1POLYTYPE_GCOL(3)                Allegro manual                POLYTYPE_GCOL(3)
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NAME

6       POLYTYPE_GCOL  -  Polygon  rendering mode type Allegro game programming
7       library.
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SYNOPSIS

10       #include <allegro.h>
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13       #define POLYTYPE_GCOL
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DESCRIPTION

16       A single-color gouraud shaded polygon. The colors for each  vertex  are
17       taken  from the `c' value, and interpolated across the polygon. This is
18       very fast, but will only work in 256-color modes if your  palette  con‐
19       tains  a  smooth  gradient  between  the  colors. In truecolor modes it
20       interprets the color as a packed, display-format value as  produced  by
21       the makecol() function.
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SEE ALSO

25       polygon3d(3), makecol(3), ex3d(3), exscn3d(3), exzbuf(3)
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29Allegro                          version 4.2.2                POLYTYPE_GCOL(3)
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