1exscn3d(3)                      Allegro manual                      exscn3d(3)
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NAME

6       exscn3d  -  Using  the  3d  scene  functions.  Allegro game programming
7       library.
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SYNOPSIS

10       #include <allegro.h>
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13       Example exscn3d
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DESCRIPTION

16       This program demonstrates how to  use  scanline  sorting  algorithm  in
17       Allegro (create_scene, clear_scene, ... functions). It also provides an
18       example of how to use the 3D clipping function. The example consists of
19       a flyby through a lot of rotating 3d cubes.
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SEE ALSO

24       BITMAP(3),    END_OF_FUNCTION(3),   END_OF_MAIN(3),   LOCK_FUNCTION(3),
25       LOCK_VARIABLE(3),    MATRIX_f(3),     PALETTE(3),     POLYTYPE_GCOL(3),
26       SCREEN_H(3),  SCREEN_W(3), V3D_f(3), allegro_error(3), allegro_exit(3),
27       allegro_init(3),    allegro_message(3),     apply_matrix_f(3),     bit‐
28       map_color_depth(3),     blit(3),    clear_bitmap(3),    clear_scene(3),
29       clip3d_f(3),  create_bitmap(3),  create_scene(3),   desktop_palette(3),
30       destroy_bitmap(3), destroy_scene(3), font(3), get_rotation_matrix_f(3),
31       get_translation_matrix_f(3),   gfx_mode_select_ex(3),   install_int(3),
32       install_keyboard(3),    install_mouse(3),   install_timer(3),   key(3),
33       matrix_mul_f(3), palette_color(3),  persp_project_f(3),  polygon_z_nor‐
34       mal_f(3),     render_scene(3),     scene_polygon3d_f(3),     screen(3),
35       set_color_depth(3),   set_gfx_mode(3),   set_palette(3),    set_projec‐
36       tion_viewport(3), textprintf_ex(3)
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40Allegro                          version 4.2.2                      exscn3d(3)
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