1get_rle_sprite(3)               Allegro manual               get_rle_sprite(3)
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NAME

6       get_rle_sprite  - Creates an RLE sprite using a bitmap as source. Alle‐
7       gro game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       RLE_SPRITE *get_rle_sprite(BITMAP *bitmap);
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DESCRIPTION

16       Creates an RLE sprite based on the specified bitmap (which  must  be  a
17       memory  bitmap). Remember to free this RLE sprite later to avoid memory
18       leaks. Example:
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20          RLE_SPRITE *rle;
21          BITMAP *bmp;
22          ...
23          /* Create RLE sprite from an existent bitmap. */
24          rle = get_rle_sprite(bmp);
25          if (!rle)
26             abort_on_error("Couldn't create RLE sprite!");
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28          /* We don't need the bitmap any more.*/
29          destroy_bitmap(bmp);
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31          /* Use the RLE sprite. */
32          ...
33          /* Destroy it when we don't need it any more. */
34          destroy_rle_sprite(rle);
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RETURN VALUE

37       Returns a pointer to the created RLE sprite, or NULL if the RLE  sprite
38       could  not  be created. Remember to free this RLE sprite later to avoid
39       memory leaks.
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SEE ALSO

43       draw_rle_sprite(3), destroy_rle_sprite(3)
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47Allegro                          version 4.2.2               get_rle_sprite(3)
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