1POLYTYPE_ATEX_TRANS(3)          Allegro manual          POLYTYPE_ATEX_TRANS(3)
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NAME

6       POLYTYPE_ATEX_TRANS,  POLYTYPE_PTEX_TRANS - Polygon rendering mode type
7       Allegro game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       #define POLYTYPE_ATEX_TRANS
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15       #define POLYTYPE_PTEX_TRANS
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DESCRIPTION

18       Render translucent textures. All the general rules for drawing transluā€
19       cent  things  apply. However, these modes have a major limitation: they
20       only work with memory bitmaps or linear frame buffers (not with  banked
21       frame buffers). Don't even try, they do not check and your program will
22       die horribly (or at least draw wrong things).
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SEE ALSO

26       polygon3d(3), ex3d(3)
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30Allegro                          version 4.2.2          POLYTYPE_ATEX_TRANS(3)
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