1create_sample(3)                Allegro manual                create_sample(3)
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NAME

6       create_sample  -  Constructs  a  new  sample structure of the specified
7       type. Allegro game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       SAMPLE *create_sample(int bits, int stereo, int freq, int len);
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DESCRIPTION

16       Constructs a new sample structure of the specified type.  Read  chapter
17       "Structures  and  types defined by Allegro" for an internal description
18       of the SAMPLE structure. The `bits' parameter can be 8 or 16,  `stereo'
19       can be zero for mono samples and non-zero for stereo samples, `freq' is
20       the frequency in hertz, and `len' is the number of samples you want  to
21       allocate for the full sound buffer.
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RETURN VALUE

24       Returns  a  pointer  to the created sample, or NULL if the sample could
25       not be created. Remember to free this  sample  later  to  avoid  memory
26       leaks.
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SEE ALSO

30       load_sample(3), destroy_sample(3)
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34Allegro                          version 4.2.2                create_sample(3)
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