1rotate_sprite(3)                Allegro manual                rotate_sprite(3)
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NAME

6       rotate_sprite - Rotates a sprite. Allegro game programming library.
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SYNOPSIS

9       #include <allegro.h>
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12       void  rotate_sprite(BITMAP  *bmp,  BITMAP  *sprite, int x, int y, fixed
13       angle);
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DESCRIPTION

16       Draws the sprite image onto the bitmap. It is placed with its top  left
17       corner  at  the specified position, then rotated by the specified angle
18       around its centre. The angle is a fixed point 16.16 number in the  same
19       format  used by the fixed point trig routines, with 256 equal to a full
20       circle, 64 a right angle, etc. All rotation functions can draw  between
21       any  two  bitmaps,  even  screen  bitmaps or bitmaps of different color
22       depth.
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24       Positive increments of the angle will make the sprite rotate  clockwise
25       on the screen, as demonstrated by the Allegro example.
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SEE ALSO

29       draw_sprite(3),    rotate_scaled_sprite(3),    rotate_sprite_v_flip(3),
30       rotate_scaled_sprite_v_flip(3),                        pivot_sprite(3),
31       pivot_sprite_v_flip(3),                         pivot_scaled_sprite(3),
32       pivot_scaled_sprite_v_flip(3), itofix(3), exsprite(3)
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36Allegro                          version 4.2.2                rotate_sprite(3)
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