1d_edit_proc(3) Allegro manual d_edit_proc(3)
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6 d_edit_proc - Dialog procedure implementing an editable text object.
7 Allegro game programming library.
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10 #include <allegro.h>
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13 int d_edit_proc(int msg, DIALOG *d, int c);
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16 An editable text object (the dp field points to the string). When it
17 has the input focus (obtained by clicking on it with the mouse), text
18 can be typed into this object. The d1 field specifies the maximum num‐
19 ber of characters that it will accept, and d2 is the text cursor posi‐
20 tion within the string.
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22 Note: dp must point to a buffer at least (d1 + 1) * 4 bytes long
23 because, depending on the encoding format in use, a single character
24 can occupy up to 4 bytes and room must be reserved for the terminating
25 null character.
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29 excustom(3), exgui(3)
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33Allegro version 4.2.2 d_edit_proc(3)