1excustom(3) Allegro manual excustom(3)
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6 excustom - Creating custom GUI objects. Allegro game programming
7 library.
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10 #include <allegro.h>
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13 Example excustom
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16 A follow up of the exgui.c example showing how to customise the default
17 Allegro framework. In this case a dialog procedure animates a graphical
18 clock without disrupting other GUI dialogs. A more simple option shows
19 how to dynamically change the font used by all GUI elements.
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23 BITMAP(3), DATAFILE(3), DIALOG(3), END_OF_MAIN(3), FONT(3), alle‐
24 gro_error(3), allegro_init(3), allegro_message(3), blit(3), circle(3),
25 circlefill(3), clear_to_color(3), create_bitmap(3), d_button_proc(3),
26 d_check_proc(3), d_clear_proc(3), d_edit_proc(3), desktop_palette(3),
27 destroy_bitmap(3), do_dialog(3), fixcos(3), fixed(3), fixmul(3),
28 fixsin(3), fixtoi(3), font(3), install_keyboard(3), install_mouse(3),
29 install_timer(3), itofix(3), key(3), line(3), load_datafile(3),
30 makecol(3), object_message(3), replace_filename(3), screen(3),
31 set_gfx_mode(3), set_palette(3), unload_datafile(3)
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35Allegro version 4.2.2 excustom(3)