1exjoy(3)                        Allegro manual                        exjoy(3)
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NAME

6       exjoy  -  Detecting, calibrating and using joystick input. Allegro game
7       programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       Example exjoy
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DESCRIPTION

16       This program uses the Allegro library to detect and read the value of a
17       joystick.  The  output  of  the  program is a small target sight on the
18       screen which you can move. At the same time the program will  tell  you
19       what you are doing with the joystick (moving or firing).
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SEE ALSO

23       BITMAP(3),  END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3), allegro_error(3),
24       allegro_init(3),  allegro_message(3),  blit(3),  calibrate_joystick(3),
25       calibrate_joystick_name(3),   circle(3),   clear_bitmap(3),  clear_key‐
26       buf(3), create_bitmap(3), default_palette(3), destroy_bitmap(3),  draw‐
27       ing_mode(3), font(3), install_joystick(3), install_keyboard(3), joy(3),
28       key(3), keypressed(3),  num_joysticks(3),  palette_color(3),  poll_joy‐
29       stick(3), putpixel(3), readkey(3), screen(3), set_gfx_mode(3), set_pal‐
30       ette(3),         textout_centre_ex(3),         textprintf_centre_ex(3),
31       textprintf_ex(3)
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35Allegro                          version 4.2.2                        exjoy(3)
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