1get_rotation_quat(3) Allegro manual get_rotation_quat(3)
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6 get_rotation_quat - Constructs a quaternion to rotate points around all
7 three axes. Allegro game programming library.
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10 #include <allegro.h>
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13 void get_rotation_quat(QUAT *q, float x, float y, float z);
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16 Constructs a quaternion that will rotate points around all three axes
17 by the specified amounts (given in binary, 256 degrees to a circle for‐
18 mat).
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22 exquat(3)
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26Allegro version 4.2.2 get_rotation_quat(3)