
486           will use the default values.
487
488           "_file" and the underlying libgd "gdImageFile" has some rudimentary
489           error detection and will return FALSE (0) if a detectable error
490           occurred.  However, the image loaders do not normally return their
491           error status so a result of TRUE (1) does **not** mean the file was
492           saved successfully.
493
494   Color Control
495       These methods allow you to control and manipulate the GD::Image color
496       table for palette, non-truecolor images.
497
498       $index = $image->colorAllocate(red,green,blue)
499           This allocates a color with the specified red, green and blue
500           components and returns its index in the color table, if specified.
501           The first color allocated in this way becomes the image's
502           background color.  (255,255,255) is white (all pixels on).  (0,0,0)
503           is black (all pixels off).  (255,0,0) is fully saturated red.
504           (127,127,127) is 50% gray.  You can find plenty of examples in
505           /usr/X11/lib/X11/rgb.txt.
506
507           If no colors are allocated, then this function returns -1.
508
509           Example:
510
511                   $black = $myImage->colorAllocate(0,0,0); #background color
512                   $white = $myImage->colorAllocate(255,255,255);
513                   $peachpuff = $myImage->colorAllocate(255,218,185);
514
515       $index = $image->colorAllocateAlpha(reg,green,blue,alpha)
516           This allocates a color with the specified red, green, and blue
517           components, plus the specified alpha channel.  The alpha value may
518           range from 0 (opaque) to 127 (transparent).  The "alphaBlending"
519           function changes the way this alpha channel affects the resulting
520           image.
521
522       $image->colorDeallocate(colorIndex)
523           This marks the color at the specified index as being ripe for
524           reallocation.  The next time colorAllocate is used, this entry will
525           be replaced.  You can call this method several times to deallocate
526           multiple colors.  There's no function result from this call.
527
528           Example:
529
530                   $myImage->colorDeallocate($peachpuff);
531                   $peachy = $myImage->colorAllocate(255,210,185);
532
533       $index = $image->colorClosest(red,green,blue)
534           This returns the index of the color closest in the color table to
535           the red green and blue components specified.  If no colors have yet
536           been allocated, then this call returns -1.
537
538           Example:
539
540                   $apricot = $myImage->colorClosest(255,200,180);
541
542       $index = $image->colorClosestAlpha(red,green,blue,alpha)
543           This returns the index of the color closest in the color table to
544           the red green blue and alpha components specified.  If no colors
545           have yet been allocated, then this call returns -1.
546
547           Example:
548
549                   $apricot = $myImage->colorClosestAlpha(255,200,180,0);
550
551       $index = $image->colorClosestHWB(red,green,blue)
552           This also attempts to return the color closest in the color table
553           to the red green and blue components specified. It uses a
554           Hue/White/Black color representation to make the selected color
555           more likely to match human perceptions of similar colors.
556
557           If no colors have yet been allocated, then this call returns -1.
558
559           Example:
560
561                   $mostred = $myImage->colorClosestHWB(255,0,0);
562
563       $index = $image->colorExact(red,green,blue)
564           This returns the index of a color that exactly matches the
565           specified red green and blue components.  If such a color is not in
566           the color table, this call returns -1.
567
568                   $rosey = $myImage->colorExact(255,100,80);
569                   warn "Everything's coming up roses.\n" if $rosey >= 0;
570
571       $index = $image->colorExactAlpha(red,green,blue,alpha)
572           This returns the index of a color that exactly matches the
573           specified red green blue and alpha components.  If such a color is
574           not in the color table, this call returns -1.
575
576                   $rosey = $myImage->colorExactAlpha(255,100,80,0);
577                   warn "Everything's coming up roses.\n" if $rosey >= 0;
578
579       $index = $image->colorResolve(red,green,blue)
580           This returns the index of a color that exactly matches the
581           specified red green and blue components.  If such a color is not in
582           the color table and there is room, then this method allocates the
583           color in the color table and returns its index.
584
585                   $rosey = $myImage->colorResolve(255,100,80);
586                   warn "Everything's coming up roses.\n" if $rosey >= 0;
587
588       $index = $image->colorResolveAlpha(red,green,blue,alpha)
589           This returns the index of a color that exactly matches the
590           specified red green blue and alpha components.  If such a color is
591           not in the color table and there is room, then this method
592           allocates the color in the color table and returns its index.
593
594                   $rosey = $myImage->colorResolveAlpha(255,100,80,0);
595                   warn "Everything's coming up roses.\n" if $rosey >= 0;
596
597       $colorsTotal = $image->colorsTotal object method
598           This returns the total number of colors allocated in the object.
599
600                   $maxColors = $myImage->colorsTotal;
601
602           In the case of a TrueColor image, this call will return undef.
603
604       $index = $image->getPixel(x,y) object method
605           This returns the color table index underneath the specified point.
606           It can be combined with rgb() to obtain the rgb color underneath
607           the pixel.
608
609           Example:
610
611                   $index = $myImage->getPixel(20,100);
612                   ($r,$g,$b) = $myImage->rgb($index);
613
614       ($red,$green,$blue) = $image->rgb($index)
615           This returns a list containing the red, green and blue components
616           of the specified color index.
617
618           Example:
619
620                   @RGB = $myImage->rgb($peachy);
621
622       ($alpha) = $image->alpha($index)
623           This returns an item containing the alpha component of the
624           specified color index.
625
626           Example:
627
628                   @RGB = $myImage->rgb($peachy);
629
630       $image->transparent($colorIndex)
631           This marks the color at the specified index as being transparent.
632           Portions of the image drawn in this color will be invisible.  This
633           is useful for creating paintbrushes of odd shapes, as well as for
634           making PNG backgrounds transparent for displaying on the Web.  Only
635           one color can be transparent at any time. To disable transparency,
636           specify -1 for the index.
637
638           If you call this method without any parameters, it will return the
639           current index of the transparent color, or -1 if none.
640
641           Example:
642
643                   open(PNG,"test.png");
644                   $im = GD::Image->newFromPng(PNG);
645                   $white = $im->colorClosest(255,255,255); # find white
646                   $im->transparent($white);
647                   binmode STDOUT;
648                   print $im->png;
649
650   Special Colors
651       GD implements a number of special colors that can be used to achieve
652       special effects.  They are constants defined in the GD:: namespace, but
653       automatically exported into your namespace when the GD module is
654       loaded.
655
656       $image->setBrush($image)
657           You can draw lines and shapes using a brush pattern.  Brushes are
658           just palette, not TrueColor, images that you can create and
659           manipulate in the usual way. When you draw with them, their
660           contents are used for the color and shape of the lines.
