1get_transformation_matrix(3)    Allegro manual    get_transformation_matrix(3)
2
3
4

NAME

6       get_transformation_matrix  -  Constructs X, Y, Z rotation matrices with
7       an angle and scaling. Allegro game programming library.
8

SYNOPSIS

10       #include <allegro.h>
11
12
13       void get_transformation_matrix(MATRIX  *m,  fixed  scale,  fixed  xrot,
14       yrot, zrot, x, y, z);
15

DESCRIPTION

17       Constructs  a transformation matrix which will rotate points around all
18       three axes by the specified amounts (given in binary, 256 degrees to  a
19       circle format), scale the result by the specified amount (pass 1 for no
20       change of scale), and then translate to the requested x, y, z position.
21
22

SEE ALSO

24       apply_matrix(3),     get_rotation_matrix(3),     get_scaling_matrix(3),
25       get_translation_matrix(3), ex3d(3), exstars(3)
26
27
28
29Allegro                          version 4.2.3    get_transformation_matrix(3)
Impressum