1get_rotation_quat(3)            Allegro manual            get_rotation_quat(3)
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NAME

6       get_rotation_quat - Constructs a quaternion to rotate points around all
7       three axes. Allegro game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       void get_rotation_quat(QUAT *q, float x, float y, float z);
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DESCRIPTION

16       Constructs a quaternion that will rotate points around all  three  axes
17       by the specified amounts (given in binary, 256 degrees to a circle for‐
18       mat).
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SEE ALSO

22       exquat(3)
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26Allegro                          version 4.2.2            get_rotation_quat(3)
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