661
662           To make a brushed line, you must create or load the brush first,
663           then assign it to the image using setBrush().  You can then draw in
664           that with that brush using the gdBrushed special color.  It's often
665           useful to set the background of the brush to transparent so that
666           the non-colored parts don't overwrite other parts of your image.
667
668           Example:
669
670                   # Create a brush at an angle
671                   $diagonal_brush = GD::Image->new(5,5);
672                   $white = $diagonal_brush->colorAllocate(255,255,255);
673                   $black = $diagonal_brush->colorAllocate(0,0,0);
674                   $diagonal_brush->transparent($white);
675                   $diagonal_brush->line(0,4,4,0,$black); # NE diagonal
676
677                   # Set the brush
678                   $myImage->setBrush($diagonal_brush);
679
680                   # Draw a circle using the brush
681                   $myImage->arc(50,50,25,25,0,360,gdBrushed);
682
683       $image->setThickness($thickness)
684           Lines drawn with line(), rectangle(), arc(), and so forth are 1
685           pixel thick by default.  Call setThickness() to change the line
686           drawing width.
687
688       $image->setStyle(@colors)
689           Styled lines consist of an arbitrary series of repeated colors and
690           are useful for generating dotted and dashed lines.  To create a
691           styled line, use setStyle() to specify a repeating series of
692           colors.  It accepts an array consisting of one or more color
693           indexes.  Then draw using the gdStyled special color.  Another
694           special color, gdTransparent can be used to introduce holes in the
695           line, as the example shows.
696
697           Example:
698
699                   # Set a style consisting of 4 pixels of yellow,
700                   # 4 pixels of blue, and a 2 pixel gap
701                   $myImage->setStyle($yellow,$yellow,$yellow,$yellow,
702                                      $blue,$blue,$blue,$blue,
703                                      gdTransparent,gdTransparent);
704                   $myImage->arc(50,50,25,25,0,360,gdStyled);
705
706           To combine the "gdStyled" and "gdBrushed" behaviors, you can
707           specify "gdStyledBrushed".  In this case, a pixel from the current
708           brush pattern is rendered wherever the color specified in
709           setStyle() is neither gdTransparent nor 0.
710
711       gdTiled
712           Draw filled shapes and flood fills using a pattern.  The pattern is
713           just another image.  The image will be tiled multiple times in
714           order to fill the required space, creating wallpaper effects.  You
715           must call "setTile" in order to define the particular tile pattern
716           you'll use for drawing when you specify the gdTiled color.
717           details.
718
719       gdStyled
720           The gdStyled color is used for creating dashed and dotted lines.  A
721           styled line can contain any series of colors and is created using
722           the setStyled() command.
723
724       gdAntiAliased
725           The "gdAntiAliased" color is used for drawing lines with
726           antialiasing turned on.  Antialiasing will blend the jagged edges
727           of lines with the background, creating a smoother look.  The actual
728           color drawn is set with setAntiAliased().
729
730       $image->setAntiAliased($color)
731           "Antialiasing" is a process by which jagged edges associated with
732           line drawing can be reduced by blending the foreground color with
733           an appropriate percentage of the background, depending on how much
734           of the pixel in question is actually within the boundaries of the
735           line being drawn. All line-drawing methods, such as line() and
736           polygon, will draw antialiased lines if the special "color"
737           gdAntiAliased is used when calling them.
738
739           setAntiAliased() is used to specify the actual foreground color to
740           be used when drawing antialiased lines. You may set any color to be
741           the foreground, however as of libgd version 2.0.12 an alpha channel
742           component is not supported.
743
744           Antialiased lines can be drawn on both truecolor and palette-based
745           images. However, attempts to draw antialiased lines on highly
746           complex palette-based backgrounds may not give satisfactory
747           results, due to the limited number of colors available in the
748           palette. Antialiased line-drawing on simple backgrounds should work
749           well with palette-based images; otherwise create or fetch a
750           truecolor image instead. When using palette-based images, be sure
751           to allocate a broad spectrum of colors in order to have sufficient
752           colors for the antialiasing to use.
753
754       $image->setAntiAliasedDontBlend($color,[$flag])
755           Normally, when drawing lines with the special gdAntiAliased
756           "color," blending with the background to reduce jagged edges is the
757           desired behavior. However, when it is desired that lines not be
758           blended with one particular color when it is encountered in the
759           background, the setAntiAliasedDontBlend() method can be used to
760           indicate the special color that the foreground should stand out
761           more clearly against.
762
763           Once turned on, you can turn this feature off by calling
764           setAntiAliasedDontBlend() with a second argument of 0:
765
766             $image->setAntiAliasedDontBlend($color,0);
767
768   Drawing Commands
769       These methods allow you to draw lines, rectangles, and ellipses, as
770       well as to perform various special operations like flood-fill.
771
772       $image->setPixel($x,$y,$color)
773           This sets the pixel at (x,y) to the specified color index.  No
774           value is returned from this method.  The coordinate system starts
775           at the upper left at (0,0) and gets larger as you go down and to
776           the right.  You can use a real color, or one of the special colors
777           gdBrushed, gdStyled and gdStyledBrushed can be specified.
778
779           Example:
780
781                   # This assumes $peach already allocated
782                   $myImage->setPixel(50,50,$peach);
783
784       $image->line($x1,$y1,$x2,$y2,$color)
785           This draws a line from (x1,y1) to (x2,y2) of the specified color.
786           You can use a real color, or one of the special colors gdBrushed,
787           gdStyled and gdStyledBrushed.
788
789           Example:
790
791                   # Draw a diagonal line using the currently defined
792                   # paintbrush pattern.
793                   $myImage->line(0,0,150,150,gdBrushed);
794
795       $image->dashedLine($x1,$y1,$x2,$y2,$color)
796           DEPRECATED: The libgd library provides this method solely for
797           backward compatibility with libgd version 1.0, and there have been
798           reports that it no longer works as expected. Please use the
799           setStyle() and gdStyled methods as described below.
800
801           This draws a dashed line from (x1,y1) to (x2,y2) in the specified
802           color.  A more powerful way to generate arbitrary dashed and dotted
803           lines is to use the setStyle() method described below and to draw
804           with the special color gdStyled.
805
806           Example:
807
808                   $myImage->dashedLine(0,0,150,150,$blue);
809
810       $image->rectangle($x1,$y1,$x2,$y2,$color)
811           This draws a rectangle with the specified color.  (x1,y1) and
812           (x2,y2) are the upper left and lower right corners respectively.
813           Both real color indexes and the special colors gdBrushed, gdStyled
814           and gdStyledBrushed are accepted.
