1d_keyboard_proc(3) Allegro manual d_keyboard_proc(3)
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6 d_keyboard_proc - Invisible dialog procedure for implementing keyboard
7 shortcuts. Allegro game programming library.
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10 #include <allegro.h>
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13 int d_keyboard_proc(int msg, DIALOG *d, int c);
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16 This is an invisible object for implementing keyboard shortcuts. You
17 can put an ASCII code in the key field of the dialog object (a characā
18 ter such as 'a' to respond to a simple keypress, or a number 1-26 to
19 respond to a control key a-z), or you can put a keyboard scancode in
20 the d1 and/or d2 fields. When one of these keys is pressed, the object
21 will call the function pointed to by dp. This should return an int,
22 which will be passed back to the dialog manager, so it can return
23 D_O_K, D_REDRAW, D_CLOSE, etc.
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27 exgui(3)
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31Allegro version 4.2.2 d_keyboard_proc(3)