1exgui(3) Allegro manual exgui(3)
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6 exgui - Using the GUI routines. Allegro game programming library.
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9 #include <allegro.h>
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12 Example exgui
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15 This program demonstrates how to use the GUI routines. From the simple
16 dialog controls that display a text or a bitmap to more complex multi‐
17 ple choice selection lists, Allegro provides a framework which can be
18 customised to suit your needs.
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22 DATAFILE(3), DIALOG(3), END_OF_MAIN(3), MENU(3), active_menu(3),
23 alert(3), allegro_error(3), allegro_init(3), allegro_message(3), d_bit‐
24 map_proc(3), d_box_proc(3), d_button_proc(3), d_check_proc(3),
25 d_clear_proc(3), d_ctext_proc(3), d_edit_proc(3), d_icon_proc(3),
26 d_keyboard_proc(3), d_list_proc(3), d_menu_proc(3), d_radio_proc(3),
27 d_rtext_proc(3), d_shadow_box_proc(3), d_slider_proc(3),
28 d_text_list_proc(3), d_text_proc(3), d_textbox_proc(3),
29 d_yield_proc(3), do_dialog(3), gui_bg_color(3), gui_fg_color(3),
30 gui_mg_color(3), install_keyboard(3), install_mouse(3),
31 install_timer(3), key(3), load_datafile(3), makecol(3), position_dia‐
32 log(3), replace_filename(3), screen(3), set_dialog_color(3),
33 set_gfx_mode(3), set_palette(3), unload_datafile(3), ustrtok(3), ustrz‐
34 cat(3), ustrzcpy(3), uszprintf(3)
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38Allegro version 4.2.2 exgui(3)