815
816           Example:
817
818                   $myImage->rectangle(10,10,100,100,$rose);
819
820       $image->filledRectangle($x1,$y1,$x2,$y2,$color) =item
821       $image->setTile($otherimage)
822           This draws a rectangle filled with the specified color.  You can
823           use a real color, or the special fill color gdTiled to fill the
824           polygon with a pattern.
825
826           Example:
827
828                   # read in a fill pattern and set it
829                   $tile = GD::Image->newFromPng('happyface.png');
830                   $myImage->setTile($tile);
831
832                   # draw the rectangle, filling it with the pattern
833                   $myImage->filledRectangle(10,10,150,200,gdTiled);
834
835       $image->openPolygon($polygon,$color)
836           This draws a polygon with the specified color.  The polygon must be
837           created first (see below).  The polygon must have at least three
838           vertices.  If the last vertex doesn't close the polygon, the method
839           will close it for you.  Both real color indexes and the special
840           colors gdBrushed, gdStyled and gdStyledBrushed can be specified.
841
842           Example:
843
844                   $poly = GD::Polygon->new;
845                   $poly->addPt(50,0);
846                   $poly->addPt(99,99);
847                   $poly->addPt(0,99);
848                   $myImage->openPolygon($poly,$blue);
849
850       $image->unclosedPolygon($polygon,$color)
851           This draws a sequence of connected lines with the specified color,
852           without connecting the first and last point to a closed polygon.
853           The polygon must be created first (see below).  The polygon must
854           have at least three vertices.  Both real color indexes and the
855           special colors gdBrushed, gdStyled and gdStyledBrushed can be
856           specified.
857
858           You need libgd 2.0.33 or higher to use this feature.
859
860           Example:
861
862                   $poly = GD::Polygon->new;
863                   $poly->addPt(50,0);
864                   $poly->addPt(99,99);
865                   $poly->addPt(0,99);
866                   $myImage->unclosedPolygon($poly,$blue);
867
868       $image->filledPolygon($poly,$color)
869           This draws a polygon filled with the specified color.  You can use
870           a real color, or the special fill color gdTiled to fill the polygon
871           with a pattern.
872
873           Example:
874
875                   # make a polygon
876                   $poly = GD::Polygon->new;
877                   $poly->addPt(50,0);
878                   $poly->addPt(99,99);
879                   $poly->addPt(0,99);
880
881                   # draw the polygon, filling it with a color
882                   $myImage->filledPolygon($poly,$peachpuff);
883
884       $image->ellipse($cx,$cy,$width,$height,$color)
885       $image->filledEllipse($cx,$cy,$width,$height,$color)
886           These methods() draw ellipses. ($cx,$cy) is the center of the arc,
887           and ($width,$height) specify the ellipse width and height,
888           respectively.  filledEllipse() is like Ellipse() except that the
889           former produces filled versions of the ellipse.
890
891       $image->arc($cx,$cy,$width,$height,$start,$end,$color)
892           This draws arcs and ellipses.  (cx,cy) are the center of the arc,
893           and (width,height) specify the width and height, respectively.  The
894           portion of the ellipse covered by the arc are controlled by start
895           and end, both of which are given in degrees from 0 to 360.  Zero is
896           at the right end of the ellipse, and angles increase clockwise.  To
897           specify a complete ellipse, use 0 and 360 as the starting and
898           ending angles.  To draw a circle, use the same value for width and
899           height.
900
901           You can specify a normal color or one of the special colors
902           gdBrushed, gdStyled, or gdStyledBrushed.
903
904           Example:
905
906                   # draw a semicircle centered at 100,100
907                   $myImage->arc(100,100,50,50,0,180,$blue);
908
909       $image->filledArc($cx,$cy,$width,$height,$start,$end,$color
910       [,$arc_style])
911           This method is like arc() except that it colors in the pie wedge
912           with the selected color.  $arc_style is optional.  If present it is
913           a bitwise OR of the following constants:
914
915             gdArc           connect start & end points of arc with a rounded edge
916             gdChord         connect start & end points of arc with a straight line
917             gdPie           synonym for gdChord
918             gdNoFill        outline the arc or chord
919             gdEdged         connect beginning and ending of the arc to the center
920
921           gdArc and gdChord are mutually exclusive.  gdChord just connects
922           the starting and ending angles with a straight line, while gdArc
923           produces a rounded edge. gdPie is a synonym for gdArc. gdNoFill
924           indicates that the arc or chord should be outlined, not filled.
925           gdEdged, used together with gdNoFill, indicates that the beginning
926           and ending angles should be connected to the center; this is a good
927           way to outline (rather than fill) a "pie slice."
928
929           Example:
930
931             $image->filledArc(100,100,50,50,0,90,$blue,gdEdged|gdNoFill);
932
933       $image->fill($x,$y,$color)
934           This method flood-fills regions with the specified color.  The
935           color will spread through the image, starting at point (x,y), until
936           it is stopped by a pixel of a different color from the starting
937           pixel (this is similar to the "paintbucket" in many popular drawing
938           toys).  You can specify a normal color, or the special color
939           gdTiled, to flood-fill with patterns.
940
941           Example:
942
943                   # Draw a rectangle, and then make its interior blue
944                   $myImage->rectangle(10,10,100,100,$black);
945                   $myImage->fill(50,50,$blue);
946
947       $image->fillToBorder($x,$y,$bordercolor,$color)
948           Like "fill", this method flood-fills regions with the specified
949           color, starting at position (x,y).  However, instead of stopping
950           when it hits a pixel of a different color than the starting pixel,
951           flooding will only stop when it hits the color specified by
952           bordercolor.  You must specify a normal indexed color for the
953           bordercolor.  However, you are free to use the gdTiled color for
954           the fill.
955
956           Example:
957
958                   # This has the same effect as the previous example
959                   $myImage->rectangle(10,10,100,100,$black);
960                   $myImage->fillToBorder(50,50,$black,$blue);
961
962   Image Copying Commands
963       Two methods are provided for copying a rectangular region from one
964       image to another.  One method copies a region without resizing it.  The
965       other allows you to stretch the region during the copy operation.
966
967       With either of these methods it is important to know that the routines
968       will attempt to flesh out the destination image's color table to match
969       the colors that are being copied from the source.  If the destination's
970       color table is already full, then the routines will attempt to find the
971       best match, with varying results.
972
973       $image->copy($sourceImage,$dstX,$dstY,$srcX,$srcY,$width,$height)
974           This is the simplest of the several copy operations, copying the
975           specified region from the source image to the destination image
976           (the one performing the method call).  (srcX,srcY) specify the
977           upper left corner of a rectangle in the source image, and
978           (width,height) give the width and height of the region to copy.
