1create_sample(3) Allegro manual create_sample(3)
2
3
4
6 create_sample - Constructs a new sample structure of the specified
7 type. Allegro game programming library.
8
10 #include <allegro.h>
11
12
13 SAMPLE *create_sample(int bits, int stereo, int freq, int len);
14
16 Constructs a new sample structure of the specified type. Read chapter
17 "Structures and types defined by Allegro" for an internal description
18 of the SAMPLE structure. The `bits' parameter can be 8 or 16, `stereo'
19 can be zero for mono samples and non-zero for stereo samples, `freq' is
20 the frequency in hertz, and `len' is the number of samples you want to
21 allocate for the full sound buffer.
22
24 Returns a pointer to the created sample, or NULL if the sample could
25 not be created. Remember to free this sample later to avoid memory
26 leaks.
27
28
30 load_sample(3), destroy_sample(3)
31
32
33
34Allegro version 4.2.2 create_sample(3)