1juggle(6x)                    XScreenSaver manual                   juggle(6x)
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NAME

6       juggle - juggling man screen saver.
7

SYNOPSIS

9       juggle   [-display   host:display.screen]   [-root]  [-window]  [-mono]
10       [-install|-noinstall] [-visual visual] [-window-id id]  [-pattern  pat‐
11       tern]    [-tail   number]   [-real|-no-real]   [-describe|-no-describe]
12       [-balls|-no-balls]      [-clubs|-no-clubs]       [-torches|-no-torches]
13       [-knives|-no-knives]  [-rings|-no-rings]  [-bballs|-no-bballs]  [-count
14       count] [-cycles cycles] [-delay delay] [-ncolors ncolors]
15

DESCRIPTION

17       Draws a stick-man juggling various collections of objects.
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OPTIONS

20       -display host:display.screen
21              X11 display to use.  Overrides DISPLAY environment variable.
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23       -root  Draw on the root window.
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25       -window
26              Draw on a newly-created X window.  This is the default.
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28       -mono  Draw in monochrome.
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30       -install  |  -noinstall
31              Turn on/off installing colormap.
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33       -visual visual
34              Specify which visual to use.  Legal values are  the  name  of  a
35              visual  class,  or  the id number (decimal or hex) of a specific
36              visual.
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38       -window-id id
39              Draw on an already existing X window.
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41       -pattern "pattern"
42              Specify juggling pattern in annotated  site-swap  notation.   In
43              site-swap  notation, the "height" of each throw is given.  E.g.,
44              "3" is the height needed to juggle a 3-Cascade.  Note that these
45              sequences need to be chosen carefully, to avoid collisions.
46
47              Annotations indicate relative hand movements or tricks:
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49              -   Inside throw (default)
50              +   Outside throw
51              =   Cross Throw
52              &   Cross Catch
53              x   Cross Throw and Catch
54              _   Bounce
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56       -pattern "[pattern]"
57              Specify juggling pattern in annotated Adam notation.  Adam nota‐
58              tion is a little harder to visualize.  Each integer n represents
59              a cyclic permutation of (0...n).  The equivalent site-swap value
60              is determined by calculating how many  of  the  permutations  it
61              takes  to  get back to the identity.  The largest number used is
62              the same as the number of objects in the pattern.  The advantage
63              of  Adam notation is that these sequences do not need to be cho‐
64              sen carefully, since all  possible  sequences  are  juggle-able.
65              Annotations are the same as in site-swap notation.
66
67              For example, both of these describe a 3-Shower:
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69              -pattern "+5 1"
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71              -pattern "[+3 1]"
72
73              For further examples, see the portfolio list in the source code.
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75       -tail number
76              Minimum  Trail Length.  0 - 100.  Default: 1.  Objects may over‐
77              ride this, for example flaming torches always leave a trail.
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79       -real | -no-real
80              Turn on/off real-time juggling.  Deprecated.  There should be no
81              need  to  turn  off  real-time  juggling,  even on slow systems.
82              Adjust speed using -count above.
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84       -describe | -no-describe
85              Turn on/off pattern descriptions.
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87       -balls | -no-balls
88              Turn on/off Balls.
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90       -clubs | -no-clubs
91              Turn on/off Clubs.
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93       -torches | -no-torches
94              Turn on/off Flaming Torches.
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96       -knives | -no-knives
97              Turn on/off Knives.
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99       -rings | -no-rings
100              Turn on/off Rings.
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102       -bballs | -no-bballs
103              Turn on/off Bowling Balls.
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105       -count number
106              Speed. 50 - 1000.  Default: 200.  This determines  the  expected
107              time  interval  between a throw and the next catch, in millisec‐
108              onds.
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110       -cycles number
111              Performance Length. 50 - 1000.   Default:  1000.   Setting  this
112              smaller  will force the juggler to switch patterns (and objects)
113              more often.
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115       -delay delay
116              Additional delay  between  frames,  in  microseconds.   Default:
117              10000.  Deprecated.  Adjust speed using -count.
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119       -ncolors ncolors
120              Maximum number of colors to use.  Default: 32.
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ENVIRONMENT

123       DISPLAY
124              to get the default host and display number.
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126       XENVIRONMENT
127              to  get  the  name  of a resource file that overrides the global
128              resources stored in the RESOURCE_MANAGER property.
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SEE ALSO

131       X(1), xscreensaver(1)
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134       Copyright © 1996,2000,2002,2004 by Tim Auckland.   Permission  to  use,
135       copy,  modify, distribute, and sell this software and its documentation
136       for any purpose is hereby granted without fee, provided that the  above
137       copyright  notice  appear  in  all  copies and that both that copyright
138       notice and this permission notice appear in  supporting  documentation.
139       No  representations are made about the suitability of this software for
140       any purpose.  It is provided "as is" without express  or  implied  war‐
141       ranty.
142

AUTHOR

144       Tim Auckland.
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148X Version 11                 5.05-3 (06-Apr-2008)                   juggle(6x)
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