1d_text_proc(3)                  Allegro manual                  d_text_proc(3)
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NAME

6       d_text_proc,  d_ctext_proc,  d_rtext_proc  -  Dialogs procedure drawing
7       text onto the screen. Allegro game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       int d_text_proc(int msg, DIALOG *d, int c);
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15       int d_ctext_proc(int msg, DIALOG *d, int c);
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17       int d_rtext_proc(int msg, DIALOG *d, int c);
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DESCRIPTION

20       These draw text onto the screen. The  dp  field  should  point  to  the
21       string  to display. d_ctext_proc() centers the string horizontally, and
22       d_rtext_proc() right aligns it. Any '&' characters in the  string  will
23       be replaced with lines underneath the following character, for display‐
24       ing keyboard shortcuts (as in MS Windows). To display a  single  amper‐
25       sand,  put  "&&".  To draw the text in something other than the default
26       font, set the dp2 field to point to your custom font data.
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SEE ALSO

30       exgui(3), exrgbhsv(3)
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34Allegro                          version 4.2.2                  d_text_proc(3)
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