1load_datafile(3)                Allegro manual                load_datafile(3)
2
3
4

NAME

6       load_datafile  - Loads a datafile into memory. Allegro game programming
7       library.
8

SYNOPSIS

10       #include <allegro.h>
11
12
13       DATAFILE *load_datafile(const char *filename);
14

DESCRIPTION

16       Loads a datafile into memory in  one  go.  If  the  datafile  has  been
17       encrypted, you must first call packfile_password() to set the appropriā€
18       ate key. If the datafile contains truecolor graphics, you must set  the
19       video mode or call set_color_conversion() before loading it. Example:
20
21          /* Load the resources for our game. */
22          DATAFILE *dat = load_datafile("game.dat");
23          if (!dat)
24             abort_on_error("Couldn't load sound resources!");
25          /* Use resources. */
26          ...
27          /* Destroy them when we don't need them any more. */
28          unload_datafile(dat);
29

RETURN VALUE

31       Returns  a  pointer to the DATAFILE, or NULL on error. Remember to free
32       this DATAFILE later to avoid memory leaks.
33
34

SEE ALSO

36       load_datafile_callback(3), unload_datafile(3), load_datafile_object(3),
37       set_color_conversion(3),    fixup_datafile(3),    packfile_password(3),
38       find_datafile_object(3),   register_datafile_object(3),    excustom(3),
39       exdata(3), exexedat(3), exgui(3), exsprite(3), exunicod(3)
40
41
42
43Allegro                          version 4.2.2                load_datafile(3)
Impressum