1get_z_rotate_matrix(3)          Allegro manual          get_z_rotate_matrix(3)
2
3
4

NAME

6       get_z_rotate_matrix,  get_z_rotate_matrix_f - Construct Z axis rotation
7       matrices. Allegro game programming library.
8

SYNOPSIS

10       #include <allegro.h>
11
12
13       void get_z_rotate_matrix(MATRIX *m, fixed r);
14
15       void get_z_rotate_matrix_f(MATRIX_f *m, float r);
16

DESCRIPTION

18       Construct Z axis rotation matrices, storing them in m. When applied  to
19       a  point,  these matrices will rotate it about the Z axis by the speciā€
20       fied angle (given in binary, 256 degrees to a circle format).
21
22

SEE ALSO

24       apply_matrix(3),    get_rotation_matrix(3),     get_x_rotate_matrix(3),
25       get_y_rotate_matrix(3)
26
27
28
29Allegro                          version 4.2.2          get_z_rotate_matrix(3)
Impressum