1SDL_BlitSurface(3) SDL API Reference SDL_BlitSurface(3)
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6 SDL_BlitSurface- This performs a fast blit from the source surface to
7 the destination surface.
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10 #include "SDL.h"
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12 int SDL_BlitSurface(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface
13 *dst, SDL_Rect *dstrect);
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16 This performs a fast blit from the source surface to the destination
17 surface.
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19 Only the position is used in the dstrect (the width and height are
20 ignored).
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22 If either srcrect or dstrect are NULL, the entire surface (src or dst)
23 is copied.
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25 The final blit rectangle is saved in dstrect after all clipping is per‐
26 formed (srcrect is not modified).
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28 The blit function should not be called on a locked surface.
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30 The results of blitting operations vary greatly depending on whether
31 SDL_SRCAPLHA is set or not. See SDL_SetAlpha for an explaination of how
32 this affects your results. Colorkeying and alpha attributes also inter‐
33 act with surface blitting, as the following pseudo-code should hope‐
34 fully explain.
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36 if (source surface has SDL_SRCALPHA set) {
37 if (source surface has alpha channel (that is, format->Amask != 0))
38 blit using per-pixel alpha, ignoring any colour key
39 else {
40 if (source surface has SDL_SRCCOLORKEY set)
41 blit using the colour key AND the per-surface alpha value
42 else
43 blit using the per-surface alpha value
44 }
45 } else {
46 if (source surface has SDL_SRCCOLORKEY set)
47 blit using the colour key
48 else
49 ordinary opaque rectangular blit
50 }
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53 If the blit is successful, it returns 0, otherwise it returns -1.
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55 If either of the surfaces were in video memory, and the blit returns
56 -2, the video memory was lost, so it should be reloaded with artwork
57 and re-blitted:
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59 while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
60 while ( SDL_LockSurface(image)) < 0 )
61 Sleep(10);
62 -- Write image pixels to image->pixels --
63 SDL_UnlockSurface(image);
64 }
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66 This happens under DirectX 5.0 when the system switches away from your
67 fullscreen application. Locking the surface will also fail until you
68 have access to the video memory again.
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71 SDL_LockSurface, SDL_FillRect, SDL_Surface, SDL_Rect
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75SDL Tue 11 Sep 2001, 23:01 SDL_BlitSurface(3)