1d_check_proc(3)                 Allegro manual                 d_check_proc(3)
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NAME

6       d_check_proc  - Dialog procedure implementing a check box object. Alle‐
7       gro game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       int d_check_proc(int msg, DIALOG *d, int c);
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DESCRIPTION

16       This is an example of how you can derive objects  from  other  objects.
17       Most  of  the functionality comes from d_button_proc(), but it displays
18       itself as a check box. If the d1 field is non-zero, the  text  will  be
19       printed to the right of the check, otherwise it will be on the left.
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21       Note:  the  object width should allow space for the text as well as the
22       check box (which is square, with sides equal to the object height).
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SEE ALSO

26       excustom(3), exgui(3)
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30Allegro                          version 4.2.3                 d_check_proc(3)
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