1exscale(3)                      Allegro manual                      exscale(3)
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NAME

6       exscale  -  Loading  PCX files and bitmap stretching. Allegro game pro‐
7       gramming library.
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SYNOPSIS

10       #include <allegro.h>
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13       Example exscale
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DESCRIPTION

16       This example demonstrates how to use PCX files,  palettes  and  stretch
17       blits.  It  loads  a  PCX  file,  sets its palette and does some random
18       stretch_blits. Don't worry - it's VERY slowed down using vsync().
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SEE ALSO

22       BITMAP(3), END_OF_MAIN(3), PALETTE(3), SCREEN_H(3), SCREEN_W(3),  alle‐
23       gro_error(3),     allegro_init(3),     allegro_message(3),     blit(3),
24       destroy_bitmap(3),  install_keyboard(3),  keypressed(3),   load_pcx(3),
25       replace_filename(3),    screen(3),   set_gfx_mode(3),   set_palette(3),
26       stretch_blit(3), vsync(3)
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30Allegro                          version 4.2.2                      exscale(3)
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