1clear_zbuffer(3) Allegro manual clear_zbuffer(3)
2
3
4
6 clear_zbuffer - Writes a depth value into the given Z-buffer. Allegro
7 game programming library.
8
10 #include <allegro.h>
11
12
13 void clear_zbuffer(ZBUFFER *zbuf, float z);
14
16 Writes z into the given Z-buffer (0 means far away). This function
17 should be used to initialize the Z-buffer before each frame. Actually,
18 low-level routines compare depth of the current pixel with 1/z: for
19 example, if you want to clip polygons farther than 10, you must call
20 clear_zbuffer(zbuf, 0.1).
21
22
24 create_zbuffer(3), set_zbuffer(3), destroy_zbuffer(3), exzbuf(3)
25
26
27
28Allegro version 4.2.2 clear_zbuffer(3)