979           (dstX,dstY) control where in the destination image to stamp the
980           copy.  You can use the same image for both the source and the
981           destination, but the source and destination regions must not
982           overlap or strange things will happen.
983
984           Example:
985
986                   $myImage = GD::Image->new(100,100);
987                   ... various drawing stuff ...
988                   $srcImage = GD::Image->new(50,50);
989                   ... more drawing stuff ...
990                   # copy a 25x25 pixel region from $srcImage to
991                   # the rectangle starting at (10,10) in $myImage
992                   $myImage->copy($srcImage,10,10,0,0,25,25);
993
994       $image->clone()
995           Make a copy of the image and return it as a new object.  The new
996           image will look identical.  However, it may differ in the size of
997           the color palette and other nonessential details.
998
999           Example:
1000
1001                   $myImage = GD::Image->new(100,100);
1002                   ... various drawing stuff ...
1003                   $copy = $myImage->clone;
1004
1005       $image->copyMerge($sourceImage,$dstX,$dstY,
1006                               $srcX,$srcY,$width,$height,$percent)
1007
1008           This copies the indicated rectangle from the source image to the
1009           destination image, merging the colors to the extent specified by
1010           percent (an integer between 0 and 100).  Specifying 100% has the
1011           same effect as copy() -- replacing the destination pixels with the
1012           source image.  This is most useful for highlighting an area by
1013           merging in a solid rectangle.
1014
1015           Example:
1016
1017                   $myImage = GD::Image->new(100,100);
1018                   ... various drawing stuff ...
1019                   $redImage = GD::Image->new(50,50);
1020                   ... more drawing stuff ...
1021                   # copy a 25x25 pixel region from $srcImage to
1022                   # the rectangle starting at (10,10) in $myImage, merging 50%
1023                   $myImage->copyMerge($srcImage,10,10,0,0,25,25,50);
1024
1025       $image->copyMergeGray($sourceImage,$dstX,$dstY,
1026                               $srcX,$srcY,$width,$height,$percent)
1027
1028           This is identical to copyMerge() except that it preserves the hue
1029           of the source by converting all the pixels of the destination
1030           rectangle to grayscale before merging.
1031
1032       $image->copyResized($sourceImage,$dstX,$dstY,
1033                               $srcX,$srcY,$destW,$destH,$srcW,$srcH)
1034
1035           This method is similar to copy() but allows you to choose different
1036           sizes for the source and destination rectangles.  The source and
1037           destination rectangle's are specified independently by (srcW,srcH)
1038           and (destW,destH) respectively.  copyResized() will stretch or
1039           shrink the image to accommodate the size requirements.
1040
1041           Example:
1042
1043                   $myImage = GD::Image->new(100,100);
1044                   ... various drawing stuff ...
1045                   $srcImage = GD::Image->new(50,50);
1046                   ... more drawing stuff ...
1047                   # copy a 25x25 pixel region from $srcImage to
1048                   # a larger rectangle starting at (10,10) in $myImage
1049                   $myImage->copyResized($srcImage,10,10,0,0,50,50,25,25);
1050
1051       $image->copyResampled($sourceImage,$dstX,$dstY,
1052                               $srcX,$srcY,$destW,$destH,$srcW,$srcH)
1053
1054           This method is similar to copyResized() but provides "smooth"
1055           copying from a large image to a smaller one, using a weighted
1056           average of the pixels of the source area rather than selecting one
1057           representative pixel. This method is identical to copyResized()
1058           when the destination image is a palette image.
1059
1060       $image->copyRotated($sourceImage,$dstX,$dstY,
1061                               $srcX,$srcY,$width,$height,$angle)
1062
1063           Like copyResized() but the $angle argument specifies an arbitrary
1064           amount to rotate the image counter clockwise (in degrees).  In
1065           addition, $dstX and $dstY species the center of the destination
1066           image, and not the top left corner.
1067
1068       $image->trueColorToPalette([$dither], [$colors])
1069           This method converts a truecolor image to a palette image. The code
1070           for this function was originally drawn from the Independent JPEG
1071           Group library code, which is excellent. The code has been modified
1072           to preserve as much alpha channel information as possible in the
1073           resulting palette, in addition to preserving colors as well as
1074           possible. This does not work as well as might be hoped. It is
1075           usually best to simply produce a truecolor output image instead,
1076           which guarantees the highest output quality.  Both the dithering
1077           (0/1, default=0) and maximum number of colors used (<=256, default
1078           = gdMaxColors) can be specified.
1079
1080       $image = $sourceImage->createPaletteFromTrueColor([$dither], [$colors])
1081           Creates a new palette image from a truecolor image. Same as above,
1082           but returns a new image.
1083
1084           Don't use these function -- write real truecolor PNGs and JPEGs.
1085           The disk space gain of conversion to palette is not great (for
1086           small images it can be negative) and the quality loss is ugly.
1087
1088       $error = $image->colorMatch($otherimage)
1089           Bring the palette colors in $otherimage to be closer to truecolor
1090           $image.  A negative return value is a failure.
1091
1092             -1 image must be True Color
1093             -2 otherimage must be indexed
1094             -3 the images are meant to be the same dimensions
1095             -4 At least 1 color in otherimage must be allocated
1096
1097           This method is only available with libgd >= 2.1.0
1098
1099       $image = $sourceImage->neuQuant($maxcolor=256,$samplefactor=5)
1100           Creates a new palette image from a truecolor image.
1101
1102           samplefactor   The quantization precision between 1 (highest
1103           quality) and 10 (fastest).
1104           maxcolor  The number of desired palette entries.
1105
1106           This is the same as createPaletteFromTrueColor with the
1107           quantization method GD_QUANT_NEUQUANT. This does not support
1108           dithering.  This method is only available with libgd >= 2.1.0
1109
1110   Image Transformation Commands
1111       Gd provides these simple image transformations, non-interpolated.
1112
1113       $image = $sourceImage->copyRotate90()
1114       $image = $sourceImage->copyRotate180()
1115       $image = $sourceImage->copyRotate270()
1116       $image = $sourceImage->copyFlipHorizontal()
1117       $image = $sourceImage->copyFlipVertical()
1118       $image = $sourceImage->copyTranspose()
1119       $image = $sourceImage->copyReverseTranspose()
1120           These methods can be used to rotate, flip, or transpose an image.
1121           The result of the method is a copy of the image.
1122
1123       $image->rotate180()
1124       $image->flipHorizontal()
1125       $image->flipVertical()
1126           These methods are similar to the copy* versions, but instead modify
1127           the image in place.
