1get_z_rotate_matrix(3) Allegro manual get_z_rotate_matrix(3)
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6 get_z_rotate_matrix, get_z_rotate_matrix_f - Construct Z axis rotation
7 matrices. Allegro game programming library.
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10 #include <allegro.h>
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13 void get_z_rotate_matrix(MATRIX *m, fixed r);
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15 void get_z_rotate_matrix_f(MATRIX_f *m, float r);
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18 Construct Z axis rotation matrices, storing them in m. When applied to
19 a point, these matrices will rotate it about the Z axis by the speciā
20 fied angle (given in binary, 256 degrees to a circle format).
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24 apply_matrix(3), get_rotation_matrix(3), get_x_rotate_matrix(3),
25 get_y_rotate_matrix(3)
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29Allegro version 4.2.2 get_z_rotate_matrix(3)