1GLVERTEX(3G)                     OpenGL Manual                    GLVERTEX(3G)
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NAME

6       glVertex - specify a vertex
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C SPECIFICATION

9       void glVertex2s(GLshort x, GLshort y);
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11       void glVertex2i(GLint x, GLint y);
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13       void glVertex2f(GLfloat x, GLfloat y);
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15       void glVertex2d(GLdouble x, GLdouble y);
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17       void glVertex3s(GLshort x, GLshort y, GLshort z);
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19       void glVertex3i(GLint x, GLint y, GLint z);
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21       void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
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23       void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
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25       void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
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27       void glVertex4i(GLint x, GLint y, GLint z, GLint w);
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29       void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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31       void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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PARAMETERS

34       x, y, z, w
35           Specify x, y, z, and w coordinates of a vertex. Not all parameters
36           are present in all forms of the command.
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C SPECIFICATION

39       void glVertex2sv(const GLshort * v);
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41       void glVertex2iv(const GLint * v);
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43       void glVertex2fv(const GLfloat * v);
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45       void glVertex2dv(const GLdouble * v);
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47       void glVertex3sv(const GLshort * v);
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49       void glVertex3iv(const GLint * v);
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51       void glVertex3fv(const GLfloat * v);
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53       void glVertex3dv(const GLdouble * v);
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55       void glVertex4sv(const GLshort * v);
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57       void glVertex4iv(const GLint * v);
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59       void glVertex4fv(const GLfloat * v);
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61       void glVertex4dv(const GLdouble * v);
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PARAMETERS

64       v
65           Specifies a pointer to an array of two, three, or four elements.
66           The elements of a two-element array are x and y; of a three-element
67           array, x, y, and z; and of a four-element array, x, y, z, and w.
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DESCRIPTION

70       glVertex commands are used within glBegin()/glEnd() pairs to specify
71       point, line, and polygon vertices. The current color, normal, texture
72       coordinates, and fog coordinate are associated with the vertex when
73       glVertex is called.
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75       When only x and y are specified, z defaults to 0 and w defaults to 1.
76       When x, y, and z are specified, w defaults to 1.
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NOTES

79       Invoking glVertex outside of a glBegin()/glEnd() pair results in
80       undefined behavior.
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SEE ALSO

83       glBegin(), glCallList(), glColor(), glEdgeFlag(), glEvalCoord(),
84       glFogCoord(), glIndex(), glMaterial(), glMultiTexCoord(), glNormal(),
85       glRect(), glTexCoord(), glVertexPointer()
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88       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
89       under the SGI Free Software B License. For details, see
90       http://oss.sgi.com/projects/FreeB/.
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AUTHORS

93       opengl.org
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97opengl.org                        06/10/2014                      GLVERTEX(3G)
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