1excustom(3)                     Allegro manual                     excustom(3)
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NAME

6       excustom  -  Creating  custom  GUI  objects.  Allegro  game programming
7       library.
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SYNOPSIS

10       #include <allegro.h>
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13       Example excustom
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DESCRIPTION

16       A follow up of the exgui.c example showing how to customise the default
17       Allegro framework. In this case a dialog procedure animates a graphical
18       clock without disrupting other GUI dialogs.  A more simple option shows
19       how to dynamically change the font used by all GUI elements.
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SEE ALSO

23       BITMAP(3),   DATAFILE(3),  DIALOG(3),  END_OF_MAIN(3),  FONT(3),  alle‐
24       gro_error(3), allegro_init(3), allegro_message(3), blit(3),  circle(3),
25       circlefill(3),  clear_to_color(3),  create_bitmap(3), d_button_proc(3),
26       d_check_proc(3), d_clear_proc(3),  d_edit_proc(3),  desktop_palette(3),
27       destroy_bitmap(3),   do_dialog(3),   fixcos(3),   fixed(3),  fixmul(3),
28       fixsin(3), fixtoi(3), font(3),  install_keyboard(3),  install_mouse(3),
29       install_timer(3),   itofix(3),   key(3),   line(3),   load_datafile(3),
30       makecol(3),    object_message(3),    replace_filename(3),    screen(3),
31       set_gfx_mode(3), set_palette(3), unload_datafile(3)
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35Allegro                          version 4.2.2                     excustom(3)
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