1exshade(3) Allegro manual exshade(3)
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6 exshade - Gouraud shaded sprites. Allegro game programming library.
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9 #include <allegro.h>
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12 Example exshade
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15 This program demonstrates how to draw Gouraud shaded (lit) sprites. In
16 an apparently black screen, a planet like sprite is drawn close to the
17 middle of the screen. In a similar way to how the first test of extrans
18 works, you move the cursor on the screen with the mouse. Attached to
19 this mouse you can imagine a virtual spotlight illuminating the scene
20 around. Depending on where the mouse is, the Gouraud shaded sprite will
21 show the direction of the light.
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25 BITMAP(3), COLOR_MAP(3), END_OF_MAIN(3), PALETTE(3), RGB(3),
26 RGB_MAP(3), SCREEN_H(3), SCREEN_W(3), allegro_error(3), alle‐
27 gro_init(3), allegro_message(3), blit(3), clear_bitmap(3),
28 color_map(3), create_bitmap(3), create_light_table(3), create_rgb_ta‐
29 ble(3), destroy_bitmap(3), draw_gouraud_sprite(3), font(3),
30 install_keyboard(3), install_mouse(3), keypressed(3), line(3),
31 load_bitmap(3), mouse_x(3), mouse_y(3), palette_color(3),
32 poll_mouse(3), replace_filename(3), rgb_map(3), screen(3),
33 set_gfx_mode(3), set_palette(3), set_trans_blender(3), show_mouse(3),
34 textout_ex(3)
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38Allegro version 4.2.2 exshade(3)