1d.frame(1)                    Grass User's Manual                   d.frame(1)
2
3
4

NAME

6       d.frame  - Manages display frames on the user's graphics monitor.
7

KEYWORDS

9       display
10

SYNOPSIS

12       d.frame
13       d.frame help
14       d.frame [-cepslD]  [frame=string]   [at=bottom,top,left,right]
15
16   Flags:
17       -c  Create a new frame
18
19       -e  Remove all frames and erase the screen
20
21       -p  Print name of current frame
22
23       -s  Select a frame
24
25       -l  List map names displayed in GRASS monitor
26
27       -D  Debugging output
28
29   Parameters:
30       frame=string
31           Frame to be created/selected
32
33       at=bottom,top,left,right
34           Where to place the frame (implies -c), values in percent
35

DESCRIPTION

37       This  program  manages  display  frames on the user's graphics monitor.
38       GRASS display programs at run-time connect with graphics rendering pro‐
39       grams.   While  the  display  programs  are identical on every hardware
40       platform, the graphics rendering programs  are  (essentially  the  only
41       GRASS programs) designed for individual hardware devices. These render‐
42       ing programs are managed with the GRASS  program  d.mon.  Graphics  are
43       displayed  in  rectangular frames on whatever graphics monitor the user
44       is currently directing GRASS display output to.  These frames are  cre‐
45       ated  and managed with this program, Note that GRASS frame contents are
46       not retained when one frame covers another. You cannot  shuffle  frames
47       from top to bottom and then back again.  They simply define rectangular
48       areas on the screen where subsequent drawing will occur.
49

NOTES

51       The coordinates for the  at=  option  are  stated  in  the  form:  bot‐
52       tom,top,left,right.  The  lower-left  corner  of  the  graphics monitor
53       always is at location 0,0 while the  monitor's  upper-right  corner  is
54       always at 100,100 (the values are in percent).
55
56       If  the  user  has  created  multiple  display  frames that overlap one
57       another, whatever the user displays in the active frame will  overwrite
58       those portions of the underlying frame where these frames overlap.
59
60       A  frame  by  the  name  of  full_screen  is  always present and may be
61       selected at any time. This may be useful if you would like to de-select
62       all  user  defined  frames as you might do just before taking a screen‐
63       shot.
64

SEE ALSO

66       d.erase
67       d.mon
68

AUTHOR

70       James Westervelt, U.S. Army Construction Engineering  Research  Labora‐
71       tory
72       Michael Shapiro, U.S. Army Construction Engineering Research Laboratory
73
74       Last changed: $Date: 2004/03/25 03:51:51 $
75
76       Full index
77
78
79
80GRASS 6.2.2                                                         d.frame(1)
Impressum