1matrix_mul(3) Allegro manual matrix_mul(3)
2
3
4
6 matrix_mul, matrix_mul_f - Multiplies two matrices. Allegro game pro‐
7 gramming library.
8
10 #include <allegro.h>
11
12
13 void matrix_mul(const MATRIX *m1, const MATRIX *m2, MATRIX *out);
14
15 void matrix_mul_f(const MATRIX_f *m1, const MATRIX_f *m2, MATRIX_f
16 *out);
17
19 Multiplies two matrices, storing the result in out (this may be a
20 duplicate of one of the input matrices, but it is faster when the
21 inputs and output are all different). The resulting matrix will have
22 the same effect as the combination of m1 and m2, ie. when applied to a
23 point p, (p * out) = ((p * m1) * m2). Any number of transformations can
24 be concatenated in this way. Note that matrix multiplication is not
25 commutative, ie. matrix_mul(m1, m2) != matrix_mul(m2, m1).
26
27
29 apply_matrix(3), exquat(3), exscn3d(3)
30
31
32
33Allegro version 4.2.2 matrix_mul(3)