1scene_polygon3d(3) Allegro manual scene_polygon3d(3)
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6 scene_polygon3d, scene_polygon3d_f - Puts a polygon in the scene ren‐
7 dering list. Allegro game programming library.
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10 #include <allegro.h>
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13 int scene_polygon3d(int type, BITMAP *texture, int vc, V3D *vtx[]);
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15 int scene_polygon3d_f(int type, BITMAP *texture, int vc, V3D_f *vtx[]);
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18 Puts a polygon in the rendering list. Nothing is really rendered at
19 this moment. Should be called between clear_scene() and render_scene().
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21 Arguments are the same as for polygon3d(), except the bitmap is miss‐
22 ing. The one passed to clear_scene() will be used.
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24 Unlike polygon3d(), the polygon may be concave or self-intersecting.
25 Shapes that penetrate one another may look OK, but they are not really
26 handled by this code.
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28 Note that the texture is stored as a pointer only, and you should keep
29 the actual bitmap around until render_scene(), where it is used.
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31 Since the FLAT style is implemented with the low-level hline() func‐
32 tion, the FLAT style is subject to DRAW_MODEs. All these modes are
33 valid. Along with the polygon, this mode will be stored for the render‐
34 ing moment, and also all the other related variables (color_map
35 pointer, pattern pointer, anchor, blender values).
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37 The settings of the CPU_MMX and CPU_3DNOW flags of the cpu_capabilities
38 global variable on entry in this routine affect the choice of low-level
39 asm routine that will be used by render_scene() for this polygon.
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42 Returns zero on success, or a negative number if it won't be rendered
43 for lack of a rendering routine.
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47 create_scene(3), clear_scene(3), render_scene(3), destroy_scene(3),
48 polygon3d(3), cpu_capabilities(3), exscn3d(3)
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52Allegro version 4.2.2 scene_polygon3d(3)