1exunicod(3)                     Allegro manual                     exunicod(3)
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NAME

6       exunicod  -  Using  Unicode  string functions. Allegro game programming
7       library.
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SYNOPSIS

10       #include <allegro.h>
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13       Example exunicod
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DESCRIPTION

16       This program demonstrates the use of the 16-bit Unicode  text  encoding
17       format  with Allegro. The example displays a message translated to dif‐
18       ferent languages scrolling on the screen using an  external  font  con‐
19       taining the required characters to display those messages.
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21       Note  how  the  Allegro unicode string functions resemble the functions
22       you can find in the standard C library, only these  handle  Unicode  on
23       all platforms.
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SEE ALSO

27       BITMAP(3),    DATAFILE(3),    END_OF_MAIN(3),   FONT(3),   SCREEN_H(3),
28       SCREEN_W(3),  allegro_error(3),  allegro_init(3),   allegro_message(3),
29       blit(3),    clear_to_color(3),   create_bitmap(3),   destroy_bitmap(3),
30       font(3), install_int_ex(3), install_keyboard(3), install_timer(3), key‐
31       pressed(3),  load_datafile(3), replace_filename(3), rest(3), screen(3),
32       set_gfx_mode(3), set_uformat(3),  set_window_title(3),  text_height(3),
33       text_length(3),  textout_ex(3),  uconvert_ascii(3), unload_datafile(3),
34       ustrcat(3), ustrcpy(3), ustrsize(3), ustrsizez(3)
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38Allegro                          version 4.2.2                     exunicod(3)
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