1MENU(3) Allegro manual MENU(3)
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6 MENU - Stores the entries of a menu. Allegro game programming library.
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9 #include <allegro.h>
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12 typedef struct MENU
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15 char *text; - the text to display for the menu item
16 int (*proc)(void); - called when the menu item is clicked
17 struct MENU *child; - nested child menu
18 int flags; - disabled or checked state
19 void *dp; - pointer to any data you need
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21 Structure used to hold an entry of a menu. Read chapter "GUI routines",
22 section "GUI menus" for a description on how to obtain/use this strucā
23 ture.
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27 do_menu(3), exgui(3)
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31Allegro version 4.2.2 MENU(3)