1grab_font_from_bitmap(3) Allegro manual grab_font_from_bitmap(3)
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6 grab_font_from_bitmap - Grabs a font from a bitmap Allegro game pro‐
7 gramming library.
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10 #include <allegro.h>
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13 FONT *grab_font_from_bitmap(BITMAP *bmp)
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16 This function is the work-horse of load_bitmap_font, and can be used to
17 grab a font from a bitmap in memory. You can use this if you want to
18 generate or modify a font at runtime. The bitmap should follow the lay‐
19 out described for load_bitmap_font.
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22 Returns a pointer to the font or NULL on error. Remember that you are
23 responsible for destroying the font when you are finished with it to
24 avoid memory leaks.
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28 load_bitmap_font(3)
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32Allegro version 4.2.2 grab_font_from_bitmap(3)