1POLYTYPE_ATEX_TRANS(3) Allegro manual POLYTYPE_ATEX_TRANS(3)
2
3
4
6 POLYTYPE_ATEX_TRANS, POLYTYPE_PTEX_TRANS - Polygon rendering mode type
7 Allegro game programming library.
8
10 #include <allegro.h>
11
12
13 #define POLYTYPE_ATEX_TRANS
14
15 #define POLYTYPE_PTEX_TRANS
16
18 Render translucent textures. All the general rules for drawing transluā
19 cent things apply. However, these modes have a major limitation: they
20 only work with memory bitmaps or linear frame buffers (not with banked
21 frame buffers). Don't even try, they do not check and your program will
22 die horribly (or at least draw wrong things).
23
24
26 polygon3d(3), ex3d(3)
27
28
29
30Allegro version 4.2.2 POLYTYPE_ATEX_TRANS(3)