1AuSoundPlayFromBucket(3) Library Functions Manual AuSoundPlayFromBucket(3)
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6 AuSoundPlayFromBucket - create a flow to play from a bucket.
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9 #include <audio/audiolib.h>
10 #include <audio/soundlib.h>
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12 AuEventHandlerRec *AuSoundPlayFromBucket(server, source, destination,
13 volume, callback, callback_data, loop_count, flow, volume_mult_elem,
14 monitor_element, status)
15 AuServer *server;
16 AuBucketID source;
17 AuDeviceID destination;
18 AuFixedPoint volume;
19 void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, Au‐
20 Pointer);
21 AuPointer callback_data;
22 int loop_count;
23 AuFlowID *flow; /* RETURN */
24 int *volume_mult_elem; /* RETURN */
25 int *monitor_element; /* RETURN */
26 AuStatus *status; /* RETURN */
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29 server Specifies the connection to the audio server.
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31 source Specifies the bucket to play.
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33 destination
34 Specifies the device to output the audio data.
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36 volume Specifies the volume.
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38 callback Specifies the procedure to be called for additional event
39 processing.
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41 callback_data
42 Specifies any additional arguments to be passed to the call‐
43 back.
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45 loop_count
46 Specifies how many time the bucket should be played.
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48 flow If non-NULL, returns the flow ID.
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50 volume_mult_elem
51 If non-NULL, returns the index of the volume multipler ele‐
52 ment.
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54 monitor_element
55 If non-NULL, include an ExportMonitor element in the flow and
56 return it's index.
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58 status If non-NULL, flush the output buffer and return the status
59 from the server.
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62 AuSoundPlayFromBucket creates a flow to play bucket on device and re‐
63 turns a pointer to the event handler created or NULL if there was an
64 error.
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67 AuBadBucket, AuBadDevice.
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70 AuSoundPlay, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySyn‐
71 chronousFromFile.
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73 audiolib - Network Audio System C Language Interface
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77soundlib 1.9.5 AuSoundPlayFromBucket(3)