1glmatrix(6x)                  XScreenSaver manual                 glmatrix(6x)
2
3
4

NAME

6       glmatrix - simulates the title sequence effect of the movie
7

SYNOPSIS

9       glmatrix  [-display  host:display.screen]  [-window] [-root] [-install]
10       [-visual visual] [-delay usecs] [-density percentage] [-top | -bottom |
11       -both] [-small | -large] [-trace] [-phone number] [-wireframe] [-fps]
12

DESCRIPTION

14       The  glmatrix program draws dropping characters similar to what is seen
15       in the title sequence of the Wachowski brothers' film, "The Matrix".
16
17       Also see xmatrix(6x) for a 2D rendering  of  the  similar  effect  that
18       appeared on the computer monitors actually in the movie.
19

OPTIONS

21       glmatrix accepts the following options:
22
23       -window Draw on a newly-created window.  This is the default.
24
25       -root   Draw on the root window.
26
27       -install
28               Install a private colormap for the window.
29
30       -visual visual
31               Specify  which  visual  to use.  Legal values are the name of a
32               visual class, or the id number (decimal or hex) of  a  specific
33               visual.
34
35       -delay usecs
36               The  delay  between  frames  of the animation, in microseconds:
37               default 30000.
38
39       -speed ratio
40               How fast the glyphs should move; default 1.0.  2.0 means  twice
41               as fast, 0.5 means half as fast.
42
43       -density percentage
44               The  approximate percentage of the screen that should be filled
45               with characters at any given time.  Default 20%.
46
47       -no-fog By default, glyphs are dimmer the farther away they are.   This
48               argument disables that.
49
50       -no-waves
51               By  default,  waves  of  color roll down the columns of glyphs.
52               This argument disables that.
53
54       -binary Instead of displaying Matrix  glyphs,  only  display  ones  and
55               zeros.
56
57       -hexadecimal
58               Instead  of  displaying Matrix glyphs, display hexadecimal dig‐
59               its.
60
61       -dna    Instead of displaying Matrix glyphs, display genetic code (gua‐
62               nine, adenine, thymine, and cytosine.)
63
64       -wireframe
65               Just draw boxes instead of textured characters.
66
67       -fps    Display a running tally of how many frames per second are being
68               rendered.  In conjunction with -delay 0, this can be  a  useful
69               benchmark of your GL performance.
70

ENVIRONMENT

72       DISPLAY to get the default host and display number.
73
74       XENVIRONMENT
75               to  get  the  name of a resource file that overrides the global
76               resources stored in the RESOURCE_MANAGER property.
77

SEE ALSO

79       xmatrix(6x), X(1), xscreensaver(1)
80
82       Copyright © 1999-2003 by Jamie Zawinski.  Permission to use, copy, mod‐
83       ify,  distribute,  and sell this software and its documentation for any
84       purpose is hereby granted without fee, provided that  the  above  copy‐
85       right  notice  appear in all copies and that both that copyright notice
86       and this permission notice appear in supporting documentation.  No rep‐
87       resentations  are  made  about the suitability of this software for any
88       purpose.  It is provided "as is" without express or implied warranty.
89

AUTHOR

91       Jamie Zawinski <jwz@jwz.org>, 8-Jun-2003.
92
93
94
95X Version 11                 5.05-3 (06-Apr-2008)                 glmatrix(6x)
Impressum