1object_message(3)               Allegro manual               object_message(3)
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NAME

6       object_message  -  Sends a message to an object and returns the answer.
7       Allegro game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       int object_message(DIALOG *dialog, int msg, int c);
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DESCRIPTION

16       Sends a message to an object and returns the answer it  has  generated.
17       Remember  that  the  first  parameter is the dialog object (not a whole
18       array) that you wish to send the message to. For example, to  make  the
19       second object in a dialog draw itself, you might write:
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21          object_message(&dialog[1], MSG_DRAW, 0);
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23       The  function  will take care of scaring and unscaring the mouse if the
24       message is MSG_DRAW.
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SEE ALSO

28       dialog_message(3),         scare_mouse(3),         scare_mouse_area(3),
29       unscare_mouse(3), excustom(3), exrgbhsv(3)
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33Allegro                          version 4.2.2               object_message(3)
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