1gltext(6x)                    XScreenSaver manual                   gltext(6x)
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NAME

6       gltext - draws text spinning around in 3D
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SYNOPSIS

9       gltext  [-display  host:display.screen] [-window] [-root] [-visual vis‐
10       ual] [-delay microseconds] [-text string] [-program command]  [-wander]
11       [-no-wander]  [-spin axes] [-no-spin] [-front] [-no-front] [-wireframe]
12       [-fps]
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DESCRIPTION

15       The gltext program draws some text spinning around in 3D, using a  font
16       that appears to be made of solid tubes.
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OPTIONS

19       gltext accepts the following options:
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21       -window Draw on a newly-created window.  This is the default.
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23       -root   Draw on the root window.
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25       -install
26               Install a private colormap for the window.
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28       -visual visual
29               Specify  which  visual  to use.  Legal values are the name of a
30               visual class, or the id number (decimal or hex) of  a  specific
31               visual.
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33       -text string
34               The  text  to  display.   This  may  contain  newlines,  but it
35               shouldn't be very long.  The default is to display the  machine
36               name and OS version.
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38               This  may  also  be  a  format string acceptable to date(1) and
39               strftime(3), in which case, it will be updated once  a  second.
40               So  to  make this program display a spinning digital clock, you
41               could do this:
42               gltext -text "%A%n%d %b %Y%n%l:%M:%S %p"
43               To include a literal `%', you must double it: `%%'.
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45               See the man page for strftime(3) for more details.
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47       -program command
48               The given program is run, and  its  output  is  displayed.   If
49               specified,  this  overrides  -text.  The program will be re-run
50               every 5  seconds  to  re-generate  the  text.   It  should  run
51               quickly, and shouldn't generate too much text.
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53       -wander Move the text around the screen.  This is the default.
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55       -no-wander
56               Keep the text centered on the screen.
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58       -spin   Which  axes  around which the text should spin.  The default is
59               "XYZ", meaning rotate it freely  in  space.   "-spin  Z"  would
60               rotate  the  text in the plane of the screen while not rotating
61               it into or out of the screen; etc.
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63       -no-spin
64               Don't spin the text at all: the same as -spin "".
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66       -front  When spinning, never spin all the way around  or  upside  down:
67               always face mostly forward so that the text is easily readable.
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69       -no-front
70               Allow  spins  to go all the way around or upside down.  This is
71               the default.
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73       -wireframe
74               Render in wireframe instead of solid.
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76       -fps    Display a running tally of how many frames per second are being
77               rendered.   In  conjunction with -delay 0, this can be a useful
78               benchmark of your GL performance.
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ENVIRONMENT

81       DISPLAY to get the default host and display number.
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83       XENVIRONMENT
84               to get the name of a resource file that  overrides  the  global
85               resources stored in the RESOURCE_MANAGER property.
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SEE ALSO

88       X(1), xscreensaver(1)
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91       Copyright © 2001-2005 by Jamie Zawinski.  Permission to use, copy, mod‐
92       ify, distribute, and sell this software and its documentation  for  any
93       purpose  is  hereby  granted without fee, provided that the above copy‐
94       right notice appear in all copies and that both that  copyright  notice
95       and this permission notice appear in supporting documentation.  No rep‐
96       resentations are made about the suitability of this  software  for  any
97       purpose.  It is provided "as is" without express or implied warranty.
98

AUTHOR

100       Jamie Zawinski <jwz@jwz.org>
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104X Version 11                 5.05-3 (06-Apr-2008)                   gltext(6x)
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