1render_scene(3)                 Allegro manual                 render_scene(3)
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NAME

6       render_scene - Renders all the queued scene polygons. Allegro game pro‐
7       gramming library.
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SYNOPSIS

10       #include <allegro.h>
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13       void render_scene();
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DESCRIPTION

16       Renders all the specified scene_polygon3d()'s on the bitmap  passed  to
17       clear_scene().  Rendering is done one scanline at a time, with no pixel
18       being processed more than once.
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20       Note that between clear_scene() and render_scene() you shouldn't change
21       the  clip  rectangle  of the destination bitmap. For speed reasons, you
22       should set the clip rectangle to the minimum.
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24       Note also that all the textures passed to scene_polygon3d() are  stored
25       as pointers only and actually used in render_scene().
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SEE ALSO

29       create_scene(3),    clear_scene(3),   destroy_scene(3),   scene_gap(3),
30       scene_polygon3d(3), exscn3d(3)
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34Allegro                          version 4.2.2                 render_scene(3)
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