1SDL_CreateRGBSurface(3) SDL API Reference SDL_CreateRGBSurface(3)
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6 SDL_CreateRGBSurface- Create an empty SDL_Surface
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9 #include "SDL.h"
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11 SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height,
12 int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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15 Allocate an empty surface (must be called after SDL_SetVideoMode)
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17 If depth is 8 bits an empty palette is allocated for the surface, oth‐
18 erwise a 'packed-pixel' SDL_PixelFormat is created using the
19 [RGBA]mask's provided (see SDL_PixelFormat). The flags specifies the
20 type of surface that should be created, it is an OR'd combination of
21 the following possible values.
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23 SDL_SWSURFACE SDL will create the surface in system memory. This
24 improves the performance of pixel level access,
25 however you may not be able to take advantage of
26 some types of hardware blitting.
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28 SDL_HWSURFACE SDL will attempt to create the surface in video
29 memory. This will allow SDL to take advantage of
30 Video->Video blits (which are often accelerated).
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32 SDL_SRCCOLORKEY This flag turns on colourkeying for blits from this
33 surface. If SDL_HWSURFACE is also specified and
34 colourkeyed blits are hardware-accelerated, then
35 SDL will attempt to place the surface in video mem‐
36 ory. Use SDL_SetColorKey to set or clear this flag
37 after surface creation.
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39 SDL_SRCALPHA This flag turns on alpha-blending for blits from
40 this surface. If SDL_HWSURFACE is also specified
41 and alpha-blending blits are hardware-accelerated,
42 then the surface will be placed in video memory if
43 possible. Use SDL_SetAlpha to set or clear this
44 flag after surface creation.
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46 Note:
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48 If an alpha-channel is specified (that is, if Amask is nonzero),
49 then the SDL_SRCALPHA flag is automatically set. You may remove
50 this flag by calling SDL_SetAlpha after surface creation.
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53 Returns the created surface, or NULL upon error.
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56 /* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order,
57 as expected by OpenGL for textures */
58 SDL_Surface *surface;
59 Uint32 rmask, gmask, bmask, amask;
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61 /* SDL interprets each pixel as a 32-bit number, so our masks must depend
62 on the endianness (byte order) of the machine */
63 #if SDL_BYTEORDER == SDL_BIG_ENDIAN
64 rmask = 0xff000000;
65 gmask = 0x00ff0000;
66 bmask = 0x0000ff00;
67 amask = 0x000000ff;
68 #else
69 rmask = 0x000000ff;
70 gmask = 0x0000ff00;
71 bmask = 0x00ff0000;
72 amask = 0xff000000;
73 #endif
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75 surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,
76 rmask, gmask, bmask, amask);
77 if(surface == NULL) {
78 fprintf(stderr, "CreateRGBSurface failed: %s
79 ", SDL_GetError());
80 exit(1);
81 }
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84 SDL_CreateRGBSurfaceFrom, SDL_FreeSurface, SDL_SetVideoMode, SDL_Lock‐
85 Surface, SDL_PixelFormat, SDL_Surface SDL_SetAlpha SDL_SetColorKey
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89SDL Tue 11 Sep 2001, 23:01 SDL_CreateRGBSurface(3)