1128
1129   Image Interpolation Methods
1130       Since libgd 2.1.0 there are better transformation methods, with these
1131       interpolation methods:
1132
1133         GD_BELL                - Bell
1134         GD_BESSEL              - Bessel
1135         GD_BILINEAR_FIXED      - fixed point bilinear
1136         GD_BICUBIC             - Bicubic
1137         GD_BICUBIC_FIXED       - fixed point bicubic integer
1138         GD_BLACKMAN            - Blackman
1139         GD_BOX                 - Box
1140         GD_BSPLINE             - BSpline
1141         GD_CATMULLROM          - Catmullrom
1142         GD_GAUSSIAN            - Gaussian
1143         GD_GENERALIZED_CUBIC   - Generalized cubic
1144         GD_HERMITE             - Hermite
1145         GD_HAMMING             - Hamming
1146         GD_HANNING             - Hannig
1147         GD_MITCHELL            - Mitchell
1148         GD_NEAREST_NEIGHBOUR   - Nearest neighbour interpolation
1149         GD_POWER               - Power
1150         GD_QUADRATIC           - Quadratic
1151         GD_SINC                - Sinc
1152         GD_TRIANGLE            - Triangle
1153         GD_WEIGHTED4           - 4 pixels weighted bilinear interpolation
1154         GD_LINEAR              - bilinear interpolation
1155
1156       $image->interpolationMethod( [$method] )
1157           Gets or sets the interpolation methods for all subsequent
1158           interpolations.  See above for the valid values.  Only available
1159           since libgd 2.2.0
1160
1161       $image->copyScaleInterpolated( width, height )
1162           Returns a copy, using interpolation.
1163
1164       $image->copyRotateInterpolated( angle, bgcolor )
1165           Returns a copy, using interpolation.
1166
1167   Image Filter Commands
1168       Gd also provides some common image filters, they modify the image in
1169       place and return TRUE if modified or FALSE if not.  Most of them need
1170       libgd >= 2.1.0, with older versions those functions are undefined.
1171
1172       $ok = $image->scatter($sub, $plus)
1173           if $sub and $plus are 0, nothing is changed, TRUE is returned.  if
1174           $sub >= $plus, nothing is changed, FALSE is returned.  else random
1175           pixels are changed.
1176
1177       $ok = $image->scatterColor($sub, $plus, @colors)
1178           Similar to scatter, but using the given array of colors, i.e.
1179           palette indices.
1180
1181       $ok = $image->pixelate($blocksize, $mode)
1182           if $blocksize <= 0, nothing is changed, FALSE is returned.  if
1183           $blocksize == 1, nothing is changed, TRUE is returned.  else the
1184           following modes are observed:
1185             GD_PIXELATE_UPPERLEFT
1186             GD_PIXELATE_AVERAGE
1187
1188       $ok = $image->negate()
1189       $ok = $image->grayscale()
1190       $ok = $image->brightness($add)
1191           $add: -255..255
1192
1193       $ok = $image->contrast($contrast)
1194           $contrast: a double value. The contrast adjustment value. Negative
1195           values increase, positive values decrease the contrast. The larger
1196           the absolute value, the stronger the effect.
1197
1198       $ok = $image->color($red,$green,$blue,$alpha)
1199           Change channel values of an image.
1200
1201             $red   - The value to add to the red channel of all pixels.
1202             $green - The value to add to the green channel of all pixels.
1203             $blue  - The value to add to the blue channel of all pixels.
1204             $alpha - The value to add to the alpha channel of all pixels.
1205
1206       $ok = $image->selectiveBlur()
1207       $ok = $image->edgeDetectQuick()
1208       $ok = $image->gaussianBlur()
1209       $ok = $image->emboss()
1210       $ok = $image->meanRemoval()
1211       $ok = $image->smooth($weight)
1212       $image = $sourceImage->copyGaussianBlurred($radius, $sigma)
1213           $radius: int, the blur radius (*not* diameter--range is 2*radius +
1214           1) a radius, not a diameter so a radius of 2 (for example) will
1215           blur across a region 5 pixels across (2 to the center, 1 for the
1216           center itself and another 2 to the other edge).
1217
1218           $sigma: the sigma value or a value <= 0.0 to use the computed
1219           default.  represents the "fatness" of the curve (lower == fatter).
1220
1221           The result is always truecolor.
1222
1223   Character and String Drawing
1224       GD allows you to draw characters and strings, either in normal
1225       horizontal orientation or rotated 90 degrees.  These routines use a
1226       GD::Font object, described in more detail below.  There are four built-
1227       in monospaced fonts, available in the global variables gdGiantFont,
1228       gdLargeFont, gdMediumBoldFont, gdSmallFont and gdTinyFont.
1229
1230       In addition, you can use the load() method to load GD-formatted bitmap
1231       font files at runtime. You can create these bitmap files from X11 BDF-
1232       format files using the bdf2gd.pl script, which should have been
1233       installed with GD (see the bdf_scripts directory if it wasn't).  The
1234       format happens to be identical to the old-style MSDOS bitmap ".fnt"
1235       files, so you can use one of those directly if you happen to have one.
1236
1237       For writing proportional scalable fonts, GD offers the stringFT()
1238       method, which allows you to load and render any TrueType font on your
1239       system.
1240
1241       $image->string($font,$x,$y,$string,$color)
1242           This method draws a string starting at position (x,y) in the
1243           specified font and color.  Your choices of fonts are gdSmallFont,
1244           gdMediumBoldFont, gdTinyFont, gdLargeFont and gdGiantFont.
1245
1246           Example:
1247
1248                   $myImage->string(gdSmallFont,2,10,"Peachy Keen",$peach);
1249
1250       $image->stringUp($font,$x,$y,$string,$color)
1251           Just like the previous call, but draws the text rotated
1252           counterclockwise 90 degrees.
1253
1254       $image->char($font,$x,$y,$char,$color)
1255       $image->charUp($font,$x,$y,$char,$color)
1256           These methods draw single characters at position (x,y) in the
1257           specified font and color.  They're carry-overs from the C
1258           interface, where there is a distinction between characters and
1259           strings.  Perl is insensible to such subtle distinctions.
