1exgui(3)                        Allegro manual                        exgui(3)
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NAME

6       exgui - Using the GUI routines. Allegro game programming library.
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SYNOPSIS

9       #include <allegro.h>
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12       Example exgui
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DESCRIPTION

15       This  program demonstrates how to use the GUI routines. From the simple
16       dialog controls that display a text or a bitmap to more complex  multi‐
17       ple  choice  selection lists, Allegro provides a framework which can be
18       customised to suit your needs.
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SEE ALSO

22       DATAFILE(3),  DIALOG(3),   END_OF_MAIN(3),   MENU(3),   active_menu(3),
23       alert(3), allegro_error(3), allegro_init(3), allegro_message(3), d_bit‐
24       map_proc(3),    d_box_proc(3),    d_button_proc(3),    d_check_proc(3),
25       d_clear_proc(3),   d_ctext_proc(3),   d_edit_proc(3),   d_icon_proc(3),
26       d_keyboard_proc(3),  d_list_proc(3),  d_menu_proc(3),  d_radio_proc(3),
27       d_rtext_proc(3),         d_shadow_box_proc(3),        d_slider_proc(3),
28       d_text_list_proc(3),         d_text_proc(3),         d_textbox_proc(3),
29       d_yield_proc(3),    do_dialog(3),   gui_bg_color(3),   gui_fg_color(3),
30       gui_mg_color(3),         install_keyboard(3),         install_mouse(3),
31       install_timer(3),  key(3),  load_datafile(3), makecol(3), position_dia‐
32       log(3),    replace_filename(3),     screen(3),     set_dialog_color(3),
33       set_gfx_mode(3), set_palette(3), unload_datafile(3), ustrtok(3), ustrz‐
34       cat(3), ustrzcpy(3), uszprintf(3)
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38Allegro                          version 4.2.3                        exgui(3)
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