1get_x_rotate_quat(3)            Allegro manual            get_x_rotate_quat(3)
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NAME

6       get_x_rotate_quat,  get_y_rotate_quat,  get_z_rotate_quat  -  Construct
7       axis rotation quaternions. Allegro game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       void get_x_rotate_quat(QUAT *q, float r);
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15       void get_y_rotate_quat(QUAT *q, float r);
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17       void get_z_rotate_quat(QUAT *q, float r);
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DESCRIPTION

20       Construct axis rotation quaternions, storing them in q. When applied to
21       a  point,  these  quaternions will rotate it about the relevant axis by
22       the specified angle (given in binary, 256 degrees to a circle format).
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27Allegro                          version 4.2.2            get_x_rotate_quat(3)
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