1260
1261       $font = GD::Font->load($fontfilepath)
1262           This method dynamically loads a font file, returning a font that
1263           you can use in subsequent calls to drawing methods.  For example:
1264
1265              my $courier = GD::Font->load('./courierR12.fnt') or die "Can't load font";
1266              $image->string($courier,2,10,"Peachy Keen",$peach);
1267
1268           Font files must be in GD binary format, as described above.
1269
1270       @bounds =
1271       $image->stringFT($fgcolor,$fontname,$ptsize,$angle,$x,$y,$string)
1272       @bounds =
1273       GD::Image->stringFT($fgcolor,$fontname,$ptsize,$angle,$x,$y,$string)
1274       @bounds =
1275       $image->stringFT($fgcolor,$fontname,$ptsize,$angle,$x,$y,$string,\%options)
1276           This method uses TrueType to draw a scaled, antialiased string
1277           using the TrueType vector font of your choice.  It requires that
1278           libgd to have been compiled with TrueType support, and for the
1279           appropriate TrueType font to be installed on your system.
1280
1281           The arguments are as follows:
1282
1283             fgcolor    Color index to draw the string in
1284             fontname   A path to the TrueType (.ttf) font file or a font pattern.
1285             ptsize     The desired point size (may be fractional)
1286             angle      The rotation angle, in radians (positive values rotate counter clockwise)
1287             x,y        X and Y coordinates to start drawing the string
1288             string     The string itself
1289
1290           If successful, the method returns an eight-element list giving the
1291           boundaries of the rendered string:
1292
1293            @bounds[0,1]  Lower left corner (x,y)
1294            @bounds[2,3]  Lower right corner (x,y)
1295            @bounds[4,5]  Upper right corner (x,y)
1296            @bounds[6,7]  Upper left corner (x,y)
1297
1298           In case of an error (such as the font not being available, or FT
1299           support not being available), the method returns an empty list and
1300           sets $@ to the error message.
1301
1302           The fontname argument is the name of the font, which can be a full
1303           pathname to a .ttf file, or if not the paths in $ENV{GDFONTPATH}
1304           will be searched or if empty the libgd compiled DEFAULT_FONTPATH.
1305           The TrueType extensions .ttf, .pfa, .pfb or .dfont can be omitted.
1306
1307           The string may contain UTF-8 sequences like: "&#192;"
1308
1309           You may also call this method from the GD::Image class name, in
1310           which case it doesn't do any actual drawing, but returns the
1311           bounding box using an inexpensive operation.  You can use this to
1312           perform layout operations prior to drawing.
1313
1314           Using a negative color index will disable antialiasing, as
1315           described in the libgd manual page at
1316           <http://www.boutell.com/gd/manual2.0.9.html#gdImageStringFT>.
1317
1318           An optional 8th argument allows you to pass a hashref of options to
1319           stringFT().  Several hashkeys are recognized: linespacing, charmap,
1320           resolution, and kerning.
1321
1322           The value of linespacing is supposed to be a multiple of the
1323           character height, so setting linespacing to 2.0 will result in
1324           double-spaced lines of text.  However the current version of libgd
1325           (2.0.12) does not do this.  Instead the linespacing seems to be
1326           double what is provided in this argument.  So use a spacing of 0.5
1327           to get separation of exactly one line of text.  In practice, a
1328           spacing of 0.6 seems to give nice results.  Another thing to watch
1329           out for is that successive lines of text should be separated by the
1330           "\r\n" characters, not just "\n".
1331
1332           The value of charmap is one of "Unicode", "Shift_JIS" and "Big5".
1333           The interaction between Perl, Unicode and libgd is not clear to me,
1334           and you should experiment a bit if you want to use this feature.
1335
1336           The value of resolution is the vertical and horizontal resolution,
1337           in DPI, in the format "hdpi,vdpi".  If present, the resolution will
1338           be passed to the Freetype rendering engine as a hint to improve the
1339           appearance of the rendered font.
1340
1341           The value of kerning is a flag.  Set it to false to turn off the
1342           default kerning of text.
1343
1344           Example:
1345
1346            $gd->stringFT($black,'/c/windows/Fonts/pala.ttf',40,0,20,90,
1347                         "hi there\r\nbye now",
1348                         {linespacing=>0.6,
1349                          charmap  => 'Unicode',
1350                         });
1351
1352           If GD was compiled with fontconfig support, and the fontconfig
1353           library is available on your system, then you can use a font name
1354           pattern instead of a path.  Patterns are described in fontconfig
1355           and will look something like this "Times:italic".  For backward
1356           compatibility, this feature is disabled by default.  You must
1357           enable it by calling useFontConfig(1) prior to the stringFT() call.
1358
1359              $image->useFontConfig(1);
1360
1361           For backward compatibility with older versions of the FreeType
1362           library, the alias stringTTF() is also recognized.
1363
1364       $hasfontconfig = $image->useFontConfig($flag)
1365           Call useFontConfig() with a value of 1 in order to enable support
1366           for fontconfig font patterns (see stringFT).  Regardless of the
1367           value of $flag, this method will return a true value if the
1368           fontconfig library is present, or false otherwise.
1369
1370           This method can also be called as a class method of GD::Image;
1371
1372       $result =
1373       $image->stringFTCircle($cx,$cy,$radius,$textRadius,$fillPortion,$font,$points,$top,$bottom,$fgcolor)
1374           This draws text in a circle. Currently (libgd 2.0.33) this function
1375           does not work for me, but the interface is provided for
1376           completeness.  The call signature is somewhat complex.  Here is an
1377           excerpt from the libgd manual page:
1378
1379           Draws the text strings specified by top and bottom on the image,
1380           curved along the edge of a circle of radius radius, with its center
1381           at cx and cy. top is written clockwise along the top; bottom is
1382           written counterclockwise along the bottom. textRadius determines
1383           the "height" of each character; if textRadius is 1/2 of radius,
1384           characters extend halfway from the edge to the center. fillPortion
1385           varies from 0 to 1.0, with useful values from about 0.4 to 0.9, and
1386           determines how much of the 180 degrees of arc assigned to each
1387           section of text is actually occupied by text; 0.9 looks better than
1388           1.0 which is rather crowded. font is a freetype font; see
1389           gdImageStringFT. points is passed to the freetype engine and has an
1390           effect on hinting; although the size of the text is determined by
1391           radius, textRadius, and fillPortion, you should pass a point size
1392           that "hints" appropriately -- if you know the text will be large,
1393           pass a large point size such as 24.0 to get the best results.
1394           fgcolor can be any color, and may have an alpha component, do
1395           blending, etc.
1396
1397           Returns a true value on success.
1398
1399   Alpha channels
1400       The alpha channel methods allow you to control the way drawings are
1401       processed according to the alpha channel. When true color is turned on,
1402       colors are encoded as four bytes, in which the last three bytes are the
1403       RGB color values, and the first byte is the alpha channel.  Therefore
1404       the hexadecimal representation of a non transparent RGB color will be:
1405       C=0x00(rr)(bb)(bb)
1406
1407       When alpha blending is turned on, you can use the first byte of the
1408       color to control the transparency, meaning that a rectangle painted
1409       with color 0x00(rr)(bb)(bb) will be opaque, and another one painted
1410       with 0x7f(rr)(gg)(bb) will be transparent. The Alpha value must be >= 0
1411       and <= 0x7f.
