1get_transformation_matrix(3)    Allegro manual    get_transformation_matrix(3)
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NAME

6       get_transformation_matrix  -  Constructs X, Y, Z rotation matrices with
7       an angle and scaling. Allegro game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       void get_transformation_matrix(MATRIX  *m,  fixed  scale,  fixed  xrot,
14       yrot, zrot, x, y, z);
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DESCRIPTION

17       Constructs  a transformation matrix which will rotate points around all
18       three axes by the specified amounts (given in binary, 256 degrees to  a
19       circle format), scale the result by the specified amount (pass 1 for no
20       change of scale), and then translate to the requested x, y, z position.
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SEE ALSO

24       apply_matrix(3),     get_rotation_matrix(3),     get_scaling_matrix(3),
25       get_translation_matrix(3), ex3d(3), exstars(3)
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29Allegro                          version 4.4.2    get_transformation_matrix(3)
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