1get_rle_sprite(3) Allegro manual get_rle_sprite(3)
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6 get_rle_sprite - Creates an RLE sprite using a bitmap as source. Alle‐
7 gro game programming library.
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10 #include <allegro.h>
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13 RLE_SPRITE *get_rle_sprite(BITMAP *bitmap);
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16 Creates an RLE sprite based on the specified bitmap (which must be a
17 memory bitmap). Remember to free this RLE sprite later to avoid memory
18 leaks. Example:
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20 RLE_SPRITE *rle;
21 BITMAP *bmp;
22 ...
23 /* Create RLE sprite from an existent bitmap. */
24 rle = get_rle_sprite(bmp);
25 if (!rle)
26 abort_on_error("Couldn't create RLE sprite!");
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28 /* We don't need the bitmap any more.*/
29 destroy_bitmap(bmp);
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31 /* Use the RLE sprite. */
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33 /* Destroy it when we don't need it any more. */
34 destroy_rle_sprite(rle);
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37 Returns a pointer to the created RLE sprite, or NULL if the RLE sprite
38 could not be created. Remember to free this RLE sprite later to avoid
39 memory leaks.
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43 draw_rle_sprite(3), destroy_rle_sprite(3)
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47Allegro version 4.2.2 get_rle_sprite(3)