1412
1413       $image->alphaBlending($integer)
1414           The alphaBlending() method allows for two different modes of
1415           drawing on truecolor images. In blending mode, which is on by
1416           default (libgd 2.0.2 and above), the alpha channel component of the
1417           color supplied to all drawing functions, such as "setPixel",
1418           determines how much of the underlying color should be allowed to
1419           shine through. As a result, GD automatically blends the existing
1420           color at that point with the drawing color, and stores the result
1421           in the image. The resulting pixel is opaque. In non-blending mode,
1422           the drawing color is copied literally with its alpha channel
1423           information, replacing the destination pixel. Blending mode is not
1424           available when drawing on palette images.
1425
1426           Pass a value of 1 for blending mode, and 0 for non-blending mode.
1427
1428       $image->saveAlpha($saveAlpha)
1429           By default, GD (libgd 2.0.2 and above) does not attempt to save
1430           full alpha channel information (as opposed to single-color
1431           transparency) when saving PNG images. (PNG is currently the only
1432           output format supported by gd which can accommodate alpha channel
1433           information.) This saves space in the output file. If you wish to
1434           create an image with alpha channel information for use with tools
1435           that support it, call saveAlpha(1) to turn on saving of such
1436           information, and call alphaBlending(0) to turn off alpha blending
1437           within the library so that alpha channel information is actually
1438           stored in the image rather than being composited immediately at the
1439           time that drawing functions are invoked.
1440
1441   Miscellaneous Image Methods
1442       These are various utility methods that are useful in some
1443       circumstances.
1444
1445       $image->interlaced([$flag])
1446           This method sets or queries the image's interlaced setting.
1447           Interlace produces a cool venetian blinds effect on certain
1448           viewers.  Provide a true parameter to set the interlace attribute.
1449           Provide undef to disable it.  Call the method without parameters to
1450           find out the current setting.
1451
1452       ($width,$height) = $image->getBounds()
1453           This method will return a two-member list containing the width and
1454           height of the image.  You query but not change the size of the
1455           image once it's created.
1456
1457       $width = $image->width
1458       $height = $image->height
1459           Return the width and height of the image, respectively.
1460
1461       $is_truecolor = $image->isTrueColor()
1462           This method will return a Boolean representing whether the image is
1463           true color or not.
1464
1465       $flag = $image1->compare($image2)
1466           Compare two images and return a bitmap describing the differences
1467           found, if any.  The return value must be logically AND'ed with one
1468           or more constants in order to determine the differences.  The
1469           following constants are available:
1470
1471             GD_CMP_IMAGE             The two images look different
1472             GD_CMP_NUM_COLORS        The two images have different numbers of colors
1473             GD_CMP_COLOR             The two images' palettes differ
1474             GD_CMP_SIZE_X            The two images differ in the horizontal dimension
1475             GD_CMP_SIZE_Y            The two images differ in the vertical dimension
1476             GD_CMP_TRANSPARENT       The two images have different transparency
1477             GD_CMP_BACKGROUND        The two images have different background colors
1478             GD_CMP_INTERLACE         The two images differ in their interlace
1479             GD_CMP_TRUECOLOR         The two images are not both true color
1480
1481           The most important of these is GD_CMP_IMAGE, which will tell you
1482           whether the two images will look different, ignoring differences in
1483           the order of colors in the color palette and other invisible
1484           changes.  The constants are not imported by default, but must be
1485           imported individually or by importing the :cmp tag.  Example:
1486
1487             use GD qw(:DEFAULT :cmp);
1488             # get $image1 from somewhere
1489             # get $image2 from somewhere
1490             if ($image1->compare($image2) & GD_CMP_IMAGE) {
1491                warn "images differ!";
1492             }
1493
1494       $image->clip($x1,$y1,$x2,$y2)
1495       ($x1,$y1,$x2,$y2) = $image->clip
1496           Set or get the clipping rectangle.  When the clipping rectangle is
1497           set, all drawing will be clipped to occur within this rectangle.
1498           The clipping rectangle is initially set to be equal to the
1499           boundaries of the whole image. Change it by calling clip() with the
1500           coordinates of the new clipping rectangle.  Calling clip() without
1501           any arguments will return the current clipping rectangle.
1502
1503       $flag = $image->boundsSafe($x,$y)
1504           The boundsSafe() method will return true if the point indicated by
1505           ($x,$y) is within the clipping rectangle, or false if it is not.
1506           If the clipping rectangle has not been set, then it will return
1507           true if the point lies within the image boundaries.
1508
1509   Grouping Methods
1510       GD does not support grouping of objects, but GD::SVG does. In that
1511       subclass, the following methods declare new groups of graphical
1512       objects:
1513
1514       $image->startGroup([$id,\%style])
1515       $image->endGroup()
1516       $group = $image->newGroup
1517           See GD::SVG for information.
1518

Polygons

1520       A few primitive polygon creation and manipulation methods are provided.
1521       They aren't part of the Gd library, but I thought they might be handy
1522       to have around (they're borrowed from my qd.pl Quickdraw library).
1523       Also see GD::Polyline.
1524
1525       $poly = GD::Polygon->new
1526          Create an empty polygon with no vertices.
1527
1528                  $poly = GD::Polygon->new;
1529
1530       $poly->addPt($x,$y)
1531          Add point (x,y) to the polygon.
1532
1533                  $poly->addPt(0,0);
1534                  $poly->addPt(0,50);
1535                  $poly->addPt(25,25);
1536                  $myImage->fillPoly($poly,$blue);
1537
1538       ($x,$y) = $poly->getPt($index)
1539          Retrieve the point at the specified vertex.
1540
1541                  ($x,$y) = $poly->getPt(2);
1542
1543       $poly->setPt($index,$x,$y)
1544          Change the value of an already existing vertex.  It is an error to
1545          set a vertex that isn't already defined.
1546
1547                  $poly->setPt(2,100,100);
1548
1549       ($x,$y) = $poly->deletePt($index)
1550          Delete the specified vertex, returning its value.
1551
1552                  ($x,$y) = $poly->deletePt(1);
1553
1554       $poly->clear()
1555          Delete all vertices, restoring the polygon to its initial empty
1556          state.
