1socket_fastopen_connect6(3)Library Functions Manualsocket_fastopen_connect6(3)
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6 socket_fastopen_connect6 - make a TCP connection and send some data
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9 #include <socket.h>
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11 ssize_t socket_fastopen_connect6(int s,
12 const char ip[16],uint16 port,uint32 scope_id,
13 const char* buf,size_t len);
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16 socket_fastopen_connect6 attempts to make a connection from TCP socket
17 s to TCP port port on IP address ip. If that succeeds, it attempts to
18 send len bytes from buf.
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20 The difference to calling socket_connect6 followed by write is that, on
21 platforms supporting TCP Fast Open, socket_fastopen_connect6 will send
22 the first data packet in the third packet of the TCP handshake, saving
23 one useless ACK packet in network traffic.
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25 This is only useful for protocols where the client sends the first
26 bytes.
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28 socket_connect6 may return
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31 · >=0, to indicate that the connection succeeded and this many
32 bytes were sent.
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34 · -1, setting errno to error_inprogress or error_wouldblock, to
35 indicate that the socket is non-blocking
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37 · -1, setting errno to something else, to indicate that the con‐
38 nection failed (and failed immediately, if the socket is non-
39 blocking).
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41 When a background connection succeeds or fails, s becomes writable; you
42 can use socket_connected to see whether the connection succeeded. If
43 the connection failed, socket_connected returns 0, setting errno appro‐
44 priately.
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46 Once a TCP socket is connected, you can use the read and write system
47 calls to transmit data.
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49 You can call socket_connect6 without calling socket_bind6. This has
50 the effect as first calling socket_bind6 with IP address :: and port 0.
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54 #include <socket.h>
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56 int s;
57 char ip[16];
58 uint16 p;
59 uint32 scope_id;
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61 s = socket_tcp6b();
62 socket_bind6(s,ip,p);
63 socket_fastopen_connect6(s,ip,p,scope_id,"hello",5);
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67 socket_connect6(3), socket_fastopen_connect4(3), socket_fastopen(3)
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71 socket_fastopen_connect6(3)