1AUDIOSTREAM(3)                  Allegro manual                  AUDIOSTREAM(3)
2
3
4

NAME

6       AUDIOSTREAM - Stores an audiostream. Allegro game programming library.
7

SYNOPSIS

9       #include <allegro.h>
10
11
12       typedef struct AUDIOSTREAM
13

DESCRIPTION

15          int voice;  - the hardware voice used for the sample
16
17       A  structure  holding  an  audiostream,  which is a convenience wrapper
18       around a SAMPLE structure to double buffer sounds too big to  fit  into
19       memory, or do clever things like generating the sound wave real time.
20
21       While you shouldn't modify directly the value of the voice, you can use
22       all of the voice functions in chapter "Digital sample routines" to mod‐
23       ify the properties of the sound, like the frequency.
24
25

SEE ALSO

27       play_audio_stream(3), exstream(3)
28
29
30
31Allegro                          version 4.2.2                  AUDIOSTREAM(3)
Impressum