1557
1558       $poly->toPt($dx,$dy)
1559          Draw from current vertex to a new vertex, using relative (dx,dy)
1560          coordinates.  If this is the first point, act like addPt().
1561
1562                  $poly->addPt(0,0);
1563                  $poly->toPt(0,50);
1564                  $poly->toPt(25,-25);
1565                  $myImage->fillPoly($poly,$blue);
1566
1567       $vertex_count = $poly->length
1568          Return the number of vertices in the polygon.
1569
1570                  $points = $poly->length;
1571
1572       @vertices = $poly->vertices
1573          Return a list of all the vertices in the polygon object.  Each
1574          member of the list is a reference to an (x,y) array.
1575
1576                  @vertices = $poly->vertices;
1577                  foreach $v (@vertices)
1578                     print join(",",@$v),"\n";
1579                  }
1580
1581       @rect = $poly->bounds
1582          Return the smallest rectangle that completely encloses the polygon.
1583          The return value is an array containing the (left,top,right,bottom)
1584          of the rectangle.
1585
1586                  ($left,$top,$right,$bottom) = $poly->bounds;
1587
1588       $poly->offset($dx,$dy)
1589          Offset all the vertices of the polygon by the specified horizontal
1590          (dh) and vertical (dy) amounts.  Positive numbers move the polygon
1591          down and to the right.
1592
1593                  $poly->offset(10,30);
1594
1595       $poly->map($srcL,$srcT,$srcR,$srcB,$destL,$dstT,$dstR,$dstB)
1596          Map the polygon from a source rectangle to an equivalent position in
1597          a destination rectangle, moving it and resizing it as necessary.
1598          See polys.pl for an example of how this works.  Both the source and
1599          destination rectangles are given in (left,top,right,bottom)
1600          coordinates.  For convenience, you can use the polygon's own
1601          bounding box as the source rectangle.
1602
1603                  # Make the polygon really tall
1604                  $poly->map($poly->bounds,0,0,50,200);
1605
1606       $poly->scale($sx,$sy, [$tx,$ty])
1607          Scale each vertex of the polygon by the X and Y factors indicated by
1608          sx and sy.  For example scale(2,2) will make the polygon twice as
1609          large.  For best results, move the center of the polygon to position
1610          (0,0) before you scale, then move it back to its previous position.
1611          Accepts an optional offset vector.
1612
1613       $poly->transform($sx,$rx,$ry,$sy, $tx,$ty)
1614          Run each vertex of the polygon through a 2D affine transformation
1615          matrix, where sx and sy are the X and Y scaling factors, rx and ry
1616          are the X and Y rotation factors, and tx and ty are X and Y offsets.
1617          See the Adobe PostScript Reference, page 154 for a full explanation,
1618          or experiment.
1619
1620          libgd:
1621
1622              The transformation matrix is created using 6 numbers:
1623              matrix[0] == xx
1624              matrix[1] == yx
1625              matrix[2] == xy
1626              matrix[3] == xy (probably meaning yy here)
1627              matrix[4] == x0
1628              matrix[5] == y0
1629              where the transformation of a given point (x,y) is given by:
1630
1631              x_new = xx * x + xy * y + x0;
1632              y_new = yx * x + yy * y + y0;
1633
1634   GD::Polyline
1635       Please see GD::Polyline for information on creating open polygons and
1636       splines.
1637

Font Utilities

1639       The libgd library (used by the Perl GD library) has built-in support
1640       for about half a dozen fonts, which were converted from public-domain X
1641       Windows fonts.  For more fonts, compile libgd with TrueType support and
1642       use the stringFT() call.
1643
1644       If you wish to add more built-in fonts, the directory bdf_scripts
1645       contains two contributed utilities that may help you convert X-Windows
1646       BDF-format fonts into the format that libgd uses internally.  However
1647       these scripts were written for earlier versions of GD which included
1648       its own mini-gd library.  These scripts will have to be adapted for use
1649       with libgd, and the libgd library itself will have to be recompiled and
1650       linked!  Please do not contact me for help with these scripts: they are
1651       unsupported.
1652
1653       Each of these fonts is available both as an imported global (e.g.
1654       gdSmallFont) and as a package method (e.g. GD::Font->Small).
1655
1656       gdSmallFont
1657       GD::Font->Small
1658            This is the basic small font, "borrowed" from a well known public
1659            domain 6x12 font.
1660
1661       gdLargeFont
1662       GD::Font->Large
1663            This is the basic large font, "borrowed" from a well known public
1664            domain 8x16 font.
1665
1666       gdMediumBoldFont
1667       GD::Font->MediumBold
1668            This is a bold font intermediate in size between the small and
1669            large fonts, borrowed from a public domain 7x13 font;
1670
1671       gdTinyFont
1672       GD::Font->Tiny
1673            This is a tiny, almost unreadable font, 5x8 pixels wide.
1674
1675       gdGiantFont
1676       GD::Font->Giant
1677            This is a 9x15 bold font converted by Jan Pazdziora from a sans
1678            serif X11 font.
1679
1680       $font->nchars
1681            This returns the number of characters in the font.
1682
1683                    print "The large font contains ",gdLargeFont->nchars," characters\n";
1684
1685       $font->offset
1686            This returns the ASCII value of the first character in the font
1687
1688       $width = $font->width
1689       $height = $font->height
1690       "height"
1691            These return the width and height of the font.
1692
1693              ($w,$h) = (gdLargeFont->width,gdLargeFont->height);
1694

Helper Functions

1696       GD::LIBGD_VERSION
1697           Returns a number of the libgd VERSION, like 2.0204, 2.0033 or 2.01.
1698
1699       GD::VERSION_STRING
1700           Returns the string of the libgd VERSION, like "2.2.4".
1701
1702       GD::constant
1703

Obtaining the C-language version of gd

1705       libgd, the C-language version of gd, can be obtained at URL
1706       http://libgd.org/  Directions for installing and using it can be found
1707       at that site.  Please do not contact me for help with libgd.
1708

AUTHOR

1710       The GD.pm interface is copyright 1995-2010, Lincoln D. Stein. This
1711       package and its accompanying libraries is free software; you can
1712       redistribute it and/or modify it under the terms of the GPL (either
1713       version 1, or at your option, any later version) or the Artistic
1714       License 2.0.  Refer to LICENSE for the full license text.  package for
1715       details.
1716
1717       The latest versions of GD.pm are available at
1718
1719         https://github.com/lstein/Perl-GD
1720

SEE ALSO

1722       GD::Polyline, GD::SVG, GD::Simple, Image::Magick
1723
1724
1725
1726perl v5.36.0                      2023-01-20                             